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Pintel&Ragetti

Discussion in 'Hoist the Colours (Jack Sparrow)' started by MaxusHonesta, Mar 23, 2017.

  1. MaxusHonesta

    MaxusHonesta Landlubber

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    Hey guys :) I have a problem. I´m searching for Pintel on Tortuga but can´t find him for the life of me. So I wondered if it was a bug. I found Ragetti, after Barbossa told me they´re both on the island, but when I talked to him he just said something like this: ...This is my uncle Pintel, we were, well.... and just stops talking. I can´t initiate another conversation with him. Don´t know what to do; I´d really like them to be part of me crew :D
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Please upload your compile.log from your main game folder and maybe include a zipped up savegame too.
     
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Please upload your compile.log from your main game folder and maybe include a zipped up savegame too.
     
  4. MaxusHonesta

    MaxusHonesta Landlubber

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    Here you go :)
     

    Attached Files:

  5. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    This is a common problem with story quests involving Tortuga. A lot of people are running around, many of them picking fights with each other. The problem is, a location can only have a limited number of characters in it, and if there are already that many, nobody else can spawn there. Pintel was supposed to appear next to Ragetti but couldn't because there are too many people already there. Pintel is supposed to talk to you after Ragetti has said his piece, and Pintel's dialog is supposed to carry the quest forward. But if Pintel is not there then he can't talk to you, which stops the quest dead in its tracks.
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Is that what it is? If so, probably a "vcskip" is required to temporarily get rid of all the random folk.
     
  7. MaxusHonesta

    MaxusHonesta Landlubber

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    How would I execute a "vcskip" ? And reverse it after I´m finished?
     
    Last edited: Mar 24, 2017
  8. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    First, you'll need a savegame from before you went to the port area to meet Ragetti and Pintel. If you have a savegame while you're in the tavern talking to Barbossa, that would be fine, otherwise you probably need one from before you go to Tortuga.

    Edit "PROGRAM\console.c". Under a line which says 'int limit;' add this:
    Code:
    Locations[FindLocation("Tortuga_Port")].vcskip = true;
    Load that savegame. Press F12 to activate "console.c". If you've added the line correctly, you should get a message on screen "Executed console". When you next go to Tortuga, it should be rather less busy, and you have a better chance of seeing both Ragetti and Pintel.

    To cancel it, edit "console.c" again and replace that line with this:
    Code:
    DeleteAttribute(&Locations[FindLocation("Tortuga_port")],"vcskip");
    Again, press F12 to activate it; again, you should get the message "Executed console". You may want to wait until the storyline has completed before doing that. I haven't played "Hoist the Colours" and don't know how it goes, but if you cancel the 'vcskip' and restore the normal crowd to Tortuga, you may have a similar problem if the story requires you to go to Tortuga again later.
     
    Pieter Boelen likes this.
  9. MaxusHonesta

    MaxusHonesta Landlubber

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    Well shit, I don´t have a save game from before the tavern converstation :( But thanks for the quick replies anyway :)
     

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