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Help whit Flying Dutchman (AOP)

victorespa

Landlubber
I install manually the "FilmShips" Flying Dutchman to my AOP, i have the spanish 1.5 version, that's why I had to copy the files in texts/english of the FilmShips to texts/spanish of the game to make it work.

I copy-pasted the resource/textures, resource/models/ships(*) and the other files in FilmShips.

*and renamed it, for example FlyingDutchman.gm to flyingdutchman1.gm

Now i have a problem, the ship works, but dont have any texture, has a special white, like a new ship in the ships editor.
The sails of the ship are normal like the POTC, i want the sails of the Razor´s video if it´s possible (black pearl vs flying dutchman vs endeavour)
And starting whit Flying Dutchman in "Isla Mona" the game crash when i go to sea.

I have the super mod repack installer, but for the moment i have the flying dutchman whit the original 1.5 version of the game

Please help, in special whit the textures and sails.

Thanks.
 
First of all, the FilmShips mod is for PotC, not AoP. There is the CursedDutchman that has torn sails and the FlyingDutchman that has more normal ones. For AoP I think the textures need to go elsewhere, but I'm not sure because I don't know much of that game.
 
Yes i know its for POTC, i thing it´s time to play it (i have POTC) but AOP has better graphics but has no special skills, POTC have for example turn 360 degrees skill.
 
first of all, i suggest that you should install the super mod. then put your ship textures in resource\textures and in resource\textures\ships.
as for the sails, things are more complex: i can tell you my solution, maybe there's an easier one.

open battle_interface\battleinterface.c and look for the following subroutine:

ref procGetSailTextureData()

at the end of the subroutine, before this line:

return &BI_objRetValue;

add the following strings:

int iShipType = sti(RealShips[st].basetype);
if(ShipsTypes[iShipType].name == "theblackpearl")
{
BI_objRetValue.normalTex = "ships\sail_BP.tga";
}
if(ShipsTypes[iShipType].name == "flyingdutchman")
{
BI_objRetValue.normalTex = "ships\sail_dutchman.tga";
}

NOTE: you must have sail_BP.tga (for the black pearl) and sail_dutchman.tga (for the dutchman), and you must put it in resource\textures\ships
 
ok thanks im installing the super mod

edit: afther some installations and some problems in engine.exe the textures of the flying dutchman of POTC works here! thanks!
now i will fix the sails
 
look here:

<a href="http://forum.piratesahoy.net//index.php?showtopic=11797" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=11797</a>
 
<a href="http://imageshack.us" target="_blank"><img src="http://img187.imageshack.us/img187/676/35392839ol2.jpg" border="0" class="linked-image" /></a>
<a href="http://g.imageshack.us/g.php?h=187&i=35392839ol2.jpg" target="_blank"><img src="http://img187.imageshack.us/img187/676/35392839ol2.e057df3062.jpg" border="0" class="linked-image" /></a>

Open:
Aop-CT/program/BattleInterface/Battleinterface.c

look for this Subroutine:

ref procGetSailTextureData()
{
int st,i,sq;
ref shref;
aref arEmbl,arSail;
string attrName;
int chrIdx = GetEventData();
DeleteAttribute(&BI_objRetValue,"");



and add the following:

//----------------CursedSails------------------------------------
//ïàðóñ òîëüêî äëÿ ×Æ
if(sti(RealShips[sti(characters[chrIdx].ship.type)].basetype)==SHIP_BLACKPEARL)
{
BI_objRetValue.normalTex = "ships\parus_common_torn.tga";
BI_objRetValue.sailscolor = argb(255, 60, 60, 60);
return &BI_objRetValue;
}
//--------------------------------------------------------------


I called the .tga file Parus_common_torn.tga, i think you must rename the tga or the code.
 
white
(255, 255, 255, 255);

grey
(255, 128, 128, 128);

green
(255, 153, 255, 153);

the code stands up. nothing more to stay.
 
First of all, the FilmShips mod is for PotC, not AoP. There is the CursedDutchman that has torn sails and the FlyingDutchman that has more normal ones. For AoP I think the textures need to go elsewhere, but I'm not sure because I don't know much of that game.


In my aop i'm using the original version (the potc's one)for a lot of ships, for the textures is enough copy the ship's textures in hull1 hull2 and hull3 folders :yes

Work too the coas ships...


For the sails you must change the original sails, like the parus_common, with the sails that you want, for example my parus_common's the potbs' sails...
 
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