1. Dismiss Notice
  2. GOG.com logo

    Thanks to YOUR votes, GOG.com now sells:
    - Sea Dogs - Sea Dogs: Caribbean Tales
    - Sea Dogs: City of Abandoned Ships

    Vote now to add Pirates of the Caribbean to the list!

    Dismiss Notice
  3. Under the Crossbones Podcast

    A Pirate Podcast with Interviews
    Music, Comedy and all things Pirate!

    - Episode Guide - About - Subscribe -
    - Twitter - Facebook - iTunes - Android -
    - Youtube - Fill the Coffers -

    Dismiss Notice
  4. New Horizons logo

    Quick links for PotC: New Horizons
    - Download latest version
    - Wiki - FAQ - Report bugs here
    - ModDB profile

  5. GOF logo

    Quick links for AoP2: Gentlemen of Fortune 2
    - Downloads and info
    - Historical Immersion Supermod
    - ModDB Profile

Dismiss Notice
New to the forum?
Please take a moment to read our Welcome Message and Forum Rules.

Hornblower Storyline Ship Use

Discussion in 'The Chronicles of Horatio Hornblower (Horatio Horn' started by Pieter Boelen, Dec 11, 2011.

  1. Short Jack Gold

    Short Jack Gold Very ancient mariner Storm Modeller

    Joined:
    Dec 5, 2006
    Messages:
    1,181
    Gender:
    Male
    Location:
    Florida USA
    Hi Pieter,
    Downloaded - at first glance the quest is far behind what I have.
    However - earlier this week my main computer DIED so I am working on another machine as of now.
    I have reloaded using b 14_beta1_full on top of which I have put b_14b1_p7

    I have managed to reclaim some of my original latest work and am currently replaying and adding the additional quest material.
    I AM finding though that many of the characters (heads) are really screwed up, and I am now doubting some of the models themselves are not the latest.
    I am hoping I can recover these.
    This is a problem I have noticed in the past.
    We NEED to be sure that head numbers are checked when new characters are added.

    Regarding the ships, the only real concern I have, is with the french ship in the first battle, that it is not made too strong.
    The battle itself can take a long time - a really long time for wimps like me - I am am concerned that this might put some players off.
    Also please recommend a ship type for the Grasshopper - I want it for Bracegirdle.

    Just a comment here - when going from place to place (location reload) it seems to take a long time for the reload.
    BUT - I am on a much slower machine now. (altogether now - Ahhh!!! :? )

    While I am here, where can I get a copy of the program that compares different versions of say two different quest files?
    I just can't remember the name to search for it. (I must be getting old - altogether now - Ahhh!!! :? again).
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    DRAT! Sorry to hear that, mate. :(

    That's weird. From what I recall, I took great care in not overwriting files that were already there. :facepalm

    Hmm... maybe not the FR_FirstRate then (repainted HMS Victory). Maybe Le Superbe then; nice model, but not as huge.

    Apparently the Grasshopper is a two-masted sloop-of-war. Maybe you can use the HMS_Speedy (14 gun Speedy class Brig) there then? Or HMS_Sophie (18 gun Brig sloop)?

    It seems the location reloads are taking longer a longer; probably because of all the locations we've added. :facepalm

    WinMerge: www.winmerge.org :doff
     
  3. Seb

    Seb Privateer Storm Modder

    Joined:
    Jun 23, 2006
    Messages:
    618
    Gender:
    Male
    Location:
    Pepperland
    Here is the King's version,

    [​IMG]

    I'll see if I some time do something on the Neptunus.

    I will check with Pgargon's models, and if it's ok, I will put the textures in my folder on FTP
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Thanks a lot! We should probably use the Napoleonic red-and-black texture for Le Reve though.
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    I've replaced the Volcano (Battleship1) now with Le Superbe (FR_Superbe) and changed all dialog references accordingly.
     
  6. Short Jack Gold

    Short Jack Gold Very ancient mariner Storm Modeller

    Joined:
    Dec 5, 2006
    Messages:
    1,181
    Gender:
    Male
    Location:
    Florida USA
    O.K. that will work.

    O.K.

    Thanks.
     
  7. Seb

    Seb Privateer Storm Modder

    Joined:
    Jun 23, 2006
    Messages:
    618
    Gender:
    Male
    Location:
    Pepperland
    I just had a check, the Pgargon's version uses the same hull files, I have some texture glitches over the added details but i probably comes from my computer

    I put the textures on ftp and right here :

    Napoleonic : bortoutsloop8

    Royal : bortoutsloop9
     
  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Thanks a lot; tomorrow I'll get things ready for the AoP-based Le Reve in the game. :woot
    Then all we need is the additional detail to be ported later and we'll be good to go.
     
