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Information aboute The New Pirate Age - Update! [WIP]

pirateking

Privateer
The New Pirate Age - Update!

The New Pirate Age - Update is Update Projekt in tow Version which is based
on POTC: NH Build 14 Beta 4.1 Mod.

The Update Projekt will includet in
Update Version 1:
* one new Pirate Charakrer with his own Pirate Flag:
Monkey D. Ruffy (Main Charakter from One Piece Anime) - Thanks to @Grey Roger
* 4 news Blades (Katana Blades) - Thanks to @Jack Rackham and @Pieter Boelen

Update Version 2: [WIP]
* 2 New famos Pirate Charakters:
+ James Flint
+ Jack Throne
* 5 New Pirate Charakter with there Own Pirate Flags from One Piece Anime
+ Donquixote „Jocker“ Doflamingo
+ Bellamy
+ Red-Hair Shanks
+ Trafalgar D. Law
+ Eustass Kid
* 1 new powerfull Katana Blade


The 5 New "Anime" Pirate Charakrer leads the new pirate age!

About Look of the 7 New Pirate Charakters.
They will have Charakter Models from POTC which look like Anime pirate characters!
They will have some little Texture Changes: Hair Colore.
I try in the updateV2 all anime character with a tie, but it could also be less.

CU
The Pirate King

PS: After i have done some better Interface Editos will upload the "The New Pirate Age - Update V1"!
 

Attachments

  • TheNewPirateAge - UpdateV1.pdf
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Question @all :

I have 2 small question to you all!
Question1: Is it possible to place a character in a tavern?
As an officer or as a "Kaptian", which can be hired, but him
At the same time also has to choose as a playable character?

Question 2: Is it hard to do this?
Is there an easy-to-understand guide?

I hope you understand what i mean.
In the AOP2-GOF mod was that I believe possible.
 
Is it possible to place a character in a tavern?
As an officer or as a "Kaptian", which can be hired, but him
Just a hireable officer who is always there in a specific tavern? That is quite doable. :yes

At the same time also has to choose as a playable character?
Playable characters and hireable officers are in no way related to each other.
You can have the same character model and name reused as many times as you want, as long as they don't use the same (invisible) ID.

Is it hard to do this?
Quite easy, yes. All that is needed is a character init entry (to put the character in place) and a simple dialog file (to allow you to hire him).
You could even just assign the generic "officer hiring dialog", so then all that is needed is the character init entry.

Search for "Mary Wood" if you want an example for an actual companion.

Is there an easy-to-understand guide?
This might be described in the "Modding and History" PDF in the mod's "Documentation" subfolder.
I think that has a section on "adding a character".
 
OK!

@Pieter Boelen for Exampel:
I would love to pirate "Trafalgar D. Water Law" on an island placing in the tavern where I can then attach it as First Mate.

But would like to have him as a playable character, if possible!
 
But would like to have him as a playable character, if possible!
As I said:
Playable characters and hireable officers are in no way related to each other.
I mean exactly that: There is absolutely NO relation between the two.
I know AoP2 does have such a relation, but PotC does not. Good thing too!

If you want a character as playable, then add the character as a playable model (through initModels.c).
If you want a hireable officer looking exactly like that character, then add that officer to the character init files.
That can be done both at the same time. And you'll be able to encounter yourself because there is nothing to tell the game that you can't! :rofl
 
I'm not sure what you mean by "playable character".

Any character who has been defined in "initModels.c" with a valid 'model.nation' line is playable. Depending on whether there are 'model.storytitle' and 'model.name' lines, the character can appear in the character selection as fame level "Specific", "Named", or "Unnamed".

If Trafalgar D. Water Law is placed in a tavern where you can meet and hire him, and you can also play him within your story, you're going to get the odd situation where you, as Trafalgar, go into that tavern and hire Trafalgar.

What you could do is have your story always make you play as Monkey D. Ruffy. If you want to play as Trafalgar D. Law, or any other character, you can do so in a Free Play game.
 
@Grey Roger
I mean that!
I would like to make the one as Monkey D. Luffy in a tavern Trafalgar D. Water Law as First Mate hiring can.

Would also like to have Trafalgar D. Water Law as a play character.
 
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You already have your answer on that: Totally possible.

You may have to add a little bit of extra code in place to prevent you Grin encountering yourself. ;)
But that is optional.
 
Ok!

So that i have first to add all the playabel Charakter into the me Update
and then i can put Trafalgar D. Water Law Charakter in a Taverne as Officer.

Is that right?

Here the List of what i thing to make/to have:
* If player is: Monkey D. Ruffy
Officer in Taverne: Trafalgar D. Water Law

* If player is: Trafalgar D. Water Law
Officer in Taverne: Red-Hair Shanks, Eustass Kid

* If player is: Red-Hair Shanks
Officer in Taverne: Trafalgar D. Water Law, Eustass Kid

Side Quest for Monkey D. Ruffy, Trafalgar D. Water Law, Red-Hair Shanks
Gold Roger's Logbook Quest!

 
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Yes, that looks correct, apart from one thing - how do you intend to offer the player a choice of characters within the storyline?

