• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Nothing happens!!!????

Josteinia

Landlubber
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> how do I run the program white the Canges I try the engine in the programs file but
it dident wat to work it gave me this message: Runtime error! and then then the fillname
and the normal one dont come white the mode stuff!
Please help an lost Viking! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

Uppdate on problem: I made an report in Pocmodhelper and it cant find tis fil: engine.exe
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Okey its working partly now! buy my changes dont work for exampel: when i push "n"
nothing happens (name dont change) and i cant use F2 ore F3 ++ how do I fix this
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> pleas some one help me
yours Jostein the Viking!!!!!
 
Maybe you should try resetting the controls to default (in the options menu). I find that usually solves all the weird things with keys not doing what they should. Hope that helps. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Dear Pieter
her do you have a error report
the error com and go?????????



Error summary
-----------------------------------------------------------
File ....: program\no debug information
Line ....: 1
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 7
Status ..: File is unchanged
-----------------------------------------------------------
File ....: program\no debug information
Line ....: 1
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 7
Status ..: File is unchanged
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data
RUNTIME ERROR - file: no debug information; line: 1
missed attribute: towns
RUNTIME ERROR - file: no debug information; line: 1
null ap
RUNTIME ERROR - file: no debug information; line: 1
no rAP data

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
WARNING!!! Town name Douwesen not found
WARNING!!! Town name Douwesen not found
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\blade17
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Init weathers complete. 320 weathers found.
Init encounters complete.

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 310723189 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Present
The device is lost and cannot be restored at the current time, so rendering is not possible
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
What the HECK is that??? File: program\no debug information. There isn't even such a file! That must be the most nonsensical error message I have ever seen! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

How did you install the modpack? Something must've gone seriously wrong. Try reinstalling the entire game cleanly, then try to run it. If it runs, then install Build 12 (download file from main PA! site - the online installer won't work) and see if it runs. If it still doesn't work, something truly weird is going on. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
I re Instald but when i tested it before I innstald the built. 12
the keys dident work so I have no Idea whats going on?
what can be rong?
Yours Jostein the Viking.
 
You reinstalled stock PotC and the keys didn't work? The only thing I can come up with is to reset the controls to default and see if that does any good. Did you remove your entire PotC folder before reinstalling? If not, you might want to give that a try... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I removd the game then I removd all the componets then I reinstald the game
and I testet it and F2 dident Work?????????
maybe the game itself is melfuncion?
Jostein the Viking <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Okey working now but look like engine.exe have problems!!!
i set the reselocion higher and it workt???????
THEN it workt so i donlowded your updates from your page
all off them incloding the new Island and followd the instrucins!
then when i tryd to enter sea when i was geting close to one of the new
Island and then the game stopt and exited and the computer gave
me a melfuncion report where it told me that Engine.exe do have a
problem and need to shotdown?????
her is the debug report:
yours Jostein the Viking ho love your upgrads
thanks for inproving the game for us <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> .

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: program\sea_ai\AIShip.c
Line ....: 3365
Type ....: RUNTIME ERROR
Error ...: NAN ERROR
Count ...: 2
Status ..: File is newer as the file from build
Local file : 2005.11.01 21:24:36
Build file : 2004.05.01 20:34:06
Local CRC : de9c52d7
Build CRC : 1d4d54ba
-----------------------------------------------------------
File ....: program\sea_ai\AIFort.c
Line ....: 144
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2005.11.01 21:22:32
Build file : 2003.12.01 11:57:22
Local CRC : 98e6f7c8
Build CRC : 06d185e6
-----------------------------------------------------------
File ....: program\sea_ai\AIFort.c
Line ....: 144
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2005.11.01 21:22:32
Build file : 2003.12.01 11:57:22
Local CRC : 98e6f7c8
Build CRC : 06d185e6
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: sea_ai\AIFort.c; line: 144
missed attribute: town
RUNTIME ERROR - file: sea_ai\AIFort.c; line: 144
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 955
Divide by zero
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3365
NAN ERROR
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3365
NAN ERROR

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 239
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 495
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 111
LoadLocation(ref loc) Greenford_port
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
InitModels: Total number of models: 239
Gauging: Models
Gauging: tailors
Gauging: nosave
Init weathers complete. 320 weathers found.
Init encounters complete.
Gauging: RM mod and rumors
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: update all towns
Gauging: itrade update
Gauging: KNB Cannons swap
Gauging: Enc Officers
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 111
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l2, x = 33.1,z = -60.5381
Error!!! Overup maximum crew quantity (character=476)
Error!!! Overup maximum crew quantity (character=477)
Error!!! Overup maximum crew quantity (character=478)
PauseAllSounds
ResetSoundScheme
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
sealogin loading island Guadeloupe
ERROR! Cargo space overup (character=0,Quantity=34000, curload=8285,maxload=3211)

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 1242224424 ticks.
WARNING! Language ini file have not default language.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
resource\models\ships\Fort\Fort.gm: can't open geometry file
WARNING! Can`t model class pointer for ShipModel
WARNING!!! Missing INIT message to ROPE - bad ship model
Missing INIT message to FLAG: bad MODEL
 
<!--quoteo(post=134487:date=Nov 2 2005, 12:34 AM:name=Jostein the Viking)--><div class='quotetop'>QUOTE(Jostein the Viking @ Nov 2 2005, 12:34 AM) [snapback]134487[/snapback]</div><div class='quotemain'><!--quotec-->then when i tryd to enter sea when i was geting close to one of the new
Island and then the game stopt and exited and the computer gave
me a melfuncion report where it told me that Engine.exe do have a
problem and need to shotdown?????<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there!

That's well known: you can not land at every new island by now. AFAIK only Cayman, Cuba, Hispaniola and Turks work. The others will crash the game. So avoid them!

Cheers!
 
Thank man <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
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