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More stat points?

Sordid

Utterly inexcusable!
Storm Modder
Okay, I have had it with officers having stats vastly better than mine. Anyone know how to add more stat points to the player character, to be distributed in the character creation screen at the beginning?
 
Do you mean the points for the pirate RPG system?
I had a look at the code but couldn't find a number for that (I am also looking for officer wages and the rats that eat sandalwood/mahogany etc.).
You can use the console to give skill points to the character (authority, weapons, navigation, etc.).
 
There is a posting on how to add points to your pirates stats over on Playlogics site. I also have that info saved to a text file, but that is at home.

So if you haven't found that bit of info before I get home, I'll post the info up here then.

Won't be home until after about 7PM CST though.

Cap'n Drow
 
Found it: <a href="http://www.playlogicgames.com/forum/viewtopic.php?f=18&t=6487&sid=f0383bf7b719fd2b9b2b6d02ee005fc9" target="_blank">http://www.playlogicgames.com/forum/viewto...b2b6d02ee005fc9</a>

Cheers, mate. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Indeed there is, the method to add them is both available here and on the Playlogic forums.

Cap'n Drow
 
It [chit] with the bits:
Attention: Do not forget to make a reserve copy of the edited file!
In the folder \ Of resource \ Of ini \ of interfaces \ find the file of character_all.ini
In it find the line [OF PERK_CANCEL]

and it is below to two [srochki]: command = of click, event: ExitPerkMenu
you will replace it by the line: command = of click, event: AcceptPerk

Now in the game in order to add any Perk to itself or one
from its officers it suffices it will be sufficient simply select Perk from the menu and in
the appeared window to harvest: “Cancellation”.
Selected Perk will be added, but the counter of [perkov] will decrease by 1.
I.e. if it was 0, then it will become -1.

translated from russion cheat site.
 
Thats really.... something.....

Cap'n Drow
 
That's really <i>cheating</i>. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
I was only interested in getting myself more stat points for the purpose of equalizing, since officers consistently had better stats than me. If you set all your stats to 5, you'll have 7 more stat points to spend. I've found that doubling that amount to 14 balances things nicely, for a total of 49 stat points. Some officers have more than that (I've seen as high as 53 stat points in total), some have less, but I'm okay with that.
 
yea officers level faster and easier than you i have also recruited officers level 50+ after the coas line where you bog down at 40ish leveling up.

and yes that hack is uber cheating lol.
 
You can't increase your stats no matter how fast you level. IIRC you can increase <i>one</i> stat by <i>one</i> point as a reward for some quest, but that's it.
While on the subject of levelling, is there a level cap? I'm assuming once I have all my skills at 100 I won't be able to level up anymore, is that so?
 
From what I understand, similar to PotC, there is no actual cap on levels. Just a cap on how many skill points you can earn. So you can't learn everything to maximum.

But there is no maximum char level that I know of.

Cap'n Drow
 
i believe so unless you level up for quests etc, dunno my med and light weapons skills are still not maxed because i never use them.
 
So how about some way to lower the skills again to allow more leveling? I remember the Elder Scrolls games (from which this levelling system is ripped) had skill drain as a way to 'punish' the player if you got yourself thrown in jail. Of course, eventually you started murdering random people just so you could go to jail, have some skills drained, and then could level further...
 
We introduce one of that point out belowed it [chit] the codes, and in the right column the number appears,
we change it from 1 to 100:
pchar.skill.Leadership - the authority
pchar.skill.FencingLight - light weapon
pchar.skill.Fencing - the average weapon
pchar.skill.FencingHeavy - heavy weapon
pchar.skill.Pistol - the pistols
pchar.skill.Fortune - the success
pchar.skill.Sneak - the reticence
pchar.skill.Sailing - the navigation
pchar.skill.Accuracy - the accuracy
pchar.skill.Cannons - the instrument
pchar.skill.Grappling - the boarding
pchar.skill.Defence - the protection
pchar.skill.Repair - the repairing
pchar.skill.Commerce - the trade
pchar.rank - your level
pchar.Reputation - your reputation
pchar.Money - the money

there are codes for the russian f5 console cheats but they might work if you bind them to the F11 function buttons.
 
Hello, you can change this line in RPGUtilite.c:

ch.skill.freeskill = 1360;//ch.skill.freeskill = 0;(1360 or more)

and then start a new game.
 
For the P.I.R.A.T.E stats, you can add more points through Debuger.c (in Age of Pirates 2/Program/Interface)

string descF26 = "+ Insight";
int BOAL_debug_num = 1;
void CalculateInfoDataF5()
{
idLngFile = LanguageOpenFile("ItemsDescribe.txt");
// -->
totalInfo = descF5;
/* pchar.PatentNation = "eng";
GiveItem2Character(pchar, "patent_" + pchar.PatentNation);
EquipCharacterbyItem(pchar, "patent_" + pchar.PatentNation);
*/
pchar.SPECIAL.perception = sti(pchar.SPECIAL.perception) + 10;
totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string") + LanguageConvertString(idLngFile,"new_string") +
"The command is executed successfully!";
LanguageCloseFile(idLngFile);
SetFormatedText("INFO_TEXT",totalInfo);
}

Basically the same code as the one which adds 35 points, but changed
pchar.Skill.FreeSkill = sti(pchar.Skill.FreeSkill) + 35;
to
pchar.SPECIAL.perception = sti(pchar.SPECIAL.perception) + 10;


This way you don't have to start a new game.
 
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