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Engine Limitation Save At Sea: Sail State and Cannon Reload Status not replicated after Loading

jsv

Freebooter
Storm Modder
I save a game with my sails fully lowered. When I load the save, my ship is under full sails. She's shown with full sails and, as I was turned into the wind, there is the luffing sound and I start to move backwards.
But as far as keyboard controls are concerned, I'm still under no sails: I can't strike sails, but I can make them twice more.

IIRC, it was that this way for a long time and is easily reproducible, so I do not attach the save. But I have one in case it's needed.

By no means this is game breaking and in need of urgent fixing, but this is a bug, so I'm reporting it :)
 
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It has been like this ever since Save At Sea was added. Sail State simply cannot be saved; same with Cannon Reload Status.

So it isn't so much inconsistent; it is in fact VERY consistent as it always does the same.
After loading a Save At Sea, you'll appear under full sail. But the buttons somehow DO still remember the previous sail state. :facepalm
 
Interesting. Something clearly IS saved, so if we knew what it is... OK, not a big deal, let's just call it engine limitation :)
 
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