• New Horizons on Maelstrom
    Maelstrom New Horizons


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Looking for a way to get MOW!

Dear Skull

The code doesn't work because it will make the engine crush and out of work. So maybe there is any other way to fix the file. I mean without the build.
 
Brian, you may be right - there may be only one way for this to work for you, and that is if you have the build - because the build DOES fix most of those nasssty bugs that cause the game to crash for no apparent reason. :cheeky

Looks like you'll have to wait for your MOW... 8)
 
Sorry mate,I dont have code for Stock game,so its probably different I dont have probs running into MOW with the build, :cheeky
 
Yep, you'll need to do two things.
One, edit ships_init.c. Scroll down to the first manowar entry, and for that and all succeeding ones, comment out (put // in front of) each line that mentions canencounter = false.
Two, start a new game.

(The changes will not update until you do so, as all the ships' stats are saved in your savegame.)
 
my opp. to have the MOW without any MODs.....
change character_init.c

find
ch.Ship.Name = "Caribbean Pearl";
//ch.Ship.Type = SHIP_FRIGATE_ENGLAND;
//ch.Ship.Type = SHIP_CORVETTE_ENGLAND;
ch.Ship.Type = SHIP_LUGGER_ENGLAND;
//ch.ship.type = SHIP_FRIGATE2_JAM;
//ch.Ship.Type = SHIP_MANOWAR2_FRANCE;
and change to
ch.Ship.Name = "Caribbean Pearl";
//ch.Ship.Type = SHIP_FRIGATE_ENGLAND;
//ch.Ship.Type = SHIP_CORVETTE_ENGLAND;
//ch.Ship.Type = SHIP_LUGGER_ENGLAND;
//ch.ship.type = SHIP_FRIGATE2_JAM;
ch.Ship.Type = SHIP_MANOWAR2_FRANCE;
start a new game with the french MOW

the ships should be in ships_init.c
see what it sayz......
good luck
:p:
 
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