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    Maelstrom New Horizons


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Fixed Problems with ship in Havana in "Ardent"

This is going to be resurrected in the next post-7th January update zip. I want my unarmed ship back! :D
Did that fix not make it into the more recent Beta 4.1 WIP files?

Looks like I made an additional suggestion that you might want to consider including then as well:
Then how about this?
Code:
void SetNoneCannonsOnShip(ref ch)
{
//if (!CheckAttribute(ch,"ship.cannons.borts")) return;
//aref arship; makearef(arship, ch.Ship);
ch.Ship.Cannons.Borts.cannonf.qty = 0;
ch.Ship.Cannons.Borts.cannonb.qty = 0;
ch.Ship.Cannons.Borts.cannonl.qty = 0;
ch.Ship.Cannons.Borts.cannonr.qty = 0;
ch.Ship.Cannons.Type = CANNON_TYPE_NONECANNON;
ch.Ship.stats.CannonsQuantity = 0;
}
Just in case....
 
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