• New Horizons on Maelstrom
    Maelstrom New Horizons


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main quest - the new governor

agentad

Privateer
Storm Modder
ahoy !

i saw it is fixed in patch 3.1 ( http://forum.piratesahoy.net/tracker/issue-384-nh-standard-reward-for-silehard-kill-capture/ )

BUT as i posted i have the bug, morgan talk like all governors, no special dialogue

so is there any explanation of it ? cause i cant finnish my favourite quest :,(

thats will not a prob for me to restart the game but before i want to make sure i can finnish the quest entirely


EDIT: i restart a new game, i can restart another if anyone help and fix that issue

EDIT: about the "boarder model choice".... soldiers of the current flag its ok when we have the national flag.... but if we have the personal flag, how do they look ?
 
ahoy !

i saw it is fixed in patch 3.1 ( http://forum.piratesahoy.net/tracker/issue-384-nh-standard-reward-for-silehard-kill-capture/ )

BUT as i posted i have the bug, morgan talk like all governors, no special dialogue

so is there any explanation of it ? cause i cant finnish my favourite quest :,(

thats will not a prob for me to restart the game but before i want to make sure i can finnish the quest entirely


EDIT: i restart a new game, i can restart another if anyone help and fix that issue




Looks like the bug is still there :sad


If you want to finish the quest --- open the console file in your program folder and add the following code


ChangeCharacterAddress(characterFromID("John Clifford Brin"), "redmond_residence", "goto8"); // NK
characters[GetCharacterIndex("John Clifford Brin")].dialog = "Robert Christopher Silehard_dialog.c"; // PB
Towns[GetTownIndex("Redmond")].gov = "John Clifford Brin"; // KK
SetRumourState("Brin_here", true); // NK
PChar.quest.Silehard_meeting = "thefirst"; // SJG Jan 09


so the console looks like this:

Code:
// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();


void ExecuteConsole()
{
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
ref ch;
int i;
int limit;
//	LAi_EnableReload();



ChangeCharacterAddress(characterFromID("John Clifford Brin"), "redmond_residence", "goto8"); // NK 
characters[GetCharacterIndex("John Clifford Brin")].dialog = "Robert Christopher Silehard_dialog.c"; // PB 
Towns[GetTownIndex("Redmond")].gov = "John Clifford Brin"; // KK 
SetRumourState("Brin_here", true); // NK 
PChar.quest.Silehard_meeting = "thefirst"; // SJG Jan 09




// Models and Times (for screenshot-making)
// ------------------
//	GiveModel2Player("Jack",true);
//	SetCurrentTime(14.


Then start game before going to see Morgan and press F12 to execute console.

That should make Morgan have correct dialog:
 
ok i will do it in my new game when i will come near to the end :onya

:will if the patch 4 is coming (i saw some wips in some replies) add a fix to that please :will

cya on new sea :keith
 
Of COURSE we'll add it to Patch 4 if we get it fixed!
And I think I might've just figured out why it still didn't work.
Please put attached file in PROGRAM\Storyline\standard\DIALOGS, load your savegame and try again.
 
damn i restarted a new game with same profile so deleted the old save (i wanted to change settings and make a better start item in box for a new game)

i will put that file and play , my report will come fast, cause i will do only the main quest (+ the artois voysey)
 
yes it works, it makes morgan give 200,000 and ask for a letter of marque, nothing about silehar if you kill or make prisonner, you can manage him as all prisonner you take :dance

great thanks :) now i will finnish the side quest and sail in all the caribean and start my conquest :woot



i add a full reply to show that i post news:

- first great thanks now i finnished and i can sails as i want with the "unkillable" character as mate :onya

- next i only warn about some minor bugs (i nearly never have crash and when i have its never cause of the game but cause of the other windows that i let open when im playing so thats not major bugs) :drunk

> in tailor shop (english one) i met a character that is unseen ! the tailor only disapear until i refuse to buy the unseen one, i cant say wich one is it cause its one who hasnt description but its one who cost 2000. :shock

> you can already buy "9Cata", "9Ta", "9Tb" and "9Td" with their descriptions and prices so they work.... :mm
HOWEVER, there is the 4 females charaters version who has "_A0" in name, they have descriptions, but when you want to buy them in tailor, they give the other version:

"9CATa_A0" when you buy it you get "9Cata"
"9Ta_A0" when you buy it you get "9Ta"
"9Tb_A0" when you buy it you get "9Tb"
"9Td_A0" when you buy it you get "9Td"

if you have already "9Cata", "9Ta", "9Tb" and "9Td", you only loose the gold. :modding

to have "9Cata_A0", "9Ta_A0", "9Tb_A0" and "9Td_A0" at the moment, the best is to search in tavern and hire them to get the uniform :hmm

> i note that the french and spanish soldier both looks grey, they are nearly same... doesnt look good, will you make them more yellow ? :?

thats all at the moment for me :nk
 
Can you post those bugs as seperate bug tracker issues, please?
 
i will post after i tested other things that i have in mind ;)

i start studying tomorrow, i have much time but i think i cant post the bugs before next weekend, i need time (i will make the posts on next saturday i think, perhaps before, but not after) :will


:dance cya :dance
 
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