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Solved My game does not stop crashing.

Discussion in 'Build Support & Troubleshooting' started by Calico Jack, Jul 22, 2017.

  1. Calico Jack

    Calico Jack Powder Monkey

    Joined:
    Jul 15, 2016
    Messages:
    44
    Gender:
    Male
    I already uninstalled and reinstalled everything but it keeps crashing
    Intel fix is installed
    I already removed the options file but it did not work
    Every time it crashes and I go into the compile file
    Always have this in the end
    SEA: Did CRs

    Here is everything in compile
    ----------------------------------------
    Build 14 Beta 4.1 WIP: 7 January 2017
    Savegame Compatibility: 14.936
    ----------------------------------------

    Gauging: StartGauging
    Gauging: starting init
    Gauging: interface
    Gauging: Storylines
    Gauging: Profiles
    Gauging: starting init
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load build settings
    Gauging: periods
    InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
    Gauging: nations
    Gauging: preprocessor
    Init encounters complete.
    Gauging: enc
    Gauging: cann
    Gauging: goods
    Gauging: ships
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Init weathers complete. 0 weathers found.
    Gauging: weather
    InitSounds (English): created 19 entries.
    InitMusic: created 96 entries.
    Gauging: Aliases
    Gauging: sound
    Main_LogoVideo() 0
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() -1
    Gauging: initgame start
    Gauging: createlayers
    Gauging: stores
    Gauging: sound
    Gauging: delete sea env
    Gauging: towns
    Number of locations: 797
    Gauging: locations
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Gauging: wdmap
    Gauging: dialogs
    Gauging: teleport
    bool CreateParticleEntity()
    Gauging: particles
    Items initialization complete. Loaded 916 items.
    Gauging: items
    Gauging: quests
    Gauging: sea ai groups
    Gauging: questmapenc
    Gauging: landenc
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load options
    Gauging: models - Total number of models: 1082
    InitSounds (English): created 19 entries.
    InitMusic: created 96 entries.
    Gauging: Aliases
    Gauging: infoshow
    Gauging: initgame done
    Init character names complete.
    SETTING MUSIC: music_main_menu
    Done loading
    storyline\FreePlay\quests\both_reaction.c not loaded, loading now!
    storyline\FreePlay\quests\quests_reaction.c not loaded, loading now!
    bool CreateParticleEntity()
    !!! Reload to QC_port (index=145)
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
    ItemLogic: On load location QC_port
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model items\\potionbig
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    SETTING MUSIC: music_pir_town
    SETTING MUSIC: music_pir_town
    PauseAllSounds
    ItemLogic: On unload location
    PauseAllSounds
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
    Equip Character Crewmember with blade6+1 his nation: 3 blade nation=3
    ItemLogic: On load location ShipDeck6
    ItemLogic: found 0 buttons
    trying to spawn item: potionrum with rarity=0.73703 itemProb=0.14
    trying to spawn item: medical2 with rarity=9.4238e-002 itemProb=0.42
    trying to spawn item: jewelry7 with rarity=1.8066e-002 itemProb=0.14
    trying to spawn item: 100gp with rarity=0.53421 itemProb=0.42
    trying to spawn item: medical1 with rarity=0.57147 itemProb=1.12
    trying to spawn item: medical2 with rarity=0.5148 itemProb=0.42
    trying to spawn item: 100gp with rarity=0.81076 itemProb=0.42
    trying to spawn item: 100gp with rarity=0.63467 itemProb=0.42
    trying to spawn item: pistolgas with rarity=0.68774 itemProb=0.35
    trying to spawn item: indian12 with rarity=0.62216 itemProb=9.8e-002
    trying to spawn item: 250gp with rarity=0.30927 itemProb=0.28
    trying to spawn item: potion3 with rarity=0.88162 itemProb=0.56
    trying to spawn item: medical1 with rarity=0.41541 itemProb=1.12
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
    Whr_UpdateWeather finish weather update
    SETTING MUSIC: music_night_sailing
    SETTING MUSIC: music_night_sailing
    Quest name gunner_ammo FOUND in CommonQuestComplete
    ==> BuildSettings: New settings applied
    InitSounds (English): created 19 entries.
    InitMusic: created 96 entries.
    SETTING MUSIC: music_night_sailing
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    SETTING MUSIC: music_night_sailing
    SETTING MUSIC: music_night_sailing
    PauseAllSounds
    ItemLogic: On unload location
    SEA: SeaLogin begin
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
