rocker
Landlubber
Hello,
I am a member of WBS team (Wild Beauty Software). We are creating a pirate game > Indie Pirates 3D, http://www.indiedb.com/games/pirate. Currently we are on the phase of modelling new ships and improving old ones, but we could not find good blueprints as reference for modelling. Your help and guidance on that would really be appreciated. Another thing (maybe I should post a new thread) is in-game ship classification (ship classes), since a lot of ships are very similar, or with different stats, so we wonder is there any `formula` or `rule` on ship classification in the game (games we use as reference are POTC - main reference source - played it soooo much, Assassins Creed 4 - some things they did are quite interesting, Empire- total war - i know this is strategy game, but still the ships and naval battles are quite accurate).
Thank You for your help, and sorry for long post!
I am a member of WBS team (Wild Beauty Software). We are creating a pirate game > Indie Pirates 3D, http://www.indiedb.com/games/pirate. Currently we are on the phase of modelling new ships and improving old ones, but we could not find good blueprints as reference for modelling. Your help and guidance on that would really be appreciated. Another thing (maybe I should post a new thread) is in-game ship classification (ship classes), since a lot of ships are very similar, or with different stats, so we wonder is there any `formula` or `rule` on ship classification in the game (games we use as reference are POTC - main reference source - played it soooo much, Assassins Creed 4 - some things they did are quite interesting, Empire- total war - i know this is strategy game, but still the ships and naval battles are quite accurate).
Thank You for your help, and sorry for long post!