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My experience with Build 12.1 together with Modpack

Rad

Privateer
Ahoy, all. I would like to express my opinions of the new full download of Build 12.1, playing together with the new Modpack. It seems to me installation of this full download is really good and easy and works well. I am very satisfied with it. After my installation of the new patch 26,6 MB, it seems to me many things are adjusted better than in last Build 12. Actually, I don´t exactly know whether it is credit of the new version of Build 12.1 or of the new patch. But some things I still don´t like overly here. First, Charles your stormy beginning is quite hard even on difficulty apprentice. But never mind. It can´t be somehow overcomed after several atempts. But this constant igniting of the ship! I don´t know but it seems to me it is really exaggerated. Because of that the beginning of the game is really frustrating now. Not having basic defense skill my ship was ignited anew and anew almost by every bomb shot and what is unbelievable is that ship can´t be extinguished nowise. It seems to me a little illogical when you are in the middle of the enormous amount of water. But what is really bothering, disgusting and irritating here is that after every new igniting my poor ship again and again the reloading of cannons were canceled and I had to extinguish my ship by pushing C first and only after that I had to start reload the cannons anew even though I had them almost realoaded before the igniting of my ship. And before I had the basic defence experience I was are completely helpless against enemy. Charles, it seems to me you really exaggerated this matter. If at least the reloading was stopped for the time to the extinguishing of the fire and then if it could resume, so, in this case it would be tolerable. But reloading anew and anew my cannons whilst my ship was slowly devastaded by fire on the deck and inability to answer enemy´s gunfire was really frustrating.
And it seems to me the cannons´ smoke still last too long. I realized that when I am shooting at the enemy I do it always in the course of my movement, very often with the velocity about 12 knots, which is quite fast movement and under these conditions the smoke must be blowed away very fast from the cannons´muzzles. On the other hand the cannons shoot quite well again here. The skirmishes and fencing combats are quite good ballanced now again. So, I will finish for now and when I will discover something important which I would like to comment I will be continuing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

I continue. Why can´t I perform Ransom captive but only Executive captive here? I prefer Ransom captive so as my reputation stayed as high as possible. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" />

And I must ask a question. This Modpack was just put here at Piratesahoy. Here is stayted Pieter Bolen - Modpack. So, I would like to ask who made up this pack? Pieter Bolen or CouchCaptain Charles ? I would like to know it because of addressing the right person for discussing any shortcomings
in it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

And please, where and how could I switch off this repeating burning of the ships ? I find out it a very bad idea. Some extremes was removed from older Builds and another are setting up in the new version. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
 
Rad, you are not the only who finds Firedrill exaggerated, and I am currently rewriting it to be less annoying <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
But the frequency of the fires is actually Akellas doing: a certain amount of bombhits ignites a fire. I only added these annoying alarmmessages and increase the duration and dagage of the fire.
For the time being you can only tweak FIRETIME in buildsettings.h.
There you can also change the prisoner ransom options.
For more details see the Captains Challenge thread.

The modpack bears Pieters name cause he recularly compiles all the experimental mods of several authors floating around here. For which we are very grateful to him, so he deserves to be named <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" />
 
The propability of fires for the different ammo types is wrtitten in AIShips.c in the function Shi_HullHitEvent(). The following bloch of code defines the chance of fire or a serious explosion:

switch (iBallType)
{
case GOOD_BALLS:
if (rand(35) == 17) { bSeriousBoom = true; }
if (rand(30) == 15) { bInflame = true; }
Play3DSound("ball2bort", x, y, z);
CreateParticleSystem("blast", x, y, z, 0.0, 0.0, 0.0, 0);
break;
case GOOD_GRAPES:
bSeriousBoom = false;
Play3DSound("grapes2bort", x, y, z);
CreateParticleSystem("blast", x, y, z, 0.0, 0.0, 0.0, 0);
break;
case GOOD_KNIPPELS:
bSeriousBoom = false;
Play3DSound("knippel2bort", x, y, z);
CreateParticleSystem("blast", x, y, z, 0.0, 0.0, 0.0, 0);
break;
case GOOD_BOMBS:
if (rand(20) == 10) { bSeriousBoom = true; }
if (rand(2) == 1) { bInflame = true; }
Play3DSound("bomb2bort", x, y, z);
CreateParticleSystem("blast", x, y, z, 0.0, 0.0, 0.0, 0);
break;
}

The reason why bombs start fires so often is in the line
if (rand(2) == 1) { bInflame = true; }

The program "draws" a random number between zero and two, and if it´s smaller or equal (or larger or equal? I don´t know) there is a fire starting.

