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Questions and Notes TO CoAS Players

<!--quoteo(post=321111:date=May 20 2009, 10:31 AM:name=Cerebus23)--><div class='quotetop'>QUOTE (Cerebus23 @ May 20 2009, 10:31 AM) <a href="index.php?act=findpost&pid=321111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->About open sea travel, you get a pirate, navies following you, that is it they follow you. There can be merchants, trade convoys, other pirates they will ignore everything to chase you halfway across the ocean. I once managed to get a pirate fleet, a spanish fleet and a dutch fleet all in a british port that followed me all the way into the harbor proper, kinda funny to see about 15 red ships 3 or 4 green and the fort on your side. Really the amount of times they will run into a fort protected port chasing you is silly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Worse yet, they will gang up on you regardless of their relations to each other. Just today I was followed by a some pirates and a Dutch patrol and I though oh good, I'll let them tear each other apart and then pick up the pieces. El wrongo, they <i>all</i> homed in on me like hornets. The Dutch apparently think me and my little schooner are a worse menace than a pack of six pirate ships, including a warship. And the pirate captain probably holds some kind of grudge towards me, since he completely ignored the Dutch navy ships sailing right alongside him. Oh well, I did manage to nab one of the pirate brigantines and make a run for it, so it wasn't too bad.
But yeah, that's just a small blemish on an otherwise excellent and highly addictive game.
 
Aye those ships following you and a nation being hostile with another nation aren't hostile with each other when they decide to { attack you together }! <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> It gets annoying. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Those ships on the world map should operate differently.. like in PotC or Build Mod.
 
Never thought I'd hear you say THAT! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
In PotC, you CAN join an existing fight and take advantage of that.
And with Screwface's latest sea AI mod (still in development), other enemy ships might even ignore you if there's bigger enemies around.
 
<img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Anyways.. that idea about other enemy ships ignoring you when there's other/bigger ships around is a good thing. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> One of the things what CoAS needs. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
about side quests, yea you get the take me to there stuff, if you go to the bars and ask for it, otherwise not so much, but the pay is good from those missions at the start so you can work your way to a better ship.

other side quests, come from people that you run into, most go i want you to kill this ship person for something or other, i want you to rescue someone off a ship so you have to board the ship to rescue them, then there are the other more interesting ones but the first two are pretty generic and honestly it is a royal pain for the first 2 since you get them everywhere and to run into them is mostly luck, then you got like 10 quests of the first 2 in your book so you have to either write down the name of the ships for what you need or check your quest journal for every encounter and id every ship with a spyglass to make sure who your are fighting if they a quest ship etc. mostly i ignore them. there is no time limit buy the pay is about 30k for each of the generic quests if your lucky enough to run into them.

then there is find the lost friend/brother etc not so bad i once completed one by just landing in town and running into one of the people i was supposed to be looking for, pay is pretty good for these also.

governors missions suck for pay, the worst are the sneak into town meet x and get item, lest if your broke and cannot afford a trade license for the nation or a nation they are allied with. with the license and depending on what flag skills you take, you can just sail into harbor show your trade license and walk around town freely. if you do not have a license well you better save and often. guards will either be entirely dumb or entirely suspicious, if they suspicious load a save and try again.

governors missions there is only a handful, so you will be running the same missions a lot to earn a letter of marquee or whatever they call it, so you can capture towns for your nation. lest i think that is the purpose of them i not gotten one yet....

best way hands down to make cash is raiding merchant convoys the big ship ones are loaded with gold and silver. if you got a good sized fleet you can make piles of plasters in no time by raiding a convoy. you get rumors of treasure fleet but i yet to try one of those, the typical ocean trade convoys you can stuff your holds full of gold and silver anyway. my favorite thing is to hit a spanish trade convoy, sail to a spanish town with my spanish trade license and fly their flag dock and sell their own stuff back to them for a nice pile of plasters, makes me feel all warm and fuzzy inside, not very pirate like i know.

really wish, it was just more like the old sid meyer's games really where you just went out sunk enemy ships, turned captives over, went to the nearest governor, he told you killed xx number of our enemies ships, you captures x number of their captains and raided x number of towns, and gave you land and titles and stuff that way. bit more dynamic and more sandboxy so to speak since these games are mostly sandbox it would fit better than the scripted missions.
 
