• New Horizons on Maelstrom
    Maelstrom New Horizons


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Log files and crash reports

paka35

Landlubber
We need to go ahead and post all of our crash reports. Then maybe Akella will take a look at them have got some compiled and will Post them Thanks
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: interface\ColonyInfo.c; line: 100
void function return value
RUNTIME ERROR - file: interface\ColonyInfo.c; line: 100
function 'CalculateInfoData' stack error
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: seadogs.c; line: 597
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: sea_ai\sea.c; line: 1193
Cant create class: lighter
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 12
invalid index 1000 [size:1000]
RUNTIME ERROR - file: scripts\ShipsUtilites.c; line: 12
function 'GetRealShip' stack error
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
Using reference variable without initializing
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
null ap
RUNTIME ERROR - file: scripts\seaspeak.c; line: 225
no rAP data
post. Thanks <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

This is the compile error






ExternControlsInit
Init encounters complete.
Init weathers complete. 30 weathers found.
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
ExternControlsInit
DeckCamera_Turn_V
Number of locations: 170
bool CreateParticleEntity()

characters quantity is 106


Weather: used preset weather 22
ResetSoundScheme
SetSoundScheme: mainmenu_night
SETTING MUSIC: Music_main_theme
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
Init weathers complete. 30 weathers found.
!!! Reload to 131
LoadLocation(ref loc) Tortuga_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_gorod
Create 3D Sound <river> for locator <river01> into pos:(84.5198,1.11707,-157.401)
Create 3D Sound <river> for locator <river02> into pos:(89.2123,1.11707,-179.842)
Create 3D Sound <river> for locator <river03> into pos:(94.6661,1.11707,-206.272)
Create 3D Sound <seashore> for locator <seashore01> into pos:(100.608,0,-135.126)
Create 3D Sound <tavern> for locator <tavern01> into pos:(122.212,3.05092,-147.255)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(68.7397,3.37543,-145.7)
Create 3D Sound <church> for locator <church01> into pos:(129.431,6.93671,-163.72)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 131
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Tortuga_town
ReloadEndFade
Load from location to sea sLoc = l1, x = 1372.46,z = -638.771
Fort Login rCharacter.Ship.Type is 226
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Fort Login rCharacter.Ship.Type is 235
ERROR! Cargo space overup (character=120,Quantity=14000)
ERROR! Cargo space overup (character=120,Quantity=10000)
ERROR! Cargo space overup (character=120,Quantity=10000)
ERROR! Cargo space overup (character=120,Quantity=10000)
Fort Login rCharacter.Ship.Type is 237
ERROR! Cargo space overup (character=122,Quantity=14000)
ERROR! Cargo space overup (character=122,Quantity=10000)
ERROR! Cargo space overup (character=122,Quantity=10000)
ERROR! Cargo space overup (character=122,Quantity=10000)
Fort Login rCharacter.Ship.Type is 236
sLocatorGroup is IslandShips3 sLocator is Ship_4
sLocatorGroup is IslandShips3 sLocator is Ship_1
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ERROR! Cargo space overup (character=281,Quantity=367)
ERROR! Cargo space overup (character=281,Quantity=276)
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ERROR! Cargo space overup (character=281,Quantity=317)
ERROR! Cargo space overup (character=281,Quantity=352)
ERROR! Cargo space overup (character=281,Quantity=251)
ERROR! Cargo space overup (character=281,Quantity=250)
ERROR! Cargo space overup (character=281,Quantity=251)
ERROR! Cargo space overup (character=281,Quantity=250)
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
PauseAllSounds
Fort Login rCharacter.Ship.Type is 223
sLocatorGroup is IslandShips1 sLocator is Ship_5
sLocatorGroup is IslandShips1 sLocator is Ship_1
ERR: Group Colony_Squadron_for_colony_SanJuan, Island PuertoRico
ERR: Find locators Group quest_ships, Locator quest_ship_1
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night_rain
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos:(-3.25961,4.05174,-0.825836)
Create 3D Sound <torch> for locator <torch02> into pos:(11.1345,3.96909,6.5945)
Create 3D Sound <torch> for locator <torch03> into pos:(45.0417,6.05424,-53.6006)
Create 3D Sound <torch> for locator <torch04> into pos:(-26.7847,6.64443,-22.591)
Create 3D Sound <torch> for locator <torch05> into pos:(-26.7847,6.64443,-13.5978)
Create 3D Sound <torch> for locator <torch06> into pos:(-46.585,6.69194,-16.9084)
Create 3D Sound <torch> for locator <torch07> into pos:(-46.585,6.69194,-11.4057)
Create 3D Sound <seashore> for locator <seashore01> into pos:(6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-5.95063,4.94777,-10.948)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = -1
reload_location_index = 99
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) SanJuan_tavern
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_tavern
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
Character Ship have no HP value
Generate Escort Quest Begin
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto9' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Quest ADDED
Quest ADDED
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_tavern
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos:(-3.25961,4.05174,-0.825836)
Create 3D Sound <torch> for locator <torch02> into pos:(11.1345,3.96909,6.5945)
Create 3D Sound <torch> for locator <torch03> into pos:(45.0417,6.05424,-53.6006)
Create 3D Sound <torch> for locator <torch04> into pos:(-26.7847,6.64443,-22.591)
Create 3D Sound <torch> for locator <torch05> into pos:(-26.7847,6.64443,-13.5978)
Create 3D Sound <torch> for locator <torch06> into pos:(-46.585,6.69194,-16.9084)
Create 3D Sound <torch> for locator <torch07> into pos:(-46.585,6.69194,-11.4057)
Create 3D Sound <seashore> for locator <seashore01> into pos:(6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-5.95063,4.94777,-10.948)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) Cabine
LocLoadShips: Can't find Location.locators.ships in location: Cabine
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: sail_cabine
SETTING MUSIC: music_spokplavanie
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 140
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Cabine
ReloadEndFade
Load from location to sea sLoc = l1, x = 1106.85,z = 898.326
Fort Login rCharacter.Ship.Type is 223
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night_rain
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_night_rain
SETTING MUSIC: music_gorod
Create 3D Sound <torch> for locator <torch01> into pos:(-3.25961,4.05174,-0.825836)
Create 3D Sound <torch> for locator <torch02> into pos:(11.1345,3.96909,6.5945)
Create 3D Sound <torch> for locator <torch03> into pos:(45.0417,6.05424,-53.6006)
Create 3D Sound <torch> for locator <torch04> into pos:(-26.7847,6.64443,-22.591)
Create 3D Sound <torch> for locator <torch05> into pos:(-26.7847,6.64443,-13.5978)
Create 3D Sound <torch> for locator <torch06> into pos:(-46.585,6.69194,-16.9084)
Create 3D Sound <torch> for locator <torch07> into pos:(-46.585,6.69194,-11.4057)
Create 3D Sound <seashore> for locator <seashore01> into pos:(6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-5.95063,4.94777,-10.948)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = -1
reload_location_index = 99
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
LoadLocation(ref loc) SanJuan_tavern
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_tavern
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found
Generate Escort Quest Begin
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto2' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto20' in group 'goto' not found
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ERROR! Cargo space overup (character=276,Quantity=317)
ERROR! Cargo space overup (character=276,Quantity=367)
ERROR! Cargo space overup (character=276,Quantity=197)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 103
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_tavern
ReloadEndFade
LoadLocation(ref loc) SanJuan_Shipyard
Weather: used preset weather 14
LocationLoader: not loaded back model location.models.always.back, id = SanJuan_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: SanJuan_Shipyard
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 103
reload_island_index = -1
reload_location_index = 98
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_Shipyard
ReloadEndFade
LoadLocation(ref loc) SanJuan_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_gorod
Create 3D Sound <seashore> for locator <seashore01> into pos:(6.59983,0.74332,25.4565)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-5.95063,4.94777,-10.948)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-15.5193,3.26028,7.21964)
Create 3D Sound <church> for locator <church01> into pos:(24.6945,7.69984,-15.9241)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 98
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) SanJuan_town
ReloadEndFade
Load from location to sea sLoc = l1, x = 1106.85,z = 898.326
Fort Login rCharacter.Ship.Type is 223
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ERROR! Cargo space overup (character=276,Quantity=197)
--- Wrong Ship Index. iType is 1000
PauseAllSounds
ResetSoundScheme