The proisoners you can ransom only while on land (which makes sense to me), and if something is activated in Buildsettings, only in a town of their nationality. However, I´d like to have a further choice for prisoners when I capture them, it is to release them on the spot (set them into a boat and bid them to go to the devil, to use Sabatinis words). I got that idea from watching Roman Polanski´s "Pirates", a great pirate parody, and there´s a Dutchman complaining about hostages being all the Captain brings back with him: "They´re like maggots swarming on this island. For two years I´m trying to get rid of the supposedly most famous lawyer of Spain, but no one wants him back, not his wife, not his children, not even the Lawyer´s Chamber of Sevilla, no one! All right, I admit, some fool cut out his tongue..."
 
Hi, Grimm. So what would you suggested about those deck fires? But I have much more essential problem that I must deal with first. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Increase the 2 to something like 5. Then it's `1-in`-6 rather than `1-in`-3.

Grimm: == is just plain equals.
If you want to ransom anywhere, set RANSOMSITE to "all".
But if you want to have both release and ransom, that shouldn't be too hard to add...
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Grimm: == is just plain equals.  <!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for clarification, I´m not quite sure about the syntax so far, most of what I know is the result of structured guessing.
 
Hey, thanks a lot for digging up the firetriggering code, Grimm <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> As I am working in that file anyway, and as I have already have tweaks for FIREDAMAGE, FIRETIME and CHARGE_DOUSING I'll just add yet another tweak like
FIREPROBABILITY 50 //probability in % that a bombhit starts a fire

Though sooner or later someone will probably complain that we make the game to complicated by giving players too many choices <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Grimm: pretty good guessing on the whole, I'd say!

CCC: LOL, too true. Ah, well, better a surfeit than starvation...

Rad: Good to hear you're having fun. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Regarding ransom. Set RANSOMSITE to "all" to turn back on the old ransom behavior
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Grimm: pretty good guessing on the whole, I'd say!  <!--QuoteEnd--></div><!--QuoteEEnd-->
Call it applied logic, I´ve done a lot of that lately. Comes with the job, so to say.
 
I played all the page here but it wasn´t saved here. f**k me! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
Why f**k can be write here? Such a beautiful word ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Well, we don't use naughty words like that here, Rad. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

PS.: Try putting * in the word, and then post away...
 
<!--`QuoteBegin-Rad`+--><div class='quotetop'>QUOTE(Rad)</div><div class='quotemain'><!--QuoteEBegin-->Why f*ck can be write here? Such a beautiful word !  :facepalm[/quote]
Deeds count more than words. And are more beautiful <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
ROTFL.
As the Resident Puritan, may I suggest "curse me blind for a fool" as an alternative phrase?
Somewhat on topic: there's a list of curses in Dialog_func.c...
 
And this reminds me of a letter to The Nation...
I can't find my hardcopy of the issue (it was in a Jan. 2000 retrospective on the century, the letter circa 1900), but there is a slight excerpt online:
<a href="http://www.nationarchive.com/Summaries/v270i0002_02.htm" target="_blank">http://www.nationarchive.com/Summaries/v27...270i0002_02.htm</a>
The parts I can find:
"Your symposium on profanity is of great interest....Once Lord Tennyson discanted to me at great length on the silliness of `profanity--its 'feebly-forcefulness`, etc....Then, after a silence of half a minute, or more, his whole face lit up and he exclaimed enthusiastically: But that word Damn! is a glorious word, isn't it..."
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> That list of curses in Dialog_func.c is pretty funny. "Blow my belly!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Where is this file? I can´t find it. But I admit the "damn" is good too. "Curse me blind for a fool" is too long, I think. Before I would write something like that my anger would be off. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

So, I played I little further. But in this version I am constantly in some shortages. Somebody very substantially reduced the profits from the lands into an almost symbolical sum od money which is exagerated again, I think. I wouldn´t mind so much if my reputation was higher but even though I try as I can I was only a Swindler for a while and after a while I was Horror of the Seas again. Nothing help here, no positive actions and if yes, so only for a while. It is very disturbing, because when you have the lowest reputation, nobody talk to you and can´t to buy anything, nor wheat, nor ammunition or anything. I must sail to Quebradas Castillas but there is little amount of goods in shop here, little wheat, no identifiable goods for smuggling and so on. So the game happens somehow toilsome by this. So I would like to ask if you could advise me and do something about that by yourself.

