I found in the characters_init of SofS the follwing:
for(n=1; n<TOTAL_CHARACTERS; n++)
{
ref rCharacter = GetCharacter(n);
if(rCharacter.sex == "man")
{
if ((rCharacter.id =="manFD")||(rCharacter.id =="MetNeshFD")||(rCharacter.id =="JackSparrow")||(rCharacter.id =="WillTerner")||(rCharacter.id =="JashameeGigs")||(rCharacter.id =="Barbossa")||(rCharacter.id =="Adventurers_Edmundo_de_Lakrua_Pop"))
{
rCharacter.model.animation = "man2";
}
else
{
rCharacter.model.animation = "man";
rCharacter.model.height = 1.8;
}
you need the animations,the models and the textures from these models and you have to copy it for using it in supermod
so... in sofs still it works... now im going to try it in the super mod...
maybe someone of you knows the russian language and can look on <a href="http://forum.bestgamer.ru/forumdisplay.php?f=132" target="_blank">http://forum.bestgamer.ru/forumdisplay.php?f=132</a> for a tutorial for using the potc characters ... including translation... :>
mfg
tronicr
for(n=1; n<TOTAL_CHARACTERS; n++)
{
ref rCharacter = GetCharacter(n);
if(rCharacter.sex == "man")
{
if ((rCharacter.id =="manFD")||(rCharacter.id =="MetNeshFD")||(rCharacter.id =="JackSparrow")||(rCharacter.id =="WillTerner")||(rCharacter.id =="JashameeGigs")||(rCharacter.id =="Barbossa")||(rCharacter.id =="Adventurers_Edmundo_de_Lakrua_Pop"))
{
rCharacter.model.animation = "man2";
}
else
{
rCharacter.model.animation = "man";
rCharacter.model.height = 1.8;
}
you need the animations,the models and the textures from these models and you have to copy it for using it in supermod
so... in sofs still it works... now im going to try it in the super mod...
maybe someone of you knows the russian language and can look on <a href="http://forum.bestgamer.ru/forumdisplay.php?f=132" target="_blank">http://forum.bestgamer.ru/forumdisplay.php?f=132</a> for a tutorial for using the potc characters ... including translation... :>
mfg
tronicr