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WIP Preliminary sinking

Discussion in 'Development' started by Captain Murphy, Jul 6, 2017.

  1. Captain Murphy

    Captain Murphy Actually a Captain TOP CONTRIBUTOR Programmer News Gatherer Hearts of Oak Donator

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    I have some preliminary sinking mechanics in my current test branch. Should be ready to roll into then main project.

    [​IMG]
    [​IMG][​IMG]
     
    ESW, Captain Armstrong and Armada like this.
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Cool, @Captain Murphy! :woot

    One mod I remember to PotC was that someone added more rotation to the sinking animation.
    Makes it all look a bit cooler when ships capsize during sinking.
    Is that something you did/could include too?
     
    ESW likes this.
  3. Captain Murphy

    Captain Murphy Actually a Captain TOP CONTRIBUTOR Programmer News Gatherer Hearts of Oak Donator

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    Currently it picks a random vector to make the ship's center of mass move toward, so it will look different almost every time. We can make it more or less interactive later by feeding it things like damage directions or cargo shifting.
     
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  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Brilliant! :cheers
     
  5. Sherlockzor

    Sherlockzor The first Belgian Cpt. of the caribbean Storm Modder

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    needs moar bubbles! :p
    Jk, it looks great!
    Will you still be able to see the mast sticking out in shallow waters?
     
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  6. Captain Murphy

    Captain Murphy Actually a Captain TOP CONTRIBUTOR Programmer News Gatherer Hearts of Oak Donator

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    It just adds some mass to the vessel, so if it happens to run into the ground and still be sticking up, then yes. We aren't despawning the ships yet either, so in theory they can become hazards to navigation underwater too.
     
    Mad Jack Wolfe likes this.
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I like that idea! :onya
     
  8. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Now that could be interesting. Combined with running aground, which is already possible, this could make sea battles near islands much more hazardous for larger ships. That gives small ships an advantage we've never really been able to simulate in PotC.
     
    Homo eructus and Pieter Boelen like this.
  9. Captain Murphy

    Captain Murphy Actually a Captain TOP CONTRIBUTOR Programmer News Gatherer Hearts of Oak Donator

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    We've seen it a lot with Tides of War where a few sunk ships can cause a bottleneck in the battle and really change the flow of the game. It can make it much more interesting.
     
    Pieter Boelen likes this.
  10. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    In v.20 the ship still sinks just fine. It rotates under water until it is fully capsized and continues to the bottom where it lays on its side.
     
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