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Need Help Modify Ships?

Cursed Rascal

Landlubber
Is it possible to modify ships? For example, If I wanted to give the Cursed Dutchman 30 cannons on each side instead of 26, how could I do this?

I've tried editing it in PROGRAM/Ships/Ships_init.c and reloading the game, but that does nothing.
 
You can't modify the cannons. I asked that question some time ago and the answer was too complex.
 
The way to give a ship more cannons is to build a new ship. Building a new ship takes 9-18 months for someone who knows what he is doing.
 
Technically, adding more cannons does sort-of work, but only sort-of.

Anyway, any changes require an F11 Reinitialize on a savegame, then remove the // in front of this line in console.c to re-give your modified ship to yourself:
Code:
GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
Then use F12 to make it happen.
 
The way to give a ship more cannons is to build a new ship. Building a new ship takes 9-18 months for someone who knows what he is doing.
Technically you'd only need to add more guns and gunports to an existing ship. Would still be a lot of effort, indeed. :wp
 
Technically you'd only need to add more guns and gunports to an existing ship. Would still be a lot of effort, indeed. :wp

That is kinda what I was meaning. It would be a lot easier to just get a bigger ship. The Dutchman is pretty impregnable as is methinks.
 
If I recall, there actually IS code in place to make the last cannons on the ship fire several times if a ship is coded to have more cannons than the model has.
Not entirely sure how well that works though.
 
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