The past month or so has been a bit of a blur for me, getting back to work from the holidays, and taking over coordinating the new QA Tester position in the Hearts of Oak Dev team. Those on top of my usual duties as an Admin and looking up news posts for the front page here and for Twitter, hasn't left me a whole lot of free time lately. As consequence of course, I am more likely to miss it when cool things happen. One such thing I missed back in late December was the posting of the first episode of a DevBlog for a new city building game set in the Caribbean during the late 15th and early 16th century's! The game is called Sugarmill and it is being developed by Aatlantis Studios.
I did a bit more digging and found out the game was actually announced a couple of months before, back in October along with that video. But the game concept it's self had been under development for over a year. Quite impressive when you consider that Aatlantis Studios is actually a development team of one single person. A college student from Ontario, Canada with a growing family to support! That video looked pretty impressive to me, so I did a bit more digging, and the led me to the developers web page at : SugarMill I wasn't able to find his name, but he goes by the handle naaturaz over on IndieDB.
The game is being developed using Unity, and he is aiming for a release in Q2 of 2016 and has been approved as a concept for Steam's Greenlight. . The basic premise of the game is as follows :
Pirates? In the Caribbean?? I'm in! Since sugar was definitely one of the main economic engines behind the development of the Caribbean, it is of course going to be in Hearts of Oak as well, though not quite like it is presented here. I am curious to see what the final results of this game will be. So far, I am quite impressed by what I have seen and read about this game! You can read Sugarmill's DevBlog #1 HERE, and Devblog #2 HERE!