1. Dismiss Notice
  2. GOG.com logo

    Thanks to YOUR votes, GOG.com now sells:
    - Sea Dogs - Sea Dogs: Caribbean Tales
    - Sea Dogs: City of Abandoned Ships

    Vote now to add Pirates of the Caribbean to the list!

    Dismiss Notice
  3. Under the Crossbones Podcast

    A Pirate Podcast with Interviews
    Music, Comedy and all things Pirate!

    - Episode Guide - About - Subscribe -
    - Twitter - Facebook - iTunes - Android -
    - Youtube - Fill the Coffers -

    Dismiss Notice
  4. New Horizons logo

    Quick links for PotC: New Horizons
    - Download latest version
    - Wiki - FAQ - Report bugs here
    - ModDB profile

  5. GOF logo

    Quick links for AoP2: Gentlemen of Fortune 2
    - Downloads and info
    - Historical Immersion Supermod
    - ModDB Profile

Dismiss Notice
New to the forum?
Please take a moment to read our Welcome Message and Forum Rules.

Ideas

Discussion in 'Development' started by Elemental-X, Aug 24, 2017.

  1. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

    Joined:
    May 20, 2006
    Messages:
    2,297
    Location:
    Texas
    This happens a lot in the Caribbean? Over many months of watching the wind conditions on Windy as forecasted the only time I've seen wind die down is in small local areas like around Port au Prince and waiting won't help you there.

    If anyone is interested in my work with scale maps, please get in touch with me privately, as I am out of here.

    Hook
     
  2. JohnV

    JohnV Terrain Machine Terrain Sculptor 3D Artist

    Joined:
    Sep 17, 2012
    Messages:
    245
    Gender:
    Male
    Occupation:
    Architecture
    Location:
    5 dimensions
    Do they in real life, that they are 1:1? Believe me, I know what you are talking about, and this is not an issue. Size increases, detail does too. And I am not just talking about adding some bits here and there, but the geomorphological detail. The question is, how much of it will the game handle. How high can we go to polygons, so we can have the variations we want. Though I hope that it won't be an issue too, since we are not going for a 1:4 scale, or something, but much less.

    If you scale TEHO islands up, for example, of course what you say would be true.

    I would suggest the minimum scale required, so that the smallest colonised island's size can be acceptable and spacy for the town, port and shores. But not alter the relative scale and shapes.

    Or... time accelerator? I don't know what happens with physics in that case though. But, I would agree with Pieter on this. You don't have to stay on deck all the time. I know it's nice to take a look at the suroundings, while you sail to a destination and follow the coastline, but time accelerator would not kill this, plus it won't take ages either. For example, you feel you want to pass from landscapes faster, while you look at them. Why not use it? You don't have to lose anything.

    To sum it up, my view is you can control how fast you reach destinations, by playing with time and not by distorting the environment. That way, you can both admire the environment to its best possible glory (correct relative scale, shapes, etc) and control the duration of your travels. On land, it's a different story though.

    I am sorry for starting this conversation. Seems like we might get stuck again on scale. I am fully open to do what's necessary, so it won't take ages to both develop and play. I would like to remind you that I do have a pretty good 3D base of the whole Caribbean+Gulf of Mexico, that can be used anytime, in perfect relative scale. Of course it will take manual editing later on. So, I know I started it, but let's leave this conversation for now, and let the thread fill with other ideas. We could discuss this again, after the remaster process is finished. Also, if some of you would like we could start a closed conversation about this.

    Larry Hookings, it's good that you have an insight on this matter and have worked with scale maps, I will drop you a line.:)
     
  3. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

    Joined:
    Jan 15, 2010
    Messages:
    13,768
    Gender:
    Male
    Yeah, this got talked to death years ago. Save it for when there is something tangible built.
     
    Pieter Boelen likes this.
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    I fully support @Hylie Pistof on this.
    Seems this discussion is not reaching consensus any time soon, so progress will continue to aim for replicating New Horizons as-is for the time being.

