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Playing as privateer for Sweden

Discussion in 'Build Beta and Brainstorming' started by ANSEL, Nov 3, 2017.

  1. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    Now I'm trying serving Sweden. I have captured Turk for Sweden, but the governor
    is English and all hi has to say is this: seadogs2_0028.jpg
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    He's one of those pirate "governors" who isn't really much of a governor, but a Relation Agent.
    When capturing the town, the dialog file doesn't get replaced with the generic governor one...
     
  3. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    Well then I have to capture some other town:)
     
  4. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    Now I have taken Port au Prince and the Governor works alright:)
    But in the fort it does not look so good, all soldiers are clones of Nathaniel Hawk! seadogs2_0042.jpg
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    That's odd. There ARE soldiers defined for Personal Nation.
    Those ones should be walking around instead. :shock
     
  6. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    No they shouldn't, the reason being @ANSEL has captured the colony for Sweden, and @Jack Rackham defined some soldiers for Sweden. Those are presumably the type of soldier you should be seeing here.

    Here's the definition for one of Portugal's soldiers:
    Code:
       model.description =  "The uniform of a man in the service of arms for Portugal.";
       model.id      =  "Soldier_Por_17";
       model.FaceId   = 120;
       model.minrank    =  1;
       model.nation     =  PORTUGAL;
       model.price      =  850;
       model.assigned   =  true;
       model.playertype  = PLAYER_TYPE_MILITARY;
       model.period = "" + PERIOD_COLONIAL_POWERS;
       AssignModelTypeNation(isstart, model, "Soldiers", 1.0, sti(model.nation));
       AddCharacterModel(model);
    And here's one of Sweden's:
    Code:
       model.description =  "";
       model.id      =  "Soldier_Swe10_18";
       model.FaceId   = 217;
       model.nation     =  BROKEN;
       model.assigned   =  true;
       AddCharacterModel(model);
    With their nation set to BROKEN and without any 'AssignModelTypeNation' line, they presumably aren't being recognised as soldier-type models for any nation. And when no valid model group exists, the game defaults to using Nathaniel clones.
     
    Pieter Boelen likes this.
  7. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    @Pieter Boelen In the town there is Swedish soldiers! It only inside the fort N.Hawk is spooking .
     
    Last edited: Nov 3, 2017
  8. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    seadogs2_0000.jpg seadogs2_0023.jpg Here is some Swedish soldiers from the town
     
    Last edited: Nov 3, 2017
  9. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    @Grey Roger @Pieter Boelen
    I think the problem in the Fort maybe is different from what Grey Roger describe, look at
    the two posts above. Or maybe I misunderstood something? :confused:
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    It's definitely weird, but I don't know if I'll be able to investigate any time soon.
    I'm still as busy as I have been the past few months.... :unsure
     
  11. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    About the swedish soldier models. Maybe we should use just the blue ones (the infantry), to be more like other nations.
    And among them those with a tricorn. I can fix that if it's ok with everyone.
    I made a lot of variations for my quest town Kristiania but in the common use maybe those should be left out.

    Also the soldiers from this era (Karoliner) had the rapier as side weapon. Could be changed somewhere. Don't remember where.
     
  12. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    It sounds as an good idea to me:)
     
  13. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    Yes I understand, good luck to you.Could you tell me which files are relevant to look into?:unsure
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    These are the random soldiers on forts accessible from shore, right?
    Probably either something in the LandEncounters or Loc_ai folders.
    Might be one of the "monsters" files that you need.

    It is probably linked to the location type as set in the location init files.
     
  15. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    Thanks!:onya
     
  16. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    @ANSEL: did you install the files to put the setting for Sweden into the "options" interface, or is it still set by editing "InternalSettings.h" in your game?
     
  17. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    It is still set by editing "InternalSettings.h" in my game,yes!
     
  18. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Thanks! That rules out the possibility that the trouble is caused by the setting for Sweden being enabled after a game has already started.
     
  19. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Ok, I have cleaned up so only blue swedish guys (infantry) with a tricorn are used. One yellow (cavalry) is used instead of the officer I never made.
    Also they are now using a rapier together with the musket. A carolin without a rapier is no carolin. Comes with my next upload.
     
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