    SEA: sealogin loading island QuebradasCostillas
    SEA: added pchar to sea
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
    Equip Character Kalen Gold with blade27 his nation: 0 blade nation=
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht1
    Equip Character Oswald Mottram with blade31+1 his nation: 0 blade nation=
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht2
    Equip Character Finian Bisp with bladeC30-1 his nation: 0 blade nation=
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_LightPinnace
    Equip Character Godwin Shedder with bladeC30+2 his nation: 0 blade nation=
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop1
    Equip Character Giraldo Granda with bladeC18-1 his nation: 3 blade nation=
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = PiratBrig50
    Equip Character Isabel de Mota with blade27+1 his nation: 3 blade nation=
    SEA: Did CRs
    SEA: Did any groups
    SEA: added ships
    SEA: Set tasks
    updated AISea
    Seafoam done
    Telescope initiated
    SETTING MUSIC: music_night_sailing
    SETTING MUSIC: music_night_sailing
    ResumeAllSounds
    SEA: SeaLogin end
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
    Whr_UpdateWeather finish weather update
    Sea_FirstInit
    FLAGS: The 'Algerian' has spotted us at 399.55 and will remember us as Pirate in Black Pearl with visibility=466.25
    FLAGS: The 'Levant' has spotted us at 450.5 and will remember us as Pirate in Black Pearl with visibility=486.25
    Sea_FirstInit done
    SETTING MUSIC: music_night_sailing
    SETTING MUSIC: music_night_sailing
    ResumeAllSounds
    SETTING MUSIC: music_sea_battle
    == Directsail called at 23:29
    SETTING MUSIC: music_spokplavanie
    SETTING MUSIC: music_night_sailing
    PauseAllSounds
    SETTING MUSIC: music_map
    ResumeAllSounds
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Lugger2
    IT dropped low quality weapon (blade47-1) in favor of higher quality (blade47)
    IT dropped low quality weapon (blade49+1) in favor of higher quality (blade49+2)
    IT dropped low quality weapon (pistol7-2) in favor of higher quality (pistol7-1)
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Ketch
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger4
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque1
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Yacht2
    IT dropped low quality weapon (blade6+1) in favor of higher quality (blade6+2)
    IT dropped low quality weapon (bladeC6) in favor of higher quality (bladeC6+1)
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_Hoy
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque2
    Force_GetShipType: Maxclass = 5, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PinnaceMerchant
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Barque4_47
    Force_GetShipType: Maxclass = 7, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = France, Type = trade, Loop = 0, Ship ID = FleutWar
    IT dropped low quality weapon (blade11) in favor of higher quality (blade11+1)
    PauseAllSounds
    SEA: SeaLogin begin
    ** Whr: CreateWeatherEnvironment - iCurWeatherNum = 178, theDay = 186
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 18
    !gWeatherInit Whr_Generator() - Initialized
    SEA: sealogin loading island Hispaniola
    SEA: added pchar to sea
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = BarqueHeavy
    Equip Character Eyague Parra with bladeC26-1 his nation: 2 blade nation=
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = Barque2
    Equip Character Annaia Carderas with bladeC11+1 his nation: 2 blade nation=
    Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
    Equip Character Christofor Soitino with bladeC26-1 his nation: 2 blade nation=
    Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
    Equip Character Maxitus Aicega with blade31+2 his nation: 2 blade nation=
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Cutter1
    Equip Character Tello Guevara with blade20+1 his nation: 3 blade nation=
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Brigantina2
    Equip Character Richard Forez with blade40 his nation: 3 blade nation=
    SEA: Did CRs
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,575
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    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    That is nasty!
    I seem to recall having that before and it was a big pain to figure out.
    But we did fix it, so it must be something else this time.
    I honestly don't know how to get this resolved without having anyone available here with both the time and knowledge to investigate it.... :(
     