    That does sound wise. Maybe between you and @LarryHookins, you can work out a single proposal.
    When you're both agreed on an approach and think it matches with what others suggested here too, you'll be welcome to share it with me. :doff
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    With all those trade winds, probably not too likely, no.
    I was thinking mainly conceptually. And for if ever someone decides to add a world beyond the Caribbean.
    But that's 10+ years in the future, most likely. Nothing to fuss over now.
     
  6. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    Hello team: "PiratesAhoy"
    I'll go straight to the point, I have a few ideas for you and maybe not bad suggestions.
    Here:
     

    Attached Files:

    Last edited: Sep 16, 2017
  7. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    Here:
     

    Attached Files:

  8. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    I decided, just in case, whether you need a little, additional textures, and next..
     
  9. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    For example, textures for flags
     
  10. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    And among other things, if we talk about the scale of the archipelago, then:
    Why not learn the proportions of the real islands of the Caribbean Basin, and do not enter them on the Unity engine?
    And I apologize in advance, if I wrote something wrong, I just decided to offer you this idea :)
     
  11. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    And would like to see in the game such animated and physical effects as:

    1.Rollback of cannon in the time of fire
    2.And the opportunity to stand up for the helm of your ship while sailing too

    Well, as I understand you have a dispute on the subject of swimming:

    Maybe I can help?
    I just thought here and decided that maybe it's worth taking the idea from "POTBS"? (Pirates of the Burning Sea)
    There swimming, on the World map is very cleverly realized and many like
     
  12. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    Here's a look:
    I'm offering you an idea with the realization of a three-dimensional map of the world
    Ie transform, 2D map into 3D
    But with the same capabilities as the former 2D map
     
    Last edited: Sep 16, 2017
  13. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    What do you Say?
     
    Last edited: Sep 16, 2017
  14. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

    Joined:
    Jan 15, 2010
    Messages:
    13,768
    Gender:
    Male
    Baby steps. Baby steps. This is not an AAA team but a few hobbyists.
     
    Armada, ANSEL and Pieter Boelen like this.
  15. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    This is you right now about what? More detail .. Pls)
     
  16. Flannery

    Flannery Scallywag & Loiterer Staff Member Project Manager TOP CONTRIBUTOR Quest Writer Music and SFX News Gatherer Hearts of Oak Donator

    Joined:
    Jul 17, 2013
    Messages:
    486
    Gender:
    Male
    Occupation:
    Owner/Art Director - Salty Sea Dogs & D'laymusic
    Location:
    Oslo - Norway
    What is being said (and I am not trying to be an ass here because your enthusiasm is what we need on such a project):

    1 - there is not something you have suggested we have not thought of before. But there are reasons why such elements are not even being suggested or discussed openly yet. This being that we first need to have a extremely basic game platform working first.

    And NO such elements will be added or worked on before that's in place.
    That's what is meant by "baby steps"

    2 - The whole idea is for us to create a base game that can allow for easy modding, so you yourself or other people can add such things yourself.

    We are mostly going to work on the notion to replicate what is there and already possible in the PiratesAhoy community mod New Horizon as a standalone game. Before that is accomplished very little additional functions will make it into the game unless it is imperative for the process further on in the future.

    So to sum it up, feel free to add ideas and suggestions, but do it for yourself foremost as most of it will be up to you to realize, or get others to team up with you to realize. But don't expect us to even consider any of this until WAY out in the development - if ever. And even then, don't expect it to make it to the game by our account - as we ultimately want to hand this to the community - meaning you and all others interested in modding the game
     
  17. ESW

    ESW Landlubber

    Joined:
    Sep 16, 2017
    Messages:
    10
    Gender:
    Male
    Hello team: "PiratesAhoy"
    I have an idea:
    And what if, add to the swimming, random situations
    Well, for example:

    You are sailing on an assignment, or some other business, to another Island-
    and here the Squadron: The military, the "French", swims on you and opens fire
    After all, you will agree, such situations, then there were many in the Caribbean.

    And plus to this, also add, the influence of the number and experience of the team-
    on those or other characteristics of the ship, to the maximum possible for him, the limit.
    And animation of raising your personal flag, on your ship, before the battle.
     

Share This Page