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Released HMS Titanic

How do you like the retexture?


  • Total voters
    11

GhostOfDeath91

Sailor Apprentice
Storm Modder
Hello,

I return with a new texture of a ship. This year 2012 covers the year the famous liner RMS Titanic. For the centenary of the sinking, in tribute to the ship, I wanted to recreate it in this game

The San Felipe has served me as a base because the shape of her stern gave me a wink to that of the Titanic.
gmview2012071421504149.png
Titanic.jpg
engine2012071421433197.png
Although the shape of the San Felipe is very different from that of the Titanic, I hope the colors of the shell will give a wink. White bars are supposed to respect the game of bridge.
gmview2012071421503615.png
titanic1.jpg
engine2012071421431771.png
The floor of the San Felipe does not respect that of the Titanic, it was necessary to change it. The mats were used to redo the chimneys. I hesitate to repeat as the boats, but I finally decided no because when you put ashore the boat would not have was the same as those on the ship.
gmview2012071421505672.png
012%20%20H.M.S%20TITANIC.jpg
engine2012071421440586.png
I hope you enjoy the HMS Titanic.

If you are interested, here are the codes. You can find the files in "ftp commander" in my file "GhostOfDeath91".
//-------------------------------------------------------------------------
// HMS Titanic 1612 by GhostOfDeath91
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "HMS_Titanic";
refShip.id = refShip.Name;
refShip.SName = "SoL1R2";
refShip.Class = 1;
refShip.walk = "SanFelipe";
refShip.Nation = ENGLAND; //Armada
refShip.Weight = Tonnes2CWT(4500);
refShip.Capacity = 9000;
refShip.Cannon = CANNON_TYPE_LONG_LBS32;
refShip.MaxCaliber = 32;
refShip.CannonsQuantity = 108;
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 4;
refShip.MaxCrew = 1500;
refShip.MinCrew = 700;
refShip.Price = 1000000;
refShip.HP = 29000;
refShip.SP = 300;

refShip.BigPicTexName = "SHIPS3"; //Armada
// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 14;
refShip.QDeck = "ShipDeck3";
refShip.CannonsDeck = 3;
refShip.CargoHold = 2;
refShip.Cabin = "Cabin1";
refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.2; //
refShip.period.2 = 0.4; //
refShip.period.3 = 0.3; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.03; //
refShip.france = 0.0; //
refShip.holland = 0.0; //
refShip.portugal = 0.0; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //
refShip.america = 0.02; //

refShip.Model = "Titanic"; // Armada

refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.CanEncounter = false;
refShip.CanBuy = false;

refShip.WaterLine = -0.8;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 1.15;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

refShip.RigType = "Bat";

if (!bArcadeMode){
refShip.SpeedRate = 16.0;
refShip.TurnRate = 30;
refShip.InertiaAccelerationX = 4; refShip.InertiaBrakingX = 0.5;
refShip.InertiaAccelerationY = 1.73; refShip.InertiaBrakingY = 0.5;
refShip.InertiaAccelerationZ = 2.5; refShip.InertiaBrakingZ = 2.0;
}else{
refShip.SpeedRate = 16.8;
refShip.TurnRate = 15;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 7; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 1.0;

}
Feel free to post comments. I pray that you really plaiera.

Thank you in advance and see you soon.

In memory of the victims of the sinking...
engine2012071421435048.png
 
I don't really see the Titanic linkage unless it was just a stunt to draw attention to the new texture. :walkplank I can't blame you too much as hard as it is to get attention from such a historically disinterested public these days.

I must say though that it actually does look REALLY very nice! :onya

I would like to use this texture in GOF and my new GOF Eras mod.

MK
 
I don't really see the Titanic linkage unless it was just a stunt to draw attention to the new texture. :walkplank I can't blame you too much as hard as it is to get attention from such a historically disinterested public these days.

I must say though that it actually does look REALLY very nice! :onya

I would like to use this texture in GOF and my new GOF Eras mod.

MK

Go ahead, use it at will!:onya Too bad I did not play Age of Pirates in GOF... I want this game!:(

I'm still disappointed that people did not have the same effect as me wink. I am also sad that we think my idea of ​​a remake of Titanic 17th century is silly. I wanted to do a little something fun, like an Easter Egg for Pirates of the Caribbean.

But I'm still happy to be told that the texture is not bad.
 
That does look quite nice. Indeed not overly Titanic-like, but the gesture is cool anyway. :doff
 
i hope you dont mind me taking thsi file to install into a personal mod. But may i ask a few question. Please dont be offended.

As i am rather new to adding ships i feel i must ask the follow. Is this what its supposed to look like. Even if im missing a few textures it still looks great. Also, it seems to have a rigging issue. Has anybody got a fix for it?

pic5.jpg

also, i have noticed from the code posted above that it isnt the same as the default ships_init.c code. so i asume this ship was built for potc not coas. is that so?
 
This ship was built for COAS and then ported to POTC, so she is in both games. In post #5 he says to use it at will, so one must think it is ok to use it.
As near as I can tell from the screenies that is how she is supposed to look.
If you don't want to try your hand on the rigging I can do it, but I'm working on a yacht right now so be patient. It will be done. :drunk
 
This ship was built for COAS and then ported to POTC, so she is in both games. In post #5 he says to use it at will, so one must think it is ok to use it.
As near as I can tell from the screenies that is how she is supposed to look.
If you don't want to try your hand on the rigging I can do it, but I'm working on a yacht right now so be patient. It will be done. :drunk
no no no, i dont want to take you from you current project(s). what you already working on is more inporant to the community. thank you for your reply.
 
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