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Ideas for Mods..............

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morpheus

Landlubber
Im not a wery tecnical persons so I think I come white some Ideas who
I was thinking off.

1. The ability to propose marrige to one of your officers/Daniela and adders.....

2. add more nations like Russia/Italia/Norway/denmark/Sweden/germany.

3. And hopefully that they have one Island eache.

4. the possebulity to give the Colony to a diffrent nation after bording and winning the fort

5. remove the main game quest and split it up in to small quest insted.

Hope that this is possiboll!!!! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=172154:date=Nov 17 2006, 10:06 PM:name=Morpheus)--><div class='quotetop'>QUOTE(Morpheus @ Nov 17 2006, 10:06 PM) [snapback]172154[/snapback]</div><div class='quotemain'><!--quotec-->
1. The ability to propose marrige to one of your officers/Daniela and adders.....
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Sounds nice; Should be possible. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

<!--quoteo(post=172154:date=Nov 17 2006, 10:06 PM:name=Morpheus)--><div class='quotetop'>QUOTE(Morpheus @ Nov 17 2006, 10:06 PM) [snapback]172154[/snapback]</div><div class='quotemain'><!--quotec-->
2. add more nations like Russia/Italia/Norway/denmark/Sweden/germany.
3. And hopefully that they have one Island eache.
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That sounds complicated. I don't think we're going to try that any time soon. More isn't always better. I think it's better if we improve the gameplay, but adding new nations doesn't really improve the gameplay much, I think. Not sure if it is possible to make ships of the new nations sail around the worldmap at all. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=172154:date=Nov 17 2006, 10:06 PM:name=Morpheus)--><div class='quotetop'>QUOTE(Morpheus @ Nov 17 2006, 10:06 PM) [snapback]172154[/snapback]</div><div class='quotemain'><!--quotec-->
4. the possebulity to give the Colony to a diffrent nation after bording and winning the fort
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Now that IS something that we certainly want to do for Build 14. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=172154:date=Nov 17 2006, 10:06 PM:name=Morpheus)--><div class='quotetop'>QUOTE(Morpheus @ Nov 17 2006, 10:06 PM) [snapback]172154[/snapback]</div><div class='quotemain'><!--quotec-->
5. remove the main game quest and split it up in to small quest insted.
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I don't want to remove any content from the game. The main quest does work right, doesn't it? And with the mods, you're defininitly not forced to play it, are you? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Thank you for looking at my Ideas and that some of it was possiboll!

1. (my marrige Idea)
what if the answer of the one you ask for marrige is due to that persons
attitude towords you! like we have towords nation`s
exampel: Daniella: hostile=that meens she will not get marride to you eny time soon.
and what abuot defining sexses: male/female

2-3. (more nation idea)
well ofcours this is for the future, It whode be wery intresting to sail under
diffrent nations then the few nations that ecsists. that is for me gameplay
inmproving.

4. cool thanks man!!!!!!! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

5. sure it works god I was just wondeing not so inportent

Thanks for your comments and remember nothing is impossiboll, ther are only Challenges!

What can I do to help the comunity??? Im not wery tecnical but i can try
 
<!--quoteo(post=172257:date=Nov 18 2006, 02:32 PM:name=Morpheus)--><div class='quotetop'>QUOTE(Morpheus @ Nov 18 2006, 02:32 PM) [snapback]172257[/snapback]</div><div class='quotemain'><!--quotec-->
Thanks for your comments and remember nothing is impossiboll, ther are only Challenges!
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Unfortunately, some things actually <i>a</i>re impossible in our case. Some parts of the code are inaccessible to us, so we can't change them. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Morpheus:

Unfortunately when it comes to this game engine we are locked under, there ARE things that are "Impossible". Normally I would agree with you, however since we are unable (or allowed?) to unlock the full game engine.exe and DLLs to fully do what we want with them, then we are limited by what the engine is capable of.
 
where are you from? your english isn't that good. never mind. you know about that marriage idea, this may be a bit unusual to think of, but maybe some homoseksual/lesbian people are playing this as well? just a thought.
 
<!--quoteo(post=172261:date=Nov 18 2006, 02:37 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 18 2006, 02:37 PM) [snapback]172261[/snapback]</div><div class='quotemain'><!--quotec-->
Morpheus:

Unfortunately when it comes to this game engine we are locked under, there ARE things that are "Impossible". Normally I would agree with you, however since we are unable (or allowed?) to unlock the full game engine.exe and DLLs to fully do what we want with them, then we are limited by what the engine is capable of.
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Ok now I understand better now! well well It was just an Idea!
whode be Intresting to know 100% if its inbossiboll to add nations!
I se that its added new Islands so i was thinking that it was possiboll
to add a nation as well.

<!--quoteo(post=172262:date=Nov 18 2006, 02:39 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 18 2006, 02:39 PM) [snapback]172262[/snapback]</div><div class='quotemain'><!--quotec-->
where are you from? your english isn't that good. never mind. you know about that marriage idea, this may be a bit unusual to think of, but maybe some homoseksual/lesbian people are playing this as well? just a thought.
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yes of cours it my be Gay player ho is cool, we must be think of them as well.
good point Morgan.

