1. Dismiss Notice
  2. GOG.com logo

    Thanks to YOUR votes, GOG.com now sells:
    - Sea Dogs - Sea Dogs: Caribbean Tales
    - Sea Dogs: City of Abandoned Ships

    Vote now to add Pirates of the Caribbean to the list!

    Dismiss Notice
  3. Under the Crossbones Podcast

    A Pirate Podcast with Interviews
    Music, Comedy and all things Pirate!

    - Episode Guide - About - Subscribe -
    - Twitter - Facebook - iTunes - Android -
    - Youtube - Fill the Coffers -

    Dismiss Notice
  4. New Horizons logo

    Quick links for PotC: New Horizons
    - Download latest version
    - Wiki - FAQ - Report bugs here
    - ModDB profile

  5. GOF logo

    Quick links for AoP2: Gentlemen of Fortune 2
    - Downloads and info
    - Historical Immersion Supermod
    - ModDB Profile

Dismiss Notice
New to the forum?
Please take a moment to read our Welcome Message and Forum Rules.

Feature Request Inventory Interface Cleanup

Discussion in 'Build 15 Brainstorming' started by Hotshot, Jun 14, 2016.

  1. Hotshot

    Hotshot Master Mariner Storm Modder

    Joined:
    Jan 13, 2016
    Messages:
    243
    Gender:
    Male
    Here is the deal and why I truly believe it's important the inventory get's revamped (or at least cleaned up^^):

    After buying several "enhancements" like scale, carpenter-, blade-tool,... and getting quite some crystals/idols and books, my inventory IS A MESS!

    The main reason being: because I can't re-order (manually or automatically) the items, I always need to go 20-30 items to the right before I get to my bullets and powder which are for whatever reason located pretty much in the back (probably because all new items get transferred completely to the right and I ran out of ammo and when re-arming myself, it got transferred fully to the right).

    And I need to do that a lot of times while running around on the isles to give my party ammo or better weapons! OR when I try to compare weapons for there stats and they are miles apart :-\

    This is frustratingly annoying!! :modding

    Would it not be possible to mark those "not weapons" as... idk, (removable) quest-items, so they don't get displayed?

    Oh, I have an even better idea: rename the "maps" page to "Extra" (or something like that) and move all the "not equip able" stuff there!
    -> yeah, that would be a really good idea, because it would still be available at the vendor...

    What do you think?
    Maybe do a quick fix and I test it out for you and tell you how it goes?


    And I don't know if it's possible engine/code-wise: but a sorting of items would be really helpful too (even if those before-mentioned items would be in their own tab)!

    Like grouping every type:
    • Ammo | Pouches | Armor | Pistols | Rifles | Swords | Axes | Knifes
    Why ammo in front? Because it's fastest when giving to party members and there is only 4 items anyway.

    Why pouches in front? At a vendor last night I nearly over-looked the much needed powderflask, just because it was positioned after the books! And there isn't a lot of them and they are quite rare.

    Why armor in front? Because of the same reason: not a lot of armor-types available, that would clutter the inventory.

    It's debatable if this sorting should be done automatically or via button, but adding a button to the UI is surely more work? (and I for instance would press it every time anyway)

    Thanks for considering & cheers!
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Interface updates are a true pain to do and I'm not very familiar with them.
    So don't expect this to be done any time soon.

    Several workarounds though:
    - You can give items to your officers
    - Weapons you don't personally need can go in the Weapons Locker in your ship cabin (they can be used by your boarding crew then)
    - Skill items can be put in your ship chest (note that they still work even if they're in the chest)
     
  3. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    6,415
    Non-weapons can indeed be marked as "Items". Medical supplies can be marked as "Medicaments". And indeed, in your own inventory, they are.

    Unfortunately there's no similar distinction in the list of stuff being transferred between you and another character. Fortunately the scrolling when transferring stuff to another character is quick - don't put your cursor on the next item in the row, put it a few items to the right, and watch the list zip past at supersonic speed.

    You can re-order your items. Find a treasure chest somewhere, preferably in a location that isn't about to disappear. Treasure chests in ships which you've boarded are not good. Treasure chests in towns, such as the one outside Kralendijk tavern, are good. Treasure chests in your own ship are good, especially the ones marked "Weapons Locker" and "Ship's Chest". Dump everything into a chest, then pick them back up in the order you prefer. But as you found, any new item you pick up later will be added to the end of the list, and ammo is always put to the end if you have a gunner who automatically re-arms you when you go to sea. That at least means it's easy to get to the ammo, you just use the trick of putting the cursor several items to the right and zip to the end of the list quickly - trying to find a specific weapon to give to an officer will still be slow, though.
     
    Hotshot and Pieter Boelen like this.
  4. Hotshot

    Hotshot Master Mariner Storm Modder

    Joined:
    Jan 13, 2016
    Messages:
    243
    Gender:
    Male
    Wow, that's good to know! That's at least something :)

    Thx, I'll try that cursor trick.

    But I do hope that you'll at least consider these UI improvements for the next version, if it's at all possible to code them!

    cheers!
     
  5. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    6,415
    It's a good idea to put all your skill items into the ship's chest anyway. Quite apart from the display issue, there's a maximum limit to how many different items you can have in your inventory. You'll know you've reached it because you'll be unable to pick up anything new. This includes money, even though you have money already, for some reason - if you loot a dead body which still has gold on it and you can't pick up the gold, your inventory is full. Hand a few items to one of your officers as an immediate fix, then dump stuff into the ship's locker next chance you get.
     
    Hotshot likes this.
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Is it possible? Technically yes. But the amount of effort makes it an unrealistic wish, I'm afraid.

    At the moment I think it is only me doing general fixes and improvements to the code and I can guarantee that I'm not ever going to tackle this issue.
    But if somebody else does, I'm going to be the last person to complain about it. ;)

    So I'll move this as a Feature Request to the Build 15 Wishlist, which are long-term requests.
     
  7. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

    Joined:
    Jul 5, 2004
    Messages:
    3,288
    Gender:
    Male
    Occupation:
    math teacher
    Location:
    Sund, Ramsjö, Sweden
    Some info:

    Some muskets can have a knife attached as a bayonet. And becomes a blade then.
    It would be very confusing to have the knife, the blademusket and the standard musket
    in different compartments.

    In WoodesRogers there's a special ammobag and a belt for pistols. They really have to be
    in the same place as the pistols so you can see what's happening when equipping/unequipping
    one or another.
     
    Pieter Boelen likes this.
  8. Hotshot

    Hotshot Master Mariner Storm Modder

    Joined:
    Jan 13, 2016
    Messages:
    243
    Gender:
    Male
    Yeah, not that easy... well, I hoped by defining some items in the (what is it called?) "items_init.txt" one could change the type/placement.
    But the most important thing (skill based items) is solved with the chest anyway, so that will fix a big issue for me!
     
  9. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,623
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    What is easy: Changing certain items to be a different type so they show up under another tab.

    Adding more tabs requires changing interface code, which is possible, but VERY annoying and I'm not going to spend my time on that.
    It is doable though and I could point you towards the relevant code to try it.

    Adding more item types to distinguish requires some tweaking of the code, but is relatively doable.
     

Share This Page