According to "PROGRAM\Characters\init\Redmond.c", there should be two patrolling guards in "Redmond_town_03" (the area near the church) at night. "Red_patrol_7" should be there all the time, "Red_patrol_8" should be there only at night. But "Red_patrol_8" never shows up.
This is because he's set to spawn at locator "goto/goto46", which doesn't exist. There are "goto45" and "goto47" but no "goto46", and as far as I can tell, there never has been - I used "TOOL" to check the locators for "Redmond_town_03" in my stock installation and it also has "goto45" and "goto47" but no "goto46".
Assuming we do in fact want "Red_patrol_8", and if nobody objects, I'll wander into that part of town at night with visible locators enabled and see if I can find somewhere suitable for him to spawn.
This is because he's set to spawn at locator "goto/goto46", which doesn't exist. There are "goto45" and "goto47" but no "goto46", and as far as I can tell, there never has been - I used "TOOL" to check the locators for "Redmond_town_03" in my stock installation and it also has "goto45" and "goto47" but no "goto46".
Assuming we do in fact want "Red_patrol_8", and if nobody objects, I'll wander into that part of town at night with visible locators enabled and see if I can find somewhere suitable for him to spawn.