  3. Calico Jack

    Calico Jack Powder Monkey

    Joined:
    Jul 15, 2016
    Messages:
    44
    Gender:
    Male
    I'm doing tests.
    I removed the intel fix not worked
    I removed the ENB it worked but I had to do more tests to see if that was the reason
     
  4. Calico Jack

    Calico Jack Powder Monkey

    Joined:
    Jul 15, 2016
    Messages:
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    Gender:
    Male
    The game keeps crashing but now it went much further now I gotta go to the sea for the map and I went back to the sea and the map to see if it crashed but did not crash just crashed when I went to test to enter a battle between Spain and some other nation He did not crash exactly he froze did not give the crash message the compile changed a lot the SEA: Did CRs is not there anymore
    Compile is like this
    SEA: Did any groups
    SEA: added ships
    SEA: Set tasks
    updated AISea
    Seafoam done
    Telescope initiated
    SETTING MUSIC: music_day_sailing
    SETTING MUSIC: music_day_sailing
    ResumeAllSounds
    SEA: SeaLogin end
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 20
    Whr_UpdateWeather finish weather update
    Sea_FirstInit
    Sea_FirstInit done
    SETTING MUSIC: music_day_sailing
    SETTING MUSIC: music_day_sailing
    ResumeAllSounds
    PauseAllSounds
    SETTING MUSIC: music_map
    ResumeAllSounds
    Force_GetShipType: Maxclass = 5, Minclass = 7, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Yacht2
    PauseAllSounds
    SEA: SeaLogin begin
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 8
    !gWeatherInit Whr_Generator() - Initialized
    SEA: sealogin loading island QuebradasCostillas
    SEA: added pchar to sea
    SEA: Did CRs
    SEA: Did any groups
    SEA: added ships
    SEA: Set tasks
    updated AISea
    Seafoam done
    Telescope initiated
    SETTING MUSIC: music_day_sailing
    SETTING MUSIC: music_day_sailing
    ResumeAllSounds
    SEA: SeaLogin end
    Sea_FirstInit
    Sea_FirstInit done
    PauseAllSounds
    SETTING MUSIC: music_map
    ResumeAllSounds
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque1
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger2
    Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Colonial Powers, Nat = Portugal, Type = trade, Loop = 0, Ship ID = SloopBermuda
    Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Lugger2
    Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Ketch
    PauseAllSounds
    SEA: SeaLogin begin
    ** Whr: CreateWeatherEnvironment - iCurWeatherNum = 162, theDay = 165
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 8, theHour = 19
    !gWeatherInit Whr_Generator() - Initialized
    SEA: added pchar to sea
    SEA: Did any groups
    Fantom_GenerateEncounter: type = L - Patrol: Regional Patrol, a large patrol, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 8, War MAX = 2, War MIN = 4
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = Corvette2
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = Frigate2
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = RN_RaaFrigate
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = RN_RaaFrigate
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = PO_Poseidon
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = PO_FastNavy
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 1, Ship ID = PO_FastNavy
    Force_GetShipType: Maxclass = 2, Minclass = 4, Per = Colonial Powers, Nat = Portugal, Type = War, Loop = 0, Ship ID = Corvette2
    SEA: Set group : egroup__2, x = 244.63, z = 17.275
    Equip Character Aniceto Jardim with bladeC35 his nation: 5 blade nation=
    Equip Character Gervásio Paneira with bladeC30 his nation: 5 blade nation=
    Equip Character Nazário Carvalhal with blade27+2 his nation: 5 blade nation=
    Equip Character Filipe Caldeira with blade41+1 his nation: 5 blade nation=
    Equip Character Batista Rui Sa Pinto with bladeC35+1 his nation: 5 blade nation=
    Equip Character Aquiles Feijo with blade38+1 his nation: 5 blade nation=
    Equip Character Donato De Mesquites-Carneiro with bladeC30+2 his nation: 5 blade nation=
    Equip Character Evaristo Diniz with bladeC30+2 his nation: 5 blade nation=
    Fantom_GenerateEncounter: type = L - Fleet: Regional Patrol, a small fleet, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 5, War MAX = 1, War MIN = 3
    Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 0, Ship ID = HMS_Centurion
    Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 1, Ship ID = SP_Trinity
    Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 0, Ship ID = HMS_Centurion
    Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 0, Ship ID = SP_Battleship4
    Force_GetShipType: Maxclass = 1, Minclass = 3, Per = Colonial Powers, Nat = Spain, Type = War, Loop = 2, Ship ID = HMS_Bellona
    SEA: Set group : egroup__3, x = 487.82, z = -180.9
    Equip Character Citi Maria with bladeC35 his nation: 2 blade nation=
    Equip Character Andreas Vinciguerra with blade38+1 his nation: 2 blade nation=
    Equip Character Guillermo Guinassi with bladeC30+2 his nation: 2 blade nation=
    Equip Character Alvaro Galdarres with bladeC35-1 his nation: 2 blade nation=