1. Could you do something about ballancing of the reputation issue? It still isn´t good here. Could I do something myself about it?

2. Could you do something for increasing of revenues from Nathaniel´s lands ? It is very low now. Could I adjust it somehow by myself?

3. In the shipyards there is still few `high-rank` ships as for example Manowars of Portuguese design, Pirate designs and French designs even though I switch off the appearing of trade version of the ships.

And now, I would like to humbly write here my personal ideas what I would like to see in the further verisons of the Builds, if I can.

1. I think the original English version of Manowar could be replace by something so good and nice as they are Portuguese and Pirate designs. This original Manovar looks much worse than these new designs. I personally never buy it, because I don´t like it.

2. I think the designs of Line and War ships by Russian colleagues aren´t too good. The real hulls of those two and three deck ships looked quite differently. Even paintings are very strange. On the other hand some new ships are very nice, for example new barks. But I haven´t seen new brigantina so far.

3. All the masts seems to me exaggeratelly too thick. I think they could be a little slimmer especially on the smaller ships.

4. I think some lines of various ships could be a little corrected as for example in the course of galleons. The hull and it´s booth should be a little more sagging and rounded. Now, all the deck is practically horizontal.

Damn, I am very disgusting. Substantial portion of my post wasn´t saved here again. Maybe about 15 my further suggestions weren´t saved here. It seems to me it is something bad about this login/out here. I must take a rest now. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Damn, I am very digusting<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean, disgusted? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Of course. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Yes, it's the secret strategy: calmness through long sentences. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

1. As a temporary measure:
Open ProgramCharactersCharacterUtilite.c, find
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->int ChangeCharacterReputation(ref chref, float incr)<!--c2--></div><!--ec2-->
Then, inside that function, find this block:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->else

    {

 if(incr > -1) { incr = -0.5; }

 incr *=2;

    }<!--c2--></div><!--ec2-->
Change the line "incr *=2;" to taste; if you change the 2 to 1 all bad rep changes will be cut in half; if you change it to 0.5, changes will be cut to a quarter, and so forth.

Yes, finding the reasons for strange rep changes /is/ a longstanding concern, and a project I was going to embark on before I left. I'll do so ASAP now that I'm back.

2. Open ProgramWorldmapDailyCrewUpdate.c, find (in the block fo #defines at the top) LAND_PROFIT_SCALAR and LAND_PROFIT_POW and increase each to taste. The former is a simple multiplier, so 2x increase means 2x the money; the latter is the power to which land income is raised, so a higher number here means more benefit for large estates vs. small estates. If the income is ok for small amounts of land but not good for higher amounts (or vice versa), change the POWER; if you want an `all-round` change, change the SCALAR.
(NB: pretty soon that block will all be in BuildSettings.h for easier finding.)

3. Sure. Open ships_init.c, find all the ships you want not buyable, and add a line
refShip.CanBuy = false;

Just like you add a CanEncounter line. Then reinit and they should no longer appear in yards.
----
Regarding your suggestions. I agree with all of them; POTC was in general `ill-served` (or, to be fair, just imperfectly served) by its artists. So new ships, and corrections of old ships, I too would very much like to see. I especially concur in regards to the Line/war ships (the Fearless and BP models); they really do look rather `tub-like`.

But there's not a whole lot we can do as yet in that regard; it is possible to scale the masts some with Inez's tool, however, but you will then have to also scale the sails back up to compensate (i.e. if you set the mast locator to 0.5X and 0.5Z scale, you will have to set all sail/yard locators _on_ that mast to 2.0 and 2.0 or the sails will be shrunk too).

And re: lost posts. You might want to try what I do, which is to write the post in Notepad (or any other text editor) first, and only once done `select-all`, copy, and paste into the reply field.
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->And re: lost posts. You might want to try what I do, which is to write the post in Notepad (or any other text editor) first, and only once done `select-all`, copy, and paste into the reply field.[/quote]I do that too, on occasion. It's because you take too long to think and write (not a bad thing, necessarily, just a fact), and the forum kicks you off after a while because it thinks you've left and not signed out. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
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