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Pirate music

Should be possible. I think I assigned a special music track to the Isla de Muerta treasure Cave as well.
 
It is related to the location sound type.
Relevant file is PROGRAM\sounds\sound.c .
Check also Locations\init\IslaDeMuerta.c for the type reference.
 
Blackbeard is just an example:

1)
in the location of your choice change the "type" line

locations[n].type = "Blackbeard_shore";

2)
see PROGRAM\sound\sound.c
search blackbeard

case "Blackbeard_shore":
ResetSoundScheme();
SetTimeScheme("land");
SetWeatherScheme("seashore_weather");
SetMusicAlarm("Blackbeard_scene");
break;


3)
now check PROGRAM\sound\ALIAS\music_standard
search blackbeard

tmpref.Blackbeard_scene.f1.name = "MUSIC\Blackbeard.ogg";

:fiddler
 
Pirate Joe, this guys is actually quite good!



 
Piraten-Insel-Usedom | Hotel-Seeklause

It's the web page for a hotel on the Baltic island Usedom, which is how I first found out about it - I was in a bus on the way to the former rocket site and now museum at Peenemünde, and we drove past this place. Looks like quite an interesting place to visit if you happen to be in that part of Germany...

I've no idea where they got the music but it's asking to be used somewhere in PoTC. :wp
 
Interesting, I tried looking at their web page code to see if I could find a filename, all they have is "music.mp3." Not really helpful in the least. It is probably something they scarffed off Youtube or somewhere. :shrug
 
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