    I think the problem may be with a certain ship or character but I can not confirm anything because I do not understand most of the codes that are present there
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    If it is a certain ship or character, could it be a model?
    You can check system.log, just in case.
     
  6. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Messages:
    6,383
    Suggestion: rather than copy and paste the file, could you upload it as an attachment? Just use the "Upload a File" button which is next to the "Post Reply" button.
     
  7. Calico Jack

    Calico Jack Powder Monkey

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    I managed to improve the situation now it does not crash ever now it crashes from time to time now it is possible to play the game but eventually it crashes and the SEA: Did CRs always at the end of the compile

    It seems that the cheatmode also had something to do with the crash because with the cheatmode deactivated the game takes much longer to crash sometimes the game does not crash
     
    Last edited: Jul 24, 2017
  8. Calico Jack

    Calico Jack Powder Monkey

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    It seems that I found the problem I took a look at the system.log and I found that but I have no idea how to solve
     

    Attached Files:

  9. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    That's odd. It's complaining that it can't find "resource\models\ships\Brigantina2\Brigantina2.gm". The only reason it should be looking for that is if you have a version of "PROGRAM\Ships\Ships_init.c" which includes a reference to "Brigantina2", and when you downloaded the update which included that, it should have included the ship model and texture files as well.

    Ideally you should download the post 7th January update archive:
    http://piratesahoy.bowengames.com/potc/Grey Roger/post_jan7_fixes.zip

    But if you install that, your savegame won't work. If you want to continue with your savegame, download this instead:
    http://piratesahoy.bowengames.com/potc/Grey Roger/brigantina2_RESOURCE.zip

    That should contain all the "RESOURCE" files needed to make "Brigantina2" work.
     
  10. Calico Jack

    Calico Jack Powder Monkey

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    Everything seems to be working correctly
    I played a little no crash that does not happen a long time
    This is the first time I can play an hour of gameplay without a single crash.
     
    Pieter Boelen likes this.
  11. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Before installing those files, the game would probably have crashed whenever there was a "Brigantina2" in the area. That can happen at random, whether as coastal traffic or in a group you meet on the high seas.

    You can test it easily enough. Start a FreePlay game and choose a ship described as "This naval ship goes upwind at a decent angle. Light hull is painted blue and ornated." If the problem is still there, the game will crash as soon as you have finished talking to Malcolm Hatcher and go to the port. If the problem is fixed, you can go to port, turn round, and see the ship, which is my blue retextured version of the original "Brigantina1".
     
  12. Calico Jack

    Calico Jack Powder Monkey

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    Everything worked perfectly
     
    Pieter Boelen likes this.

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