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    Maelstrom New Horizons


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New Starting Characters

I'm having problems with Danielle and Angelica's texture... the color and portraits are good.. but as you can see in the screenshot.. the texture aint working as it should.... only Yoko Dias works perfectly for me, any idea what can I do to fix the other 2 chicks?

P.S.
The Screenshot is attached.
 

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That's not a texture problem; it's an animation problem. And it's a PotC character, so there's a good chance she'd need the PotC animation file to work.
From what I understand, nobody managed to make PotC animations work in CoAS yet, but I imagine it IS possible.
After all, we've got working AoP animations in PotC.
 
The character in your screenshot is the PotC danielle model; that is all I can tell you. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
yeh I know, downloaded the russian 1.23 patch, followed croaker's indications but it won't work for me.. it seems for him and oberleutenant it worked
 
<!--quoteo(post=329182:date=Jun 15 2009, 07:40 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 15 2009, 07:40 PM) <a href="index.php?act=findpost&pid=329182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We can make AoP characters work in PotC with their AoP animation. Should work the same way in reverse too. Theoretically.<!--QuoteEnd--></div><!--QuoteEEnd-->
i would love having the blonde jack or the jack sparrow's model in aop 2 <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />(the model you gain after taking on the pearl <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />)
 
Well that may be a possibility as I have a copy of AOP2 being sent to me now <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> (Finally!)

I will however be concentrating on the Build Mod but might try and get some Jack Sparrow stuff in CoAS (such as the model: Jack)
 
I am at a loss to how I am supposed to customize a character I would love it if someone could break the process down crayola styal for me. :facepalm Thanks guys
 
I think I've got all the proper files in place and the models work fine in a regular game. But is there any way to get any of the female models to work with the Peter Blood campaign?

I tried changing the Peter Blood model and animation info in the HeroDescribe file to that of each of the female characters and starting a new game. At first it works fine but once I get to the plantation after the cutscene where you are in prison the animations go screwy, like an exagerated version of Archon Frost's screenshot.

I tried all three characters but all of them did the same thing at the same point in the game.

I do enjoy that prologue chapter, and more-so, the quest officers that I receive, but I hate the Peter Blood model.

edit: Loren, what were you still having troubles with? I am terrible at writing out step by step instructions, but with a specific question or an idea as to where you having the trouble I might be able to lend a hand.
 
does anyone know how to add the danielle and the angellica characters because i can't figure it out....
 
If you look on the forum I have written a tutorial that tells you how to get rid of that animation problem. As for Peter Blood his model is changed to the convict model of him which would be located somewhere in quest_reaction.c (PROBABLY)
 
Hey guys can anyone tell me what to do to make a 'Musketeer' Perk like in the mod coz it's not working on and i wanna use muskets :bow please help me
 
<a href="http://translate.google.com/translate?prev=hp&hl=en&js=n&u=http%3A%2F%2Flegend.seaward.ru%2Fforum%2Findex.php%3Fshowtopic%3D12779%26st%3D0%26p%3D276264%26%23entry276264&sl=ru&tl=en" target="_blank">CoAS Hardcore English Translated Link</a>

Here is the link from the <b>CoAS Hardcore Edition 1.2.3</b> post in the modding forums. This is the thing I had remembered seeing and have been looking for all day.


Here are some examples of the new models this Russian mod adds.

<img src="http://img17.imageshack.us/img17/6472/81bd492232b6.th.jpg" border="0" class="linked-image" />
<img src="http://s60.radikal.ru/i169/0904/40/6e767b347a8ft.jpg" border="0" class="linked-image" />

As soon as I get home from work, I am going to download this mod. With any luck, putting these model files in our model directory should make them accessable.
The patch is good,but i get Runtime error when run it :( Any help?
 
Sorry if this is a wrong section to ask this...maybe I should've looked in mods forum, but anyway...

In RPGUtilite.c file (/program/characters/) - after ch.HeroParam.HeroType line - I noticed there are more than just 3 starting hero types (apart from merchant, adventurer and corsair type there are also secret agent, inquisitor and master type) - I wonder if there's a way to enable them, or are they "reserved" for NPC characters?
 
Sorry if this is a wrong section to ask this...maybe I should've looked in mods forum, but anyway...

In RPGUtilite.c file (/program/characters/) - after ch.HeroParam.HeroType line - I noticed there are more than just 3 starting hero types (apart from merchant, adventurer and corsair type there are also secret agent, inquisitor and master type) - I wonder if there's a way to enable them, or are they "reserved" for NPC characters?

You can comment them back in and enable them, some mods have them already enabled.
 
anyone know how to edit the embedded textures in the models? i dont want to mess up the original skins,so i wish to make one, but dont know how to link them with the model
 
anyone know how to edit the embedded textures in the models? i dont want to mess up the original skins,so i wish to make one, but dont know how to link them with the model
You need a few tools depending on what you want to do, if u want to link a skin to a existing model u need an hex editor to change one or 2 strings on it, if u want to edit an existing skin u need the convertorTX to convert the .tga.tx files into .tga files so you can edit them and viceversa (you also need this tool if you want to link your own skin to an existing model, they must be as .tga.tx file but in the code they are only .tga)

Another question, is there a way to add custom common officers or to modify the existing ones as you can do in the herodescribe.txt with the normal heroes and pseudoheroes ones?, i mean those generic officers with random names that you can find randomly over all the taverns.
 
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