<!--quoteo(post=321173:date=May 20 2009, 03:55 PM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ May 20 2009, 03:55 PM) <a href="index.php?act=findpost&pid=321173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyways.. that idea about other enemy ships ignoring you when there's other/bigger ships around is a good thing. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> One of the things what CoAS needs. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Oh... it's already past "idea" status. It's already a reality. Just needs to be included in the next Build mod update.
More improvements are added too, including the visibility range of enemy ships decreasing in fog and at night.
Additionally there's fake-flag-recognizing code so that the closer you get to an unsuspecting victim, the less unsuspecting the victim will be.
Cool, no? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=321174:date=May 20 2009, 03:57 PM:name=Cerebus23)--><div class='quotetop'>QUOTE (Cerebus23 @ May 20 2009, 03:57 PM) <a href="index.php?act=findpost&pid=321174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->about side quests, yea you get the take me to there stuff, if you go to the bars and ask for it, otherwise not so much, but the pay is good from those missions at the start so you can work your way to a better ship.

other side quests, come from people that you run into, most go i want you to kill this ship person for something or other, i want you to rescue someone off a ship so you have to board the ship to rescue them, then there are the other more interesting ones but the first two are pretty generic and honestly it is a royal pain for the first 2 since you get them everywhere and to run into them is mostly luck, then you got like 10 quests of the first 2 in your book so you have to either write down the name of the ships for what you need or check your quest journal for every encounter and id every ship with a spyglass to make sure who your are fighting if they a quest ship etc. mostly i ignore them. there is no time limit buy the pay is about 30k for each of the generic quests if your lucky enough to run into them.

then there is find the lost friend/brother etc not so bad i once completed one by just landing in town and running into one of the people i was supposed to be looking for, pay is pretty good for these also.

governors missions suck for pay, the worst are the sneak into town meet x and get item, lest if your broke and cannot afford a trade license for the nation or a nation they are allied with. with the license and depending on what flag skills you take, you can just sail into harbor show your trade license and walk around town freely. if you do not have a license well you better save and often. guards will either be entirely dumb or entirely suspicious, if they suspicious load a save and try again.

governors missions there is only a handful, so you will be running the same missions a lot to earn a letter of marquee or whatever they call it, so you can capture towns for your nation. lest i think that is the purpose of them i not gotten one yet....

best way hands down to make cash is raiding merchant convoys the big ship ones are loaded with gold and silver. if you got a good sized fleet you can make piles of plasters in no time by raiding a convoy. you get rumors of treasure fleet but i yet to try one of those, the typical ocean trade convoys you can stuff your holds full of gold and silver anyway. my favorite thing is to hit a spanish trade convoy, sail to a spanish town with my spanish trade license and fly their flag dock and sell their own stuff back to them for a nice pile of plasters, makes me feel all warm and fuzzy inside, not very pirate like i know.

really wish, it was just more like the old sid meyer's games really where you just went out sunk enemy ships, turned captives over, went to the nearest governor, he told you killed xx number of our enemies ships, you captures x number of their captains and raided x number of towns, and gave you land and titles and stuff that way. bit more dynamic and more sandboxy so to speak since these games are mostly sandbox it would fit better than the scripted missions.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you Sir for your explanation.

About capture Town: I just download the COAS Russian Manual; I can't read russian, but from the screenshot I didn't see any related how to capture town or manage it; I've AOP Manual and that capter were explained with explicative screenshot.
Could you still capture and manage town in COAS?
I read somewhere that you can only after end a natinal main quest line, but I would like a confirmation from who played the game <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
Very cool. I was reading about that in the build forums. Nice stuff Screwface is up to right now.

I definitely want to see a lot of stuff from the build mod make its way into CoAS.

I'm still waiting impatiently for it to become available in the states.