This is the system Crash Report . If you want it in text format Next time let me know and i will put it here Thanks
 
Grayangel, my game crashes when indeed i talk to another ship, like when i tell them to surrender then it goes to the boarding picture and then it crashes. Also sometimes when going into a battle i hear this system beep.
 
can you create a save file which i can use to repeat your crash with a big chance?
try to save game, then load 2-3 times. if it will crash anyway sent it, pls to
romanko DOG_SYMBOL akella.com
 
Tone it down Bennbow. Stop flaming at GrayAngel. He is trying to help. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

Consider this a warning... one more time an' ye be outta here! <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
this is an error log of mp gaming. i reinstalled the game and havent played sp yet

RUNTIME ERROR - file: Net\NetServer.c; line: 257
missed attribute: lastlogin
RUNTIME ERROR - file: Net\NetServer.c; line: 257
null ap
RUNTIME ERROR - file: Net\NetServer.c; line: 257
no rAP data
RUNTIME ERROR - file: Net\NetServer.c; line: 258
missed attribute: lastlogin
RUNTIME ERROR - file: Net\NetServer.c; line: 258
null ap
RUNTIME ERROR - file: Net\NetServer.c; line: 258
no rAP data
RUNTIME ERROR - file: Net\NetServer.c; line: 259
missed attribute: lastlogin
RUNTIME ERROR - file: Net\NetServer.c; line: 259
null ap
RUNTIME ERROR - file: Net\NetServer.c; line: 259
no rAP data
RUNTIME ERROR - file: seadogs.c; line: 158
NAN ERROR
RUNTIME ERROR - file: seadogs.c; line: 158
NAN ERROR
RUNTIME ERROR - file: seadogs.c; line: 158
NAN ERROR
RUNTIME ERROR - file: seadogs.c; line: 158
NAN ERROR

there were some engine crashes, soundproblems and so on. if somebody leaves while playing the other players dont get any messages.
 
Yes it does to answer your question everytime a ship talks to you in a battle situation, and tries to surrender to you it crashes. happened to me Twice already..... Gonna give it a go again tonight. If it does it again. I will send u the save game.Thanks for the help GA. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
@ GRAYANGELN & PIRATES-AHOY:

I am sorry for posting that, but you all must understand, that we are all so confused. I payed for this game 40 €uro !!! - And every customer wants quality for that price...

sorry...
 
GrayAngel i think Akella should seriously rethink about making another 2 pirates games and to find their weak spot cuz i've seen almost every AoP - CT beta posted on torrent sites and not to mention i had the final build probably before PlayLogic did.
 
I agree, make this game work as it should with a patch, but another interesting idea for Akella is to make an addon for this game and make it better along the way.
 
Great news, any info on what is fixed with the patch ?

I also hope that in the patch the following is fixed,

when your considered a bastard and when you talk to the relation agent then your status is changed to rascal instead of nautral, when your a rascal you still can't trade. It would be nice if you at least can trade again.
 
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