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Ship performance

Does that mean it takes longer after loading before every character is initialized correctly?

No that's still the same. The function I talk about are the ones which for example determine how much health you lose if you are poisoned and how quick your gun reloads. The speed is still the same, but instead of checking every 1 ms how much your gun should be reloaded it now checks every 200ms or so. So you won't notice it, but it really improves FPS as @ANSEL noticed :D.
 
Unfortunately I was a little over enthusiastic in my report about fps
Now later in the game, promoted to "Admiral of the Fleet" and have
four big ships, the performance drops down again, all the way down
to 35 fps, and its not stable anymore. I am talking about sea performance.
At land the fps goes up and down 4-5 seconds, when you are moving through
to an other section. Sorry to report this.
 
Unfortunately I was a little over enthusiastic in my report about fps
Now later in the game, promoted to "Admiral of the Fleet" and have
four big ships, the performance drops down again, all the way down
to 35 fps, and its not stable anymore. I am talking about sea performance.
At land the fps goes up and down 4-5 seconds, when you are moving through
to an other section. Sorry to report this.
no problem.
Could you provide the savegame where this is happening?
 
No that's still the same. The function I talk about are the ones which for example determine how much health you lose if you are poisoned and how quick your gun reloads. The speed is still the same, but instead of checking every 1 ms how much your gun should be reloaded it now checks every 200ms or so. So you won't notice it, but it really improves FPS as @ANSEL noticed :D.
Ah, so you slowed down the other things instead.
Sounds like it should indeed be fine. 1 ms is REALLY short; I doubt anyone will notice if it is 20 ms as that is also really short. :onya

Unfortunately I was a little over enthusiastic in my report about fps
Now later in the game, promoted to "Admiral of the Fleet" and have
four big ships, the performance drops down again, all the way down
to 35 fps, and its not stable anymore. I am talking about sea performance.
At land the fps goes up and down 4-5 seconds, when you are moving through
to an other section. Sorry to report this.
Thanks for reporting.

Note that "regular performance" at sea is 100% independent to that on land.
If they're both affected, then my suspicion is that something is actively going wrong in the game code.
Are you getting error.log entries when this happens?
 
In the compile there is some errors, this one pr.ex:moddingrror!!! Overup maximum crew quantity (character=2051)
and some others to.
SetCharacterTask_GotoPoint -> locator 'goto3' in group 'goto' not found
Template <goto> -> path not found chr.id = Enc_Officer_15
I will post the logs and a savegame
 

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  • -=Player=- Open Sea April 27th, 1814.zip
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I'm afraid i only can refer you to the compile and savegame. I have catch
a relay nasty cold and my head is spinning and misty.
 
thanks for the savegame. I will try to look at it soon.
 
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