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Loyalty - on flagship no Wellesley

xseanx69

Landlubber
Storm Modder
Hi there mates....

Im currently beached and i have went to the card game with Lt. Bush and Pellew wants me to come to the flagship.
When I get there and he says that I get the Hotspur and Wellesley is supposed to come in but no one does and im stuck with Pellew on the captain's cabin!!!

I have tried doing this a few times and its the same.
 

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The whole scene is automatic - transported from card game to ship - talk to Pellew - talk to Wellesley - back to port.
Try reloading a saved game before the card game and try again.
 
that is what i did.
i have a save in mrs masons house..
then i exit the house and meet (night) Lt.bush and we go to the card game and it stucksss!!
 
[quote name='A Drop O' Rum' timestamp='1280858311' post='375060']
that is what i did.
i have a save in mrs masons house..
then i exit the house and meet (night) Lt.bush and we go to the card game and it stucksss!!
[/quote]
Sent you a PM on this in answer to yours.
 
Don't know if it will help you but......



When you get to where he says "ENTER!" I hit enter and waited a sec then continued.
 
Listen there mate...
Your solution is not the solution...
You just tried another time and it works(it was a random bug for you)... Pellew says "ENTER" to the mysteriously disappearing :sail Arthur Wellesley(as if someone knocked on the cabin door)
But thanks for trying.
 
hi
i have the same problem.nobody out there who has a solution for this bug?
 
[quote name='A Drop O' Rum' timestamp='1281284314' post='375532']
Yeah ShortJackGold solved it for me.
Send me a private message and I will explain it to you.
[/quote]

If you have a solution please share.
 
Ok, I quote Short Jack Gold -

"At about line 9830 you should find this:
Code:
 case "Midshipman_Sharpe":  
LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);  

LAi_SetActorType(characterFromID("Richard Sharpe"));  
characters[GetCharacterIndex("Richard Sharpe")].Dialog.Filename = "Richard Sharpe_dialog.c";  
LAi_ActorDialog(characterFromID("Richard Sharpe"),PChar,"",5.0,5.0);  
Characters[GetCharacterIndex("Richard Sharpe")].dialog.CurrentNode = "The_parting_of_the_ways";  
break;

change it to this - add // and the new line:

Code:
                case "Midshipman_Sharpe":  
//                      LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);  
ChangeCharacterAddress(characterFromID("Arthur Wellesley"), "None", "");  
LAi_SetActorType(characterFromID("Richard Sharpe"));  
characters[GetCharacterIndex("Richard Sharpe")].Dialog.Filename = "Richard Sharpe_dialog.c";  
LAi_ActorDialog(characterFromID("Richard Sharpe"),PChar,"",5.0,5.0);  
Characters[GetCharacterIndex("Richard Sharpe")].dialog.CurrentNode = "The_parting_of_the_ways";  
break;

Good luck! :onya "
 
[quote name='A Drop O' Rum' timestamp='1282557938' post='376939']
Ok, I quote Short Jack Gold -

"At about line 9830 you should find this:
Code:
 case "Midshipman_Sharpe":  
LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);  

LAi_SetActorType(characterFromID("Richard Sharpe"));  
characters[GetCharacterIndex("Richard Sharpe")].Dialog.Filename = "Richard Sharpe_dialog.c";  
LAi_ActorDialog(characterFromID("Richard Sharpe"),PChar,"",5.0,5.0);  
Characters[GetCharacterIndex("Richard Sharpe")].dialog.CurrentNode = "The_parting_of_the_ways";  
break;

change it to this - add // and the new line:

Code:
                case "Midshipman_Sharpe":  
//                      LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);  
ChangeCharacterAddress(characterFromID("Arthur Wellesley"), "None", "");  
LAi_SetActorType(characterFromID("Richard Sharpe"));  
characters[GetCharacterIndex("Richard Sharpe")].Dialog.Filename = "Richard Sharpe_dialog.c";  
LAi_ActorDialog(characterFromID("Richard Sharpe"),PChar,"",5.0,5.0);  
Characters[GetCharacterIndex("Richard Sharpe")].dialog.CurrentNode = "The_parting_of_the_ways";  
break;

Good luck! :onya "
[/quote]
 
[quote name='A Drop O' Rum' timestamp='1282557938' post='376939']
Ok, I quote Short Jack Gold -

"At about line 9830 you should find this:
Code:
 case "Midshipman_Sharpe":  
LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);  

LAi_SetActorType(characterFromID("Richard Sharpe"));  
characters[GetCharacterIndex("Richard Sharpe")].Dialog.Filename = "Richard Sharpe_dialog.c";  
LAi_ActorDialog(characterFromID("Richard Sharpe"),PChar,"",5.0,5.0);  
Characters[GetCharacterIndex("Richard Sharpe")].dialog.CurrentNode = "The_parting_of_the_ways";  
break;

change it to this - add // and the new line:

Code:
                case "Midshipman_Sharpe":  
//                      LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);  
ChangeCharacterAddress(characterFromID("Arthur Wellesley"), "None", "");  
LAi_SetActorType(characterFromID("Richard Sharpe"));  
characters[GetCharacterIndex("Richard Sharpe")].Dialog.Filename = "Richard Sharpe_dialog.c";  
LAi_ActorDialog(characterFromID("Richard Sharpe"),PChar,"",5.0,5.0);  
Characters[GetCharacterIndex("Richard Sharpe")].dialog.CurrentNode = "The_parting_of_the_ways";  
break;

Good luck! :onya "
[/quote]


Where to find ("At about line 9830 you should find this:) File name, folder, program?

Thanks
 
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