In this example I want to make a monk with a green outfit
1) RESOURCE\MODELS\Characters: make a copy of Animists1.gm (red monk)
rename it to AnimistGr.gm (for example)
2) TX-converter: convert RESOURCE\Textures\Characters\Animists1.tga.TX to Animists1.tga (right to left)
3) Photoshop (in this example) or what you prefer to use: open Animists1.tga and save it as AnimistGr.psd
Here it is very important that the length of the texture file is the same as the original one.
(9 letters in this case)
4) Do your changes in AnimistGr.psd (green clothes instead of red). save
5) Save as AnimistGr.tga
6) TX-converter: convert AnimistGr.tga to AnimistGr.tga.TX (left to right)
7) HEX-editor: open your AnimistGr.gm, search the right side for Animists1.tga
Overwrite Animists1.tga with AnimistGr.tga. save
Your new file now calls for the green texture not the red one.
This can be applied to all gm-models such as ships, locations, items etc
//JRH
1) RESOURCE\MODELS\Characters: make a copy of Animists1.gm (red monk)
rename it to AnimistGr.gm (for example)
2) TX-converter: convert RESOURCE\Textures\Characters\Animists1.tga.TX to Animists1.tga (right to left)
3) Photoshop (in this example) or what you prefer to use: open Animists1.tga and save it as AnimistGr.psd
Here it is very important that the length of the texture file is the same as the original one.
(9 letters in this case)
4) Do your changes in AnimistGr.psd (green clothes instead of red). save
5) Save as AnimistGr.tga
6) TX-converter: convert AnimistGr.tga to AnimistGr.tga.TX (left to right)
7) HEX-editor: open your AnimistGr.gm, search the right side for Animists1.tga
Overwrite Animists1.tga with AnimistGr.tga. save
Your new file now calls for the green texture not the red one.
This can be applied to all gm-models such as ships, locations, items etc
//JRH