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Hearts of Oak News 22nd July 2014

Discussion in 'Hearts of Oak News' started by Armada, Jul 22, 2014.

  • by Armada, Jul 22, 2014 at 5:13 PM
  • Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

    Joined:
    Jun 11, 2010
    Messages:
    8,078
    Gender:
    Male
    Occupation:
    Game Developer
    Location:
    Somerset, England
    [​IMG]

    Welcome to another edition of our Hearts of Oak progress articles!

    Each week*, we will bring you a summary of the latest development news, including work-in-progress screenshots and in-game footage, along with a more in-depth look at featured content.

    This week we have a wide range of impressive models, engine screenshots and music to share...

    3D Models
    There are several sub-categories of 3D assets to cover here, so below we'll list various types of assets, what they're called and who made them.

    Architecture
    - WIP Chapel; @Wedori

    A high-detail period chapel, featuring full interior. The interior itself isn't complete, but the building is otherwise perfect for many in-game towns.

    [​IMG]

    [​IMG]

    [​IMG]

    Weapons
    - Sabre Concept Art; @superdurnius

    Continuing his latest trend, SuperDurnius has produced another great piece of concept art, this time on the subject of sabres.

    [​IMG]

    - WIP Rapiers and Daggers; SuperDurnius
    Here's another work-in-progress shot of some rapiers with different hand guards. You'll also notice some daggers, which borrow parts from the rapier models.

    [​IMG]

    Scenery and Props
    - Cart and buckets; Wedori

    More props with which to decorate the game world, both made to a high quality.

    [​IMG]

    [​IMG]

    - Shipping crates; @SuperChango
    This is a selection of containers of different types. From left to right: a wood-reinforced box, an iron-reinforced box, and a flush box.

    [​IMG]

    Below is a group of logos, or Merchant's marks, that will be randomly applied to these boxes in the game.

    [​IMG]

    Environment
    Here we'll show how the game world is coming together, with content demonstrating lighting effects, time-of-day transitions and environmental design.

    - Tavern interior lighting; @RobinPC
    This tavern, built by SinKing, is being brought to life by RobinPC who is applying realistic lighting effects in the engine.

    [​IMG]

    [​IMG]

    - Test Island progress; RobinPC
    This is one of the latest attempts to create a realistic Caribbean environment, from the lighting effects to the colour of the sea.

    [​IMG]

    Music
    To give you a taste of what's to come, we're regularly showcasing an original track, produced by one of our talented composers.
    This time, we're taking a look at a piece many of you have probably heard already: "Hearts of Oak", a theme song composed for the game by @Flannery.
    As always, you can listen to the piece via the link below, and read some comments from the composer about how he came up with the track.

    Hearts of Oak - Final Mixdown.mp3
    COPYRIGHTS
    This music is the property of D'laymusic - Norway, and Christian "Flannery" Tornholm-Lehn. It is protected under copyright law, which if violated might lead to legal persecutions.

    Stay tuned for more original music soon!

    Vacancies
    We still have a few high-priority vacancies that need to be filled to help us make further progress on the game.
    As a reminder, all of these developer roles are NON-PAID positions. Current priorities are as follows:

    - Character Modellers
    - Other 3D Artists
    - User Interface Developers
    - Texture/Shader Artists
    - Engine Programmers/Scripters


    For role descriptions and how to join the team, click here.

    That's it for this week's progress; we'll have more updates for you soon!
    Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
    *Please note that while we're aiming to post a new article each week, we can't always manage this, but we will post articles as regularly as we can!
     

Comments

Discussion in 'Hearts of Oak News' started by Armada, Jul 22, 2014.

  1. Hylie Pistof
    There is lots of progress for sure. I am looking forward to seeing the new character using one of those swords.
  2. RobinPC
    The water layers are improved now and I'm working on ocean fog. Oh and for some reason the shadows were turned off in that picture.

    I'll send you a new screenshot when I get back.
  3. Pieter Boelen
    As usual, @Flannery's write-up on the music is really very interesting and illuminating! Always makes me like his work even more. :woot

    And that Caribbean island is looking very lovely indeed, @RobinPC! You sure are getting the hang of this "environment modeling", aren't you? :cheers

    @Wedori and @superdurnius: Business as usual. Excellent stuff, but that is what you always deliver. ;)
    RobinPC likes this.
  4. jhayron
    GUYS IM FROM ARUBA AND I THINK IT WOULD BE NICE IF YOU COULD PUT TREES THAT WE ACTUALY HAVE ON THE ISLANDS OR PLANTS LIKE ALOE PLANTS A TREE LIKE MATA DI KWIHI ARUBA AND CURACAO HAS MATA DI KWIHI AS WE CALL IT IF IT WOULD HELP I CAN SENT YOU GUYS PICTURE OF THE ENVIREMENT ON ARUBA LET ME KNOW ANYTHING U GUYS MIGHT NEED IN THAT MATTER ILL BE MORE THAN HAPPY TO HELP
  5. Pieter Boelen
    Ahoy there! Any and all help would be much appreciated, of course.

    (Try to keep the shouting to a minimum though; it's hard to read! :razz )
    jhayron likes this.
  6. Kenlai93
    I saw some chinese characters in the Merchants logos. Is it going have asian/chinese chatacters in Hearts of Oak?
  7. Pieter Boelen
    There would be a lot of spices from Asia arriving on cargo ships. Those probably would have Chinese written on them.
    That doesn't mean there have to be "Chinamen" to go with them though.

    There might be a few in the Caribbean though. Especially on a multi-cultural pirate crew!
  8. Kenlai93
    It is a great idea.But as far as I know,the characters on the logos are simplified chinese characters. They are invented in 20th century.They should not appear in 17th century,because there the simplified chinese characters haven't been invented.In the ancient china,people wirte traditional chinese not simplified chinese.Although there are still many other asian characters,they are very different from simplified chinese characters.
    Lodewijk likes this.

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