Look at "PROGRAM\Storyline\standard.c", which is where things are set up for the "standard" story, "Tales of a Sea Hawk". In particular, this bit:
Code:
   sl.(sn).start.model = "Blaze";
   sl.(sn).start.name = "Nathaniel";
   sl.(sn).start.lastname = "Hawk";
Then look at "PROGRAM\Storyline\Hornblower.c", which includes this:
Code:
   sl.(sn).start.model = "brtmdsH_18";
   sl.(sn).start.model.lock = true;
   sl.(sn).start.name = "Horatio";
   sl.(sn).start.lastname = "Hornblower";
   sl.(sn).start.name.lock = true;
Those "lock" lines mean you can not change those settings when you start the game - if you pick the "Hornblower" storyline, you will be Horatio Hornblower. "standard.c" has no such "lock" lines (apart from one further down in the code so you can't change the start date), which means if you pick the "standard" storyline, you can choose any model and change your name to whatever you like.

What that means for you is that either you can use "lock" lines so that the player must play as Monkey D. Ruffy, or you don't use "lock" lines and the player can be Monkey D. Ruffy, Trafalgar D. Water Law, or anybody else, including characters who are not normally part of the "One Piece" story. Without those "lock" lines, you could play the storyline as Horatio Hornblower, for example!
 
Ok!

The Story will be: The New Pirate Age!
And Game Modus: Free play!

But i must first find the right models for the new Pirate Charakters.
 
How do you intend to put characters such as Trafalgar D. Water Law into taverns and set up their dialog files if this is all to be Free Play?
 
Trafalgar D. Water Law will sit as First Mate in a Tavern and it will be a small
Dialog for hire!

But first i musst find the Right Charakter Models
 
Adding the playable characters for Free Play is easy enough through initmodels.c .
Adding the hireable officers is 100% independent and can be done with a character init entry for them.
Then some extra lines would need to be added to StartStoryline.c to remove those officers from the Tavern if you aren't a New Pirate Age character or if it is the player character.
Should be all quite doable.
 
So here the Information about the Work that i plan to make:

1. Work: I make some Interface Picture Editis for better look.
Work Status: Work is done.

2. Work: I have to look at the right Models for:
+ James Flint
+ Jack Throne
+ Donquixote „The Jocker“ Doflamingo
+ Bellamy
+ Red-Hair Shanks
+ Trafalgar D. Water Law
+ Eustass Kid
And doeing maybe some Texture Editis

Work Status:

3. Work: Adding the new Pirate Charakter as Playable Charakter for Free play:
+ James Flint
+ Jack Throne
+ Donquixote „The Jocker“ Doflamingo
+ Bellamy
+ Red-Hair Shanks
+ Trafalgar D. Water Law
+ Eustass Kid

Work Status:

4. Work: Adding some new Quest Iteme, Sword and Grapeshot Pistol with new Generation Grape Shot
to Trafalgar D. Water Law!

Work Status:

5. Work: Adding Pirate Charakter as First Mate Officer in to Taverns for hireing!
Player - Officers
Monkey D. Ruffy - Trafalgar D. Water Law
Trafalgar D. Water Law - Red-Hair Shanks, Monkey D. Ruffy, Eustass Kid
Red-Hair Shanks - Monkey D. Ruffy, Trafalgar D. Water Law, Eustass Kid

Work Status:

6. Work: Creating the Dialogs for:

* Between Monkey D. Ruffy - Trafalgar D. Water Law (small Hire Dialog)
* Between Trafalgar D. Water Law and Red-Hair Shanks:
Trafalgar D. Water Law Ask Shanks for help to find Monkey D. Ruffy
* Between Red-Hair Shanks and Monkey D. Ruffy
Red-Hair Shanks: Tells Monkey D. Ruffy the he need to be found Trafalgar D. Water Law! (hired)
Work Status:

* or maybe if it is easyer to put it in House, but i like to have it in a Tavern! :)

CU
Pirate King

PS: I hope i can get from you some help Support about codeing.
 
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We'll help you figure out how to do the coding.
But expect to do 95% of all the necessary work yourself.
 
Ok thanks.

Question to @all!
Plaece can you tell me which Islands has a House in the Jungel?
I neet that to now for me "Quest" writeing.

@Pieter Boelen
Is it possible to put an Charakter in Jungel House that for
Kill Question with a Quest Iteam?
 
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There are a few jungle houses on Cayman, one on Bonaire (which for programming purposes is "Douwesen"), and one on Nevis (which for programming is "QuebradasCostillas"). There may be more; those are the ones I can think of right away.

Of those, I would recommend not using the one on Nevis as it is the scene of a very short sidequest.

The one on Bonaire / Douwesen is significant in the "Tales of a Sea Hawk" storyline but should be safe to use if you're writing your own storyline. Don't use this one if you're writing a side quest which can happen in other storylines.

The same applies to the ones on Cayman - I believe at least two of them are used in storylines. You can use them if you're writing a storyline but not if you're writing a side quest that may activate during someone else's storyline.
 
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