  9. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

    Joined:
    Jun 11, 2010
    Messages:
    8,078
    Gender:
    Male
    Occupation:
    Game Developer
    Location:
    Somerset, England
    Why not use Téméraire anyway? That way, she's the lead ship of her class, so it's all the more reason to sink her. :keith
    I guess that means you'd have to make the dialogue changes again, but at least it's just 'Find/Replace' work.

    By the way, I'll see about porting the upgraded AOP sloop tomorrow, hopefully.
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Fine by me; ship still FR_Superbe, renamed now to the Téméraire in the dialog and questbook files.

    Upgraded AoP sloop sounds good!
     
  11. Captain Armstrong

    Captain Armstrong Shipbuilding Coordinator Staff Member Coordinator 3D Artist Storm Modeller Storm Modder

    Joined:
    Jun 16, 2011
    Messages:
    1,993
    Gender:
    Male
    This project is great news! The one thing I didnt like about the hornblower quest is that it didnt use as many high detail ships as possible, good to see that being fixed! :onya Just a few comments; the Unicon should definately not be used if at all avoidable, way too early and doesnt look like an english frigate of the period at all. I was thinking of building the HMS Apollo, virtually the standard english class of 36 gun frigate at the time of Hornblow and likely the basis forester used for the Lydia ... If someone wanted to get the Revolutionnaire ingame I could give them her files: she wouldbe a fairly close fit for both the Mageceinne or the Lydia with different textures. :cheeky
     
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    I replaced the FR_Sloop with the Sloop3 model, using Seb's red skin. I also removed the semi-Dutch green Sloop3 itself, so that cuts down another ship. :dance
     
  13. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

    Joined:
    Jun 11, 2010
    Messages:
    8,078
    Gender:
    Male
    Occupation:
    Game Developer
    Location:
    Somerset, England
    Based on my thoughts of replacing La Boussole's role in the Standard (Sea Hawk) storyline, perhaps we could use the model (FR_Boussole) here instead? :shrug
    She has the same number of guns as FR_Frigate, and so would be an ideal replacement for the Magicienne.

    Also, I have a feeling Le Reve should be spelt as Le Rêve, if it's meant to be the French for 'Dream'. Can the circumflex accent (ê) be used in-game?
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Not entirely sure of her exact storyline purpose at the moment, but I have no objections to just using the FR_BattleFrigate. I'm just wondering if we can use the Boussole with her current paint scheme anywhere.
    Maybe some other storyline use? One of the modders' ships or one in the Jack Sparrow storyline instead, which doesn't need to be overly historically accurate?

    Not sure. Probably depends on the font used. At the moment, my game uses the swapped font as per Baste, but he suggested we may want to return to the original font as per Patch 7.
     
  15. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

    Joined:
    Jun 11, 2010
    Messages:
    8,078
    Gender:
    Male
    Occupation:
    Game Developer
    Location:
    Somerset, England
    Perhaps we could use her in the JS storyline, but which modder would use her? Does anyone use a particularly low-quality ship?

    That's what I thought. Which file or files do I need to look at to check if the accent exists?
     
  16. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Not sure, though a lot of them use the same ship from what I recall. Oh well, we'll see later I suppose.
    Unless I'm very much mistaken, though, most modders' ships never really appear. I'll make an overview of the Jack Sparrow storyline ships soon and then we can see where she might work.

    I just checked and fonts_new.ini does have it in there, so we can give it a try.
     
  17. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

    Joined:
    Jun 11, 2010
    Messages:
    8,078
    Gender:
    Male
    Occupation:
    Game Developer
    Location:
    Somerset, England
    OK then. At least it's just a small Find/Replace change, right?
     
  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Done in my files. Not 100% sure if it'll display correctly, but it is done.
     
  19. ilan2412

    ilan2412 Landlubber

    Joined:
    Dec 22, 2011
    Messages:
    13
    Gender:
    Male
    Hello guys!
    first of the story line of the game is AMAIZING!!!!!
    secondly i support the change of HMS Hotspur to the ship model-HMS Greyhound.
    BUT!!! the ship indeed is very alike to the ship from the series but if you can make a new model of hte same ship with a few changes it will be it.
    i think the changes need to be:
    1. the wheel suppose to be in the upper deck not in the lower one.
    2. to add a table in the upper deck right before the wheel.
    3.(the must important)-the cabin interor....its too big for the ship XD.. soo maybe you can change it to the small ships cabin and it will be perfect.

    and another thing,can you pls tell me in what program you using to creat the ship models?
     
  20. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

    Joined:
    Jan 15, 2010
    Messages:
    13,768
    Gender:
    Male
    :gday


    The Hornblower story is a lot of fun. For ship modeling you should visit the "storm engine modeling" sub forum down the page.
     

Share This Page