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    Maelstrom New Horizons


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Solved More stuff about loyalty

You'd need a CheckAttribute on the loyalty then to automatically add it to quest officers and prevent error messages on prisoners.
 
You'd need a CheckAttribute on the loyalty then to automatically add it to quest officers and prevent error messages on prisoners.

Yes right. With the new coding I could circumvent the problem anyway. Quest officers always have reputation "Regular Sailors" and are considered neutral (they cannot vote good or bad, but they have loyalty set which gets adjusted eventually). Basically all NPCs without loyalty attribute get skipped anyway.

That means, no more alignment checking for quest offs, regular sailors, prisoners, quest passengers and convoy captains.

Testing is finished. It works fine. I clean it up and will release it soon. But now I really need to hit the bed :b:
 
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