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Discussion Music question..?

Discussion in 'Hoist the Colours (Jack Sparrow)' started by Jones, May 6, 2017.

  1. kiri

    kiri Powder Monkey

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    I have no music in navigation I just hear the sails. I have no error log. For compile.log and system log I do not know where to go
     
  2. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    All log files should be at the top level of the game installation folder. "error.log" does not always exist but "compile.log" and "system.log" must exist.
     
  3. kiri

    kiri Powder Monkey

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    Yes found. Otherwise, I tried renaming my music file as the old default "Sailing01, Sailing02 .."Instead of leaving the song name
     

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  4. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Could you please put back your new version of the file (with "MUSIC\202_Maid_of_Amsterdam.ogg", "MUSIC\203_Leave_Her_Johnny.ogg", etc.)? Then start a new game, put to sea, quit the game, and find "compile.log" and "system.log"? Then post those files, please. Without them, I can not find out why your music is not working.
     
  5. kiri

    kiri Powder Monkey

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    My goal is to simply replace sailing01,02,03 and Spokplavanie with some marine songs
    (I started a "free play" game in navy), Faction spain
    I did what you said, I deleted Sailing01 from my resource file as well as Spokplavanie not to start.
    Here is the file attached my file
     

    Attached Files:

    Last edited: May 31, 2017
  6. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    "system.log" says this:
    How did you convert the music files to .ogg format?

    It is not necessary to delete "Sailing01" or "Spokplavanie". Without lines referencing them in "music_standard.c", they can sit in your "RESOURCE\Sounds\MUSIC" file and you'll never hear them.
     
  7. kiri

    kiri Powder Monkey

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    I save (Sailing01 "," Spokplavanie ") for a return
    I'm going to Convertisseur online - Convertir vidéos, images, mp3 et documents

    Maybe I should have done this on a software?
    This is the music of Assassin's Creed IV Black Flag Collector's Edition Soundtrack

    *Sorry for spelling mistakes I use a translator. Thank you for being so patient with me
     
    Last edited: May 31, 2017
  8. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Personally I've been successful by using VLC:
    Official download of VLC media player, the best Open Source player - VideoLAN
    As well as being able to play pretty well any format of media file you choose to feed it, VLC can convert to different formats.

    Audacity has also proven very useful:
    Audacity® | Free, open source, cross-platform audio software for multi-track recording and editing.
    This can convert between formats and also allows you to modify the music. If you ever play the "Ardent" storyline, you'll hear a few soundtracks which I put through Audacity - the original files were too quiet to be heard at normal background music levels, so I boosted them and then converted them to .ogg format.

    Both VLC and Audacity are freeware.
     
    kiri likes this.
  9. kiri

    kiri Powder Monkey

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    Thank you very much, it's really cool. You are a pro. It was simply a software problem
     
  10. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Does that mean you have the music working the way you want it now?
     
  11. kiri

    kiri Powder Monkey

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    Yes it works.
    I will try to put this one

     
    Last edited: May 31, 2017
    Pieter Boelen likes this.
  12. kiri

    kiri Powder Monkey

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    Is it possible to make the music last longer?
     
  13. Jones

    Jones Sailor

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    What do you mean? Depends on the length of the .ogg file
     
  14. kiri

    kiri Powder Monkey

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    I want the music to continue while the if it ends I have to go through a loading screen for the next.
    Otherwise to merge several audio files what is the best software?
     
    Last edited: May 31, 2017
  15. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    The music does start again after a while.
    I'm not sure why there is a delay; probably that can be changed somewhere, but nobody ever bothered searching for where that is controlled.
     
  16. kiri

    kiri Powder Monkey

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    Pieter Boelen I will try "Format factory" to merge the same audio track and see if it lasts
     
  17. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Personally I prefer having shorter tracks. This is why I cut up the "long" Spanish music from Sea Dogs into separate pieces in the mod as well.
    This is because, generally, people don't spend a lot of time in the same scene, so if the music is too long, you would only ever hear the first bit of it.
    But of course, if you use DirectSail at sea, that might be quite a different story.

    (I'll admit that whenever I do play myself, I just switch off the music and have Windows Media Player play random stuff in the background instead. :rofl )
     
    kiri likes this.
  18. Jones

    Jones Sailor

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    There is a problem ... I tried using this code for the Tortuga tavern, as soon as I start a new game 'Hoist the color', but just inside the tavern, no music starts, they only feel the effects of volume.
    However, the code I entered is:
    Code:
    locations[FindLocation("Tortuga_tavern")].type = "JackTavern";// new temp sound type
                                                                            PostEvent("LoadSceneSound", 0.1);//starts music
     
  19. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    @Jones: Do you have the "JackTavern" music case defined?
     
  20. Jones

    Jones Sailor

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    If you mean 'music_standard.c' then yes
    Code:
     //============ JACKTORTUGATAVERN =======
        tmpref.music_jack_tavern.f1.name = "MUSIC\JackTavern.ogg";
     

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