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New Characters

Discussion in 'CoAS Alpha & Brainstorming' started by damski62, May 16, 2011.

  1. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi,

    New Barbossa is on his way

    [attachment=6417:Baebossa.WIP.jpg]

    Finished by the weekend hopefully :whipa

    Cheers
    damski.
     
  2. craiggbrown

    craiggbrown Corsair Storm Modder

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    Awesome mate! [​IMG]
     
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    That is really cool! Too bad we won't be able to use him for a while. :facepalm
     
  4. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Well true, there is no storyline for him yet.....so I may as well release two models together:-
    Privateer.png

    & also Blackbeard when I give it the CoAS animation.

    damski.
     
  5. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    Once we have the new Hector, I'm going to replace the default Hector with the new one. And then use the old one as a uniform that can be purchased, which therefore changes the model back to the pirate version. I think Craiggo has set aside a starting ship for him which will represent the new command he has from On Stranger Tides.
     
  6. craiggbrown

    craiggbrown Corsair Storm Modder

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    Yes, I have. [​IMG]
     
  7. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi

    Why not waite a short time & get a full packege........full 3 Barbossa assortment & Blackbeard ?
     
  8. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    Alright D, if you want to work on the package, that's okay. The new chars can enter into a future patch :onya
     
  9. craiggbrown

    craiggbrown Corsair Storm Modder

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    Sounds awesome to me mate!!![​IMG]

    Hope to see it in action soon!
     
  10. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi

    Very near finished at long last,

    Barbossa_P2.jpg

    Just face bone weights left to do.

    I'll need someone to test him ingame this weekend please, then I'll finish the other privateer version with the wig,

    Cheers
    damski.

    Edit: wig ready to fit

    Barbossa_P1.jpg
     
  11. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi

    Where is everyone today ?
     
  12. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi

    First one is done & uploaded to the CoAS files FTP in my folder.....if someone would be so kind as to test it please.

    Cheers
    damski.
     
  13. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    Weeeeee! The wait is over. I'll get on it tonight D. :onya
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    We've got a new Barbossa now? PotC-compatible by chance? That'll be a great addition to our next Build Mod release! :D
     
  15. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi

    We've got two new Barbossa versions, but not POTC compatible yet Pieter.....but they will be though.
    Got a bit of an issue with the skin ATM......the model works OK but OP says the skin looks odd in bright lighting.....don't know what's causing it, I've done it the same as all the others :(, looks OK in Maya.

    Cheers
    damski.
     
  16. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    [​IMG]
    I hope that helps. If the model is supposed to be like that, then it's fine by me, I'm thrilled to have him in the game, I want to put him into the next GoF! patch.
     
  17. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Apparently either there are no smoothing groups or they're not being exported properly.
     
  18. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi
    Sorry, can't make the pictures out OP.....too dark to see.
    I smoothed everything in Maya before exporting. The only thing is when I tried to flat shade the model again, trying to sort this out, it would'nt do it....... so maybe it's a problem that's developed with my Maya installation, all the plugins are turned on.

    Cheers
    damski.

    Edit:-
    OK now I see what you mean....turned monitor brightness to full.
    Not much I can do about it short of smoothing polys, supposing it's not a Maya prob,...these models are pretty low poly.
     
  19. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    Np Damski, how's the other coming along? :keith
     
  20. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Well.....till the first one is sorted out, it's not, but there will only be the wig to add once the first is done.

    The deal is....it's a model problem,....it won't smooth. I've probably clicked on something by mistake & ......f***ed it up.
    Exported it as Obj. re-opened it in Maya & it flat and smooth shades OK......just no animation.
    Looks like I'll have to do the body again. His hat is'nt that noticeable, good as it's now attatched to his face.......anyway.....next weekend.

    On that note I'm off for a beer :wp

    damski.
     

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