I would be willing to help run the CoAS forums if you have no other volunteers yet, Pieter. But until I have the game itself, I won't have much knowledge about what is what except for my inept practice fooling around with the russian version of the game.

Cap'n Drow
 
<!--quoteo(post=321154:date=May 20 2009, 01:58 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 20 2009, 01:58 PM) <a href="index.php?act=findpost&pid=321154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In PotC, you CAN join an existing fight and take advantage of that.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can do that in COAS too, but the fight always spawns as a fight, it doesn't happen dynamically on the map. In this case a pirate pursuer and a Dutch pursuer spawned separately and when I switched into sailing mode they were both there, both hostile to me (appropriately), and apparently friendly to each other (not so much).

<!--quoteo(post=321174:date=May 20 2009, 02:57 PM:name=Cerebus23)--><div class='quotetop'>QUOTE (Cerebus23 @ May 20 2009, 02:57 PM) <a href="index.php?act=findpost&pid=321174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you have to either write down the name of the ships for what you need or check your quest journal for every encounter and id every ship with a spyglass to make sure who your are fighting if they a quest ship etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
No you don't, when you encounter a quest ship you will get a notification specifying the name of the ship instead of just a generic "pirates" or "traders". I just bumped into a quest ship on the map and instead of "pirates" it said "the lugger Black Dog" (or whatever). And sure enough, checking the journal revealed that it was indeed a quest ship that I needed to board, which I promptly did.
 
i am not sure what options you get when you can capture towns i trying to figure out how many missions it takes to get a nation permit legit. i can cheat one and i am in port of spain atm so maybe later i can load up cheat one into my inventory and pop over to the nearest spanish town and see how it works.
 
<!--quoteo(post=321188:date=May 20 2009, 06:20 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 20 2009, 06:20 AM) <a href="index.php?act=findpost&pid=321188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=321154:date=May 20 2009, 01:58 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 20 2009, 01:58 PM) <a href="index.php?act=findpost&pid=321154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In PotC, you CAN join an existing fight and take advantage of that.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can do that in COAS too, but the fight always spawns as a fight, it doesn't happen dynamically on the map. In this case a pirate pursuer and a Dutch pursuer spawned separately and when I switched into sailing mode they were both there, both hostile to me (appropriately), and apparently friendly to each other (not so much).

<!--quoteo(post=321174:date=May 20 2009, 02:57 PM:name=Cerebus23)--><div class='quotetop'>QUOTE (Cerebus23 @ May 20 2009, 02:57 PM) <a href="index.php?act=findpost&pid=321174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you have to either write down the name of the ships for what you need or check your quest journal for every encounter and id every ship with a spyglass to make sure who your are fighting if they a quest ship etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
No you don't, when you encounter a quest ship you will get a notification specifying the name of the ship instead of just a generic "pirates" or "traders". I just bumped into a quest ship on the map and instead of "pirates" it said "the lugger Black Dog" (or whatever). And sure enough, checking the journal revealed that it was indeed a quest ship that I needed to board, which I promptly did.
<!--QuoteEnd--></div><!--QuoteEEnd-->

ahh lol i had that happen once, i think i just blew the ship to hell since i was annoyed at my run of luck or lack thereof of late, oops must have been a board ship.
 
<!--quoteo(post=321187:date=May 20 2009, 04:20 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 20 2009, 04:20 PM) <a href="index.php?act=findpost&pid=321187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very cool. I was reading about that in the build forums. Nice stuff Screwface is up to right now.<!--QuoteEnd--></div><!--QuoteEEnd-->Absolutely agreed! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=321187:date=May 20 2009, 04:20 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 20 2009, 04:20 PM) <a href="index.php?act=findpost&pid=321187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I definitely want to see a lot of stuff from the build mod make its way into CoAS.<!--QuoteEnd--></div><!--QuoteEEnd-->You'll have to wait until Build 14 is done. Only after that, we *might* try to port to CoAS. Still discussing that.
In the meantime, we would of course be willing to support other people trying to adapt Build mod content to CoAS, of course.

