Ahoy mates, it's about time we made a few things clear about sailorspoints and walk files... especially how to make them! First, here's a simple guide on how to use the Sailor Tool: Initial setup Download the tool from this link: http://piratesahoy.net/build/tools/ShipWalkFiles/AoP SailorTool.rar Install to a suitable location Place models you wish to work on in RESOURCE/MODELS/Ships Place corresponding textures in RESOURCE/Textures Place Sailorspoints files in RESOURCE/MODELS/Ships/SAILORSPOINTS (if applicable) Set ship and matching sailorspoints file in SailorsEditor.ini, then start Sailor Tool.exe User Interface Rotate camera - mouse Zoom in - Left mouse button Zoom out - Right mouse button Move camera horizontally - W,S,A,D keys Load chosen sailorspoints file - F6 Save modified sailorspoints file - F5 (file appears in SAILORSPOINTS folder) Switch between 'People count', 'Selected point' and 'Selected path' - up/down arrow keys; [Enter] to select/deselect Exit program- [Esc] (WARNING: you will lose unsaved changes!) 'People count' mode Increase/decrease number of sailors testing the path - left/right arrow keys With sailors walking around, press F10 to test cannon reload animations (if applicable) Also, press F4 to change between Sail, War and Storm modes (i.e. walking, running/reloading and running) 'Selected point' mode Insert new point - [Insert] Delete selected point - [Delete] Select a point - [Space] to choose next number, [Shift] + [Space] to go back Move point horizontally - arrow keys Move point vertically - [Shift] + up/down arrow keys Change point type - F9 (press firmly until type changes; see below for details) 'Selected path' mode Insert/Delete a path - same as with points Select a path - same as selecting a point Change point 1 - F2 to choose next number, [Shift] + F2 to go back Change point 2 - same as point 1, but use F3 Point types (toggled in this order) NORMAL - points sailors walk between, and can stand still on CANNON_L/R/F/B - cannon reloading points for left/right/front/back cannons respectively MAST_1/2/3/4/5 - points telling sailors to climb rigging (MAST_2 is the only one needed, use for top of climbable rigging) NOT_TARGETPOINT - points sailors can walk between, but cannot stand still on (use these for bottom of climbable rigging) To convert a Sailorspoints file to a Walk file, you need to use the Walk File Converter (available here: http://piratesahoy.net/build/tools/ShipWalkFiles/PotC-AoP Walk Files Conversion Tool.rar). See Hylie Pistof's short tutorial for more information. Note that converting the other way round often has unreliable results. It is also worth noting the links between Sailorspoints and Walk file points, which can be seen by using TOOL to view the latter by going to 'Walk Files -> Read Walk File'. NORMAL = point 0 CANNON_L/R/F/B = points 1, 2, 3 and 4 respectively NOT_TARGETPOINT = point 5 MAST_2 = point 6 Using this information when making a Sailorspoints file, you can ensure that it will work properly when converted to a Walk file (i.e. no problems with crew climbing rigging, reloading cannons etc). I've found that TOOL's 2D view is a good way of checking for problems with existing Walk files, because it colour-codes the points to make it easier to identify their types. It's good for making small changes too, but the Sailor Tool is better for making new ones. See the Help file provided with TOOL for more information. I hope this is helpful to modders, especially modellers wanting to make walk/sailorspoints files for their new ships.