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Bug Ship switched nationality while on ship hunting quest

Mouelhy

Landlubber
so , this happened a while back , and i ignored it so i can finish the main story , i was doing a ship hunting quest for the governor of saint pierre , and while i was attacking the portuguese (i think , can't really remember) ship , it suddenly changed to french , and right when it changed , it sunk , so now i have an unfinished quest , and a non - existing ship .

side note : i attacked saint pierre while i was on a rampage , and it now belongs to the british :D , so keep that in mind
 
The TARGET ship changed nationality? Wha? I've never seen ANY ship change nationality. Ever! :shock

Since the quest is linked to character ID, if you kill the captain of that ship, it should probably still continue.
 
imagine my surprise when it did :D , but the problem remains , i can't find either the ship or the captain, so i was wondering is there a way to just cancel the quest (because the governor doesn't exist anymore :D )
 
The GOVERNOR does not exist anymore? Uh?

Actually, the governor would remain the same; he just looks different and has a different name.
 
oh ok. but i still can't cancel the quest through him , if i ask him if there's anything i could help with (get a quest) , he says we're currently at war with england , and that's it (playing the original story) , the only one who could give me a quest , is the port admiral at antigua , but then he says i currently have a mission and i have to finish it first.
 
Try this. Open PROGRAM\console.c and find:
Code:
void ExecuteConsole()
{
   ref pchar = GetMainCharacter();
   ref ch;
   int i;
   int limit;
Below this, add:
Code:
DeleteAttribute(pchar, "quest.generate_kill_quest");
      DeleteQuestHeader("hunting");
       DeleteQuestAttribute("hunting");
Load your savegame and press F12. This should completely erase your active Pirate Hunting quest, allowing you to get other ones again.
 
I think this was just a freak incident.
If it happens again please save your game and quit and provide the .log files in the potc folder here so we can see what happened.
 
thanks for the help , it worked , finally i can try to get a different one :D , as for the freak accident thing, i can also say that another one happened with the escorting quests , i was to escort a certain merchant , but the moral on that ship ran a bit low (i didn't know about the moral bug(the one when u recruit the max number it drops to treacherous) at that time) so his ship mutinied and i had to sink it , sadly this didn't go well with the quest log , and i'm still stuck at the same quest for like 4 days now.
 
also , just checked , i still can't get a new escorting quest , it's just gone from the log , when i go to antigua , the port admiral still tells me that he was informed that i still have another escorting mission with some merchant.
 
What modpack version are you using at the moment? It was quite possible for mutiny to occur on escort ships in the initial Beta 3 release.
But I changed that code quite a bit, so that should now be VERY difficult to trigger. Please check the date in your main menu.
 
normally sinking the ship should trigger the convoy mission to stop. I will look into this later today to see if there might be bug there to.
 
The date is 8 October 2013 , and honestly , i can't remember if i boarded it then sunk it , or just sunk it. but i am sure it mutinied.
 
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