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Tutorial Porting characters from PotC to CoAS

Discussion in 'Ship Modeling' started by Captain Maggee, Jul 28, 2009.

  1. Captain Maggee

    Captain Maggee Aussie Pirate

    Joined:
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    Tasmania, Australia
    It is really easy to port characters from PotC to CoAS ;)
    There is however some sideeffects of doing it (they don't effect the game though)

    Pretty much copy all the files for the Pirates of the Caribbean/RESOURCE/MODELS/CHARACTERS/*Character* to its CoAS equivilant

    Then in a character_init file (eg Characters/init/Jamaica.c) just copy an entry and change the stats to your liking and also change the location to where you want them

    Then add
    Code:
    ch.model.animation = "man2";
    under the model name to add a man PotC model OR
    Code:
    ch.model.animation = "woman2";
    to add a female ;)

    NOTE: That is for a NPC and make sure there isn't a line like
    Code:
    ch.model.animation = "man";
    or
    Code:
    ch.model.animation = "woman";
    in the character entry to begin with ;)

    To make a PChar with PotC model it is RESOURCE/INI/TEXTS/RUSSIAN/HeroDescribe.txt that is the file that is changed
    Code:
    animation_*num char* {man/woman}
    add the number 2 on the end of man or woman to get them to have the animation
    EG.
    heroName_4 {Jack}
    heroLastname_4 {Sparrow}
    heroNameGen_4 {Jack}
    heroLastnameGen_4 {Sparrow}
    heroNameDat_4 {Jack}
    heroLastNameDat_4 {Sparrow}
    heroFace_4 {236}
    heroModel_4 {Jack}
    heroType_4 {Merchant}
    heroNation_4 {England}
    sex_4 {man}
    animation_4 {man2}
    hero_4 {
    My test of PotC model in CoAS
    }
    This is making Jack Sparrow with the model "Jack" as character selection number 4

    Side Effects
    As CoAS has more fighting moves some of the PotC moves look a little dodgey.
    - Sidestep is PotC backstep but to the side
    - Getting knocked over makes character sit on ground

    But other than that is exactly like a CoAS character :D
     
  2. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

    Joined:
    May 9, 2007
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    Lovchantsi, Dobrich, Bulgaria.
    Hi,

    A bit of a downer....permission to give us the CoAS animation sorce files has not been granted(wierd as it may seem,seing as they let us have the source code for the whole game :shrug ),but copying it is'nt out of the question..is it?,supposing we live long enough to do it xD:

    :cheers
    damski.

    PS..back yet again,comp.power supply fried this time :modding
     
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Maritime Research: Project Engineer (Analysis)
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    Wageningen, The Netherlands
    Copying animation source files? I'm not quite sure if I understand... :?
     
  4. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

    Joined:
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    Gender:
    Male
    Location:
    Lovchantsi, Dobrich, Bulgaria.
    Hi Pieter,
    I meant watch the female animation in TOOL then make a source file in Maya...it's only the female source we needed anyway really.

    damski.
     

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