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Need Help Mushketer animation

Discussion in 'Sea Dogs: City of Abandoned Ships' started by Myth, Sep 12, 2017.

  1. Myth

    Myth Master Mariner

    Joined:
    Mar 25, 2014
    Messages:
    203
    Gender:
    Male
    Good afternoon. I wanted to add to the Musketeers sound when switching from combat animation to the usual one. I added lines to the animation without any problems. But here the sound is only at transition from a fighting mode in usual. Of the usual in combat - silence.



    [Normal to fight]
    start_time = 450
    end_time = 460
    type = reverse
    speed = 2.0
    loop = false

    data = "Blend time", "0.3" ; sec
    event = "Move blade", 95, normal
    event = "Blade to hand", 96, normal
    event = "SndAlliace_rifle_shot", 460, normal


    [Fight to normal]
    start_time = 450
    end_time = 460
    type = normal
    speed = 2.0
    loop = false

    data = "Blend time", "0.3" ; sec
    event = "Move blade", 96, normal
    event = "Blade to belt", 95, normal
    ;event = "SndAlliace_sword_out", 6296, normal
    event = "SndAlliace_rifle_shot", 460, normal
     

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