Morpheus
 
Currently you can marry the governer's daughters or neices. The governor doesn't seem to have any marriageable sons or nephews. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Which means if you're playing a female character, your only choices are other females.

The Sims 2 game has every pairing you can imagine. If the genders are different, it's marriage. If they are the same, it's a joined union, treated in every other respect as a marriage. And the Sims 2 community has a large openly gay/lesbian segment.

Hook
 
<!--quoteo(post=172331:date=Nov 18 2006, 05:11 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 18 2006, 05:11 PM) [snapback]172331[/snapback]</div><div class='quotemain'><!--quotec-->
Currently you can marry the governer's daughters or neices. The governor doesn't seem to have any marriageable sons or nephews. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Which means if you're playing a female character, your only choices are other females.

The Sims 2 game has every pairing you can imagine. If the genders are different, it's marriage. If they are the same, it's a joined union, treated in every other respect as a marriage. And the Sims 2 community has a large openly gay/lesbian segment.

Hook
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As we have female start chars AND female players - they should have the option of marriage also imho. ref the bi/gay thing....well of course i'm all for player choices - BUT this is the 1690's in the Caribbean with a lot of religous/superstitious folk around? Sims is one thing(as its modern culture) but i think that same openess of choice might conflict with the game period?

Not that you wouldn't have gay people at this time(the higher class were well into it from what i've read?) but i suspect it would have been very hard to be open about it - and certainly the church would NOT marry a gay couple.
 
Oh and we dont really want a 'hot coffe' mod for PotC either do we? - we have a decent brothel mod, just in case that comes up <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<!--quoteo(post=172354:date=Nov 18 2006, 05:26 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 18 2006, 05:26 PM) [snapback]172354[/snapback]</div><div class='quotemain'><!--quotec-->
Oh and we dont really want a 'hot coffe' mod for PotC either do we? - we have a decent brothel mod, just in case that comes up <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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hot coffe???


Is it possiboll to costumise my personal flagg/Sails??
if not thats an idea, if possiboll????

about marriges for gays in the game: to make this realistic it can be done so that
thay can have an secret love affere. ore one can just let them get marride to and not
think of the factor of the realistic time issue.

in sid meyers pirats its jesuit missions is a simelar thing her poseboll????
and what about have Popelation. exampel: Oxby pop: 16 000 pepole
is this posseboll?????
 
as your annoying the hell out of me:

possibol=possible

no offence, but i just think it is annoying.
and to answer your questions: towns already have a population in the mods. ask a citizen about the town, and they will tell you what the population is.

you can raise your own flag and put your own emblems on your sails. you can choose a flag in the international affairs menu, and you can choose your sails in the choose sails menu. be warned: in the newest build, nations at war with the nation with the flag you have will attack you. you can also use this to let enemies not attack you if you choose a flag of a nation that they are not at war with. this doesn't always work, but it mostly does.
 
well, the shorter the answer, the less spelling mistakes! <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> but, where ARE you from? the reason i'm saying things about your spelling is that it makes it a bit difficult to understand you. i will try, but sometimes i really can't read it. such as: jesuit? i really do not know what you mean.
 
Actually, Jesuit was the one word spelled right. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Jesuit is a Catholic religious order. Highly educated. For more info, ask a Catholic.

Hook
 
if it's spelled right, then it still doesn't make any sense. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> maybe we should make a game about this! hmm...the dicepher Morpheus' posts game. sounds interesting.
 
<!--quoteo(post=172384:date=Nov 18 2006, 08:45 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 18 2006, 08:45 PM) [snapback]172384[/snapback]</div><div class='quotemain'><!--quotec-->
well, the shorter the answer, the less spelling mistakes! <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> but, where ARE you from? the reason i'm saying things about your spelling is that it makes it a bit difficult to understand you. i will try, but sometimes i really can't read it. such as: jesuit? i really do not know what you mean.
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sorry for my spelling will do my best! Im Norwigian and if we where to talk in person
you whode understand perfeck what i men, sens I speak better then I write!

Jesuit= a Roman Chatolic order (its a munk order) ! and a Jesuit mission whas
a Monestery where thay where spreding Christianity to non belivers like native americans
have you been Playing Sid Meyers Pirates? well they have Jesuit missions
and if you go to one thy can give you missions to help them do diffent missions for them!

Morpheus
 
hey! your getting better at it! not bad, not bad at all.

no, i didn't play the game, but it does make sense now. there is something that has a small resemblance to what you mean in build 13 (the final version is released tomorrow! <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> ). there is a haunted maltese knight abbey somewhere in greenford. the maltese knights are an order who fight against the animists, the devil-worshipers.(now i know that that is spelled wrong) you get to help the church in many missions in the game. you just have to find them. maybe some quests could be added concerning the maltese knights.
 
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