• New Horizons on Maelstrom
    Maelstrom New Horizons


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Included in Build Perks Mod V2.6 Unlockable Perks! (READABLE BOOKS!)

This is something which is already implemented. its only on iron mode etc.
No it's not. There's supposed to be a setting in "InternalSettings.h", "REALISTIC_ABILITIES", which if set to 1 will disable certain perks. I have it set to 0, I'm not using Iron Man mode, yet those perks are disabled anyway.
 
No it's not. There's supposed to be a setting in "InternalSettings.h", "REALISTIC_ABILITIES", which if set to 1 will disable certain perks. I have it set to 0, I'm not using Iron Man mode, yet those perks are disabled anyway.
If they are disabled through that feature, then those perks do not show up at all. It would be like they don't exist.
If you are referring to the Locked Perks, that is toggled with the ALLOW_LOCKED_PERKS line in that same file.
 
So what settings exactly are you using? Have you started a new game on those settings and are they still not there?
 
Difficulty: Adventurer. Realistic, not Arcade and not Iron Man. "REALISTIC_ABILITIES" set to 0. "ALLOW_LOCKED_PERKS" set to 1.

I had to start a new game when I installed the current version of Beta 3.2. Having made some progress into the storyline, I don't particularly want to start over again, though if the lack of those perks or the inability to unlock available but locked perks proves too annoying, I'll restart anyway and set "ALLOW_LOCKED_PERKS" to 0. By that time some fixes for other bugs might have been released, which will require me to start a new game anyway. ;)
 
Those locked perks can be annoying. I have the same settings as Grey Roger and have almost all of the perks I want, the land combat and commerce perks. The advanced commerce perk seems to have not been triggered yet and I do not know how to trigger it.

Overall the economy seems very stable. My game went 11 months with nothing but nations making and breaking alliances before a colony got hammered. Perhaps that part can be loosened up a bit.

It is the prices for individual goods that are all over the place. This makes it impossible to predict what the prices will be and when I do try to trade on my own I lose money 8 out of 10 attempts. So all I do is haul cargo for merchants.
 
@Grey Roger: Could you post a zipped savegame where the abilities are missing, along with a list of which ones you would expect to see?
That should allow me to quickly have a look and hopefully track down what's wrong.

@Hylie Pistof: You need to complete a Fetch Quest for the tailor to get Advanced Commerce.
 
Ah, that's annoying. Those quests are randomly generated. Keep an eye out on the Tavern News. :facepalm
 
@Grey Roger: Could you post a zipped savegame where the abilities are missing, along with a list of which ones you would expect to see?
That should allow me to quickly have a look and hopefully track down what's wrong.
Here you go. I'm in the tavern in Havana, where as you'll see if you load this savegame, one soldier is so drunk that he missed the seat when he sat down. xD

A bit more experimenting has thrown new light on the perks problem. There are several perks which are compulsorily disabled in "Iron Man" mode. They're now disabled in "Realistic" mode as well. Only if you switch to "Arcade" mode do you get the whole lot. Among these are "Rush", "Preload", "Fast repair" and "Instant boarding".
 

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A bit more experimenting has thrown new light on the perks problem. There are several perks which are compulsorily disabled in "Iron Man" mode. They're now disabled in "Realistic" mode as well. Only if you switch to "Arcade" mode do you get the whole lot. Among these are "Rush", "Preload", "Fast repair" and "Instant boarding".
That does sound about right. @Aconcagua introduced different "Ability Realism" levels.
 
How do you get rid of that? I would like to use the realistic sailing model but I'd also like the full range of perks. Especially "Instant boarding", for times when real life says I don't have enough time to tack into the wind to board an enemy ship the proper way, even more especially if we need to quit the game every couple of hours or so to avoid memory leaks messing things up.
 
I'd have to look into that, but am not sure when I might be able to find the time. :(
 
Not sure if this is in another thread somewhere, but since Hylie Pistof mentioned it above, he's right. You cannot make money smuggling. The best I've done so far is about break even. Plus, things that are listed as contraband for a port when I load up my ship are often no longer contraband when I arrive there. Also, the prices my menu gives me for legitimate goods in another port are no longer valid when I arrive, so I can't be a trader or a smuggler. No love for the mercantile anymore, your only choices are to play UPS man or Escort if you want to be involved in the commerce areas of the game.
 
Indeed this needs to be double-checked for the next release.
If necessary, we'll return the code to the Beta 3.1 state, which is less advanced and interesting, but did at least remain stable.
 
A note on @Levis' latest change to the Abilities Interface:
- The filter button can be quite useful
- I can no longer use the Up/Down keyboard buttons to scroll through the menu; since I use that a fair bit, that is a bit of a shame

Anyway, has potential! I hope that small thing can be sorted.

Edit: Apparently you can't scroll with the Filter button highlighted, but you can "un-highlight" (low-light?) it by clicking any perk and then return to the interface.
 
Edit: Apparently you can't scroll with the Filter button highlighted, but you can "un-highlight" (low-light?) it by clicking any perk and then return to the interface.
Yes also if you click the button it will activate the window so after that you can just use the buttons, but as soon as you move your mouse to the button it will highlight. Nothing much I can do about it. I tried to make the down key go to the PERKWINDOW but it didn't work for some reason ....
 
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