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Loyalty - on flagship no Wellesley

:onya Right, haha forgot about it : PotC beta 1 p.3\PROGRAM\Storyline\Hornblower\quests and you need to find questreaction.c
 
[quote name='A Drop O' Rum' timestamp='1280858311' post='375060']
that is what i did.
i have a save in mrs masons house..
then i exit the house and meet (night) Lt.bush and we go to the card game and it stucksss!!
Sent you a PM on this in answer to yours.
[/quote]
 
[quote name='A Drop O' Rum' timestamp='1280858311' post='375060']
that is what i did.
i have a save in mrs masons house..
then i exit the house and meet (night) Lt.bush and we go to the card game and it stucksss!!
Sent you a PM on this in answer to yours.
[/quote]


I was able to complete the game after inserting and replacing the following in Questreactions as you specified:

// LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);
ChangeCharacterAddress(characterFromID("Arthur Wellesley"), "None", "");

the key is the two hash marks // not just the new line of code.

Was the Wellesley character supposed to appear as the "grey man" ? At least the dialog worked.

Thanks for the help.
 
I was able to complete the game after inserting and replacing the following in Questreactions as you specified:

// LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);
ChangeCharacterAddress(characterFromID("Arthur Wellesley"), "None", "");

the key is the two hash marks // not just the new line of code.

Was the Wellesley character supposed to appear as the "grey man" ? At least the dialog worked.

Thanks for the help.

No he should be in uniform - was he when you left him after the cannon battle?
(sounds like a texture file isn't being called or missing - I will check the code I have)
 
I was able to complete the game after inserting and replacing the following in Questreactions as you specified:

// LAi_ActorGoToLocation(characterFromID("Arthur Wellesley"), "reload", "reload3_back", "none", "", "", "",0.0);
ChangeCharacterAddress(characterFromID("Arthur Wellesley"), "None", "");

the key is the two hash marks // not just the new line of code.

Was the Wellesley character supposed to appear as the "grey man" ? At least the dialog worked.

Thanks for the help.

No he should be in uniform - was he when you left him after the cannon battle?
(sounds like a texture file isn't being called or missing - I will check the code I have)
 
Yes he was after the Cannon battle.
O.K. For your game it looks like you have a texture file missing - try this:
In Quest Reaction file (about line 10446) change the Arthur Wellesley lines by adding the // as shown below.
Code:
		case "Orders_and_Ship":
Characters[GetCharacterIndex("Lt. William Bush")].dialog.CurrentNode = "First time";
ChangeCharacterAddress(characterFromID("Lt. William Bush"), "None", "");
//			Characters[GetCharacterIndex("Arthur Wellesley")].model = "WellesleyG_18";
//			Characters[GetCharacterIndex("Arthur Wellesley")].headmodel = "h_WellesleyG_18";
ChangeCharacterAddressGroup(characterFromID("Sir Edward Pellew"), "Cabin2SJG", "rld", "aloc2");
Characters[GetCharacterIndex("Sir Edward Pellew")].dialog.CurrentNode = "Hows_your_head";
LAi_ActorGoToLocator((Pchar), "rld", "aloc6", "Orders_and_Ship2", 10);
break;
He should now appear in his old uniform.
(To add the texture file would require a new game)

Hope that helps.
 
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