<!--quoteo(post=321187:date=May 20 2009, 04:20 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 20 2009, 04:20 PM) <a href="index.php?act=findpost&pid=321187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would be willing to help run the CoAS forums if you have no other volunteers yet, Pieter. But until I have the game itself, I won't have much knowledge about what is what except for my inept practice fooling around with the russian version of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->Skull said he'd keep an eye on it once he's gotten the game.
Until that time, I suppose we'll just have to make do with what we have. If you can do what you can too, that'd be grand. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<!--quoteo(post=321176:date=May 20 2009, 08:00 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 20 2009, 08:00 AM) <a href="index.php?act=findpost&pid=321176"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh... it's already past "idea" status. It's already a reality. Just needs to be included in the next Build mod update.
More improvements are added too, including the visibility range of enemy ships decreasing in fog and at night.
Additionally there's fake-flag-recognizing code so that the closer you get to an unsuspecting victim, the less unsuspecting the victim will be.
Cool, no? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Remind me again why we spent all that time waiting for CoAS? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
I've been wondering the same thing. *I* haven't been waiting; just stick to PotC! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Screwface's updated Sea AI mod is actually already on the FTP, available for testing. Can be readily installed on top of Build 14 Alpha 9.5.
 
well i ponied up 60k or so for a nation patient, or license or permit or hell lets just call it a letter of marquee, from the pirate diplomat guy and took a town and nada, seems only after doing the nation quest line can you gain the ability to take towns and i got no clue how far i need to go there.

also it seems a waste buying the marquee even with it if i talk to the main governor dude he will not give me anything saying "saying i have too close ties to the brethren of the coast" funny that i done all of 2 missions for morgan not even killed that rat fink guy, sunk and captured a ton of pirates.....where are da ties?

i am currently hacking the bounty hunters code trying to figure out the frequency script and tweak it, my gods attack a few towns and you got bounty hunters 2 and 3 packs chasing you all over, ambushing you in the middle of nowhere, following you into port etc its downright annoying how constant it is. it is like the bounty hunters have more ships and troops than the entire royal navy and better intelligence.
 
According to the info from Seaward.ru, you can NOT start the pirate quests before you finish the national quests. If you do, you have already screwed up your chances to complete the national stuff.

Recommended course of action, 1)complete all national quests, 2)complete all pirate quests, 3)At this point you've completed the game and can capture and manage towns for yourself or do whatever your blackened little heart desires.

Cap'n Drow
 
<!--quoteo(post=321697:date=May 22 2009, 06:32 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 22 2009, 06:32 AM) <a href="index.php?act=findpost&pid=321697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->According to the info from Seaward.ru, you can NOT start the pirate quests before you finish the national quests. If you do, you have already screwed up your chances to complete the national stuff.

Recommended course of action, 1)complete all national quests, 2)complete all pirate quests, 3)At this point you've completed the game and can capture and manage towns for yourself or do whatever your blackened little heart desires.

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

well then morgan should not come to you so early in the game asking for a favor and your character gushing like a schoolgirl at the opportunity. nevermind that morgan lives in port royal <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) also thought i read there was only a certain point you could not go up to in the pirate line, that you would have to finish the national line first before you could see the pirate line thru not that doing any missions at all would lock you out. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> who knows still doing governor's missions my rep is only "good" with england so seeing if getting up higher makes any dif.
 
Aw, what the...!? Damn, so that means I can throw all those hours away and start over? That is just bloody bad game design! I'm at the point where you get thrown in jail and Morgan bails you out, does that mean I'm screwed over?
 
Only for completing the national quest line is the way I understand it. You can still complete the pirate line, but you have cut off your access to the national stuff.

Now again, this is how I understand it from the seaward forums, and sometimes the translation software just does bad things to what you read.

But I'm pretty sure I understood what was being said.

Again, you CAN complete the pirate quest line, but you won't be able to finish the national quest line.

Cap'n Drow
 
Aw f**k. Yes, the translator didn't screw up, I bought a patent from the diplomat and got refused because of ties with pirates. That is beyond retarded.
Okay, so is there any way to hack or mod the game to fix this problem?
 
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