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Sinking the Vogelstruijs

Discussion in 'Tales of a Chevalier (Jean de la Croix)' started by Talisman, Mar 1, 2010.

  1. Talisman

    Talisman Smuggler Storm Modder

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    Build 14 Beta 1 + fix

    I have just managed to sink the Vogelstruijs :dance

    However I now cannot moor at any port - the moor & port ( or shore ) icons do not appear :sad

    I am therefore unable to report back to the Contre-Admirale

    Is this the revenge of the Dutch :rofl
     
  2. Jason

    Jason Buccaneer Storm Modder

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    Hi Tailsman,

    Here is what I get at this point in the game. You blast away, sail close and you wind up on your quarterdeck talking to the Spanish priest, where the hell did he come from. You tell him you need him on the wheel while you go blow up the Dutch ship. Move forward and you are facing the smuggle kill him, move forward and you are in the cago hold move to the power storage and move again to blow up the ship, then I think you wind up back on your ship.

    Howver the game crashes at nearly every point here, before boarding, after killing the captain, and after blowing up so I have never actually gotten through it. How about you?
     
  3. Talisman

    Talisman Smuggler Storm Modder

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    :yes -That is what I get but I didn't get the crashes

    Thomas has customised the boarding sequence

    Attack the Vogelstruijs -sail close - automatic transfer to my deck & talk to crewmwmber ( still dressed as priest from beginning of quest - perhaps he has decided to give up piracy and try the church instead :cheeky - it is the same guy who talked to you outside the town-hall.)

    Boarding sequence - fight Vogelstruijs crew on deck including Capt. - go to cargo hold entrance - enter - talk to self - go to gunpowder - talk to self - watch flames - transported back to own ship & watch Vogelstruijs sink - This is where I got stuck I could sail to Port or shores but the Port or Shore and Moor icons don't appear so I cannot land anywhere and so cannot report back to the Contre-Admirale.


    BTW: have you tried both ways to get to Hopital at the beginning of the quest:
    1) Don't pay jailer - rescued by crew - go to church - take Spanish galleon
    2) Pay jailer - escape from prison - go to jungle - take smuggler 's ship
     
  4. Jason

    Jason Buccaneer Storm Modder

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    No didn't pay jailer, neet.

    I have taken several ships and am now sailing a heavy frigate.

    :keith
     
  5. Captain Maggee

    Captain Maggee Aussie Pirate

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    Can you remember the code I posted to fix the mooring problems in standard Talisman? :?

    If so same should work here ;)
     
  6. Talisman

    Talisman Smuggler Storm Modder

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    I think this is the code :? - from the thread - Unable to Moor in Standard Storyline

    but I am not sure where to put it

    Code:
    bQuestDisableMapEnter = false; //CTM
    
     
  7. Talisman

    Talisman Smuggler Storm Modder

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    Jason :

    Just played sinking the Vogelstruijs again - game does not crash for me - but when loading some of the deck scenes I get a blank screen for 2 -3 seconds while the scene is being loaded.

    :yes

    I think the quest story line ends ( for the moment ) when you report back to the Contre Admirale.
     
  8. Captain Maggee

    Captain Maggee Aussie Pirate

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    Yep that is the line of code, dont have my game accesable at the moment though :facepalm
     
  9. Talisman

    Talisman Smuggler Storm Modder

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    :gday

    can anyone tell me where I should put this line of code:

    Code:
    bQuestDisableMapEnter = false;
    
    I know it goes after

    Code:
    bQuestDisableMapEnter = true;
    
    But Where :shrug

    Any Help appreciated

    Code:
    
    case "birdhunt3":
    bQuestDisableMapEnter = true;
    UpdateRelations();
    Group_CreateGroup("Skipper1");
    Group_AddCharacter("Skipper1", "Skipper1");
    Group_SetGroupCommander("Skipper1", "Skipper1");
    Group_SetTaskRunAway("Attack");
    Group_LockTask("Skipper1");
    Group_SetAddress("Skipper1", "Hispaniola", "Quest_ships", "quest_ship_6");
    SetActualRMRelation("Skipper1", REL_WAR);
    Sea_LoginGroupNow("Skipper1");
    characters[GetCharacterIndex("Skipper")].nosurrender = 2;
    SetCharacterRelationBoth(GetCharacterIndex("Skipper1"),GetMainCharacterIndex(),RELATION_ENEMY);
    if(GetRMRelation(GetMainCharacter(), HOLLAND) > REL_WAR) SetRMRelation(GetMainCharacter(), HOLLAND, REL_WAR);
    Character_SetAbordageEnable(characterFromID("Skipper1"), false);
    
    Pchar.quest.birdboarding.win_condition.l1 = "Ship_HP";
    Pchar.quest.birdboarding.win_condition.l1.character = "Skipper1";
    Pchar.quest.birdboarding.win_condition.l1.quantity = 3500;
    Pchar.quest.birdboarding.win_condition.l1.operation = "<";
    Pchar.quest.birdboarding.win_condition = "birdboarding";
    break;
    
    case "birdboarding":
    ChangeCharacterAddressGroup(CharacterFromID("Crewmember_Havana"), "VogelStruijs", "rld", "aloc3");
    ChangeCharacterAddressGroup(CharacterFromID("Skipper"), "VogelStruijs", "rld", "loc1");
    DoQuestReloadToLocation("VogelStruijs", "rld", "aloc2","birdboarding1-2");
    break;
    
    case "birdboarding1-2":
    Characters[GetCharacterIndex("Crewmember_Havana")].dialog.CurrentNode = "blow_up";
    LAi_SetActorType(characterFromID("Crewmember_Havana"));
    LAi_ActorDialog(characterFromID("Crewmember_Havana"), pchar, "", 3.0, 1.0);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Sailor", "rld", "aloc12");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, LAI_GROUP_PLAYER);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Sailor1", "rld", "aloc14");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, LAI_GROUP_PLAYER);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "will_2", "rld", "aloc9");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, LAI_GROUP_PLAYER);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Sailor2", "rld", "aloc4");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, LAI_GROUP_PLAYER);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "sailor5", "rld", "aloc5");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, LAI_GROUP_PLAYER);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "Sailor16", "rld", "aloc8");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, LAI_GROUP_PLAYER);
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "rabWhite", "rld", "loc12");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, "CREW_VOGEL");
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "pirat6", "rld", "loc14");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, "CREW_VOGEL");
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "pirat9", "rld", "loc9");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, "CREW_VOGEL");
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "man6", "rld", "loc4");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, "CREW_VOGEL");
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "man1_2", "rld", "loc5");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, "CREW_VOGEL");
    
    sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "fatman", "rld", "loc8");
    LAi_SetHP(sld, 180.0, 180.0);
    LAi_group_MoveCharacter(sld, "CREW_VOGEL");
    
    LAi_group_FightGroups("CREW_VOGEL", LAI_GROUP_PLAYER, true);
    LAi_group_SetCheck("CREW_VOGEL", "birdboarding3");
    break;	
    
    case "birdboarding3":
    LAi_SetActorType(characterFromID("Skipper"));
    Characters[GetCharacterIndex("Skipper")].dialog.CurrentNode = "how";
    LAi_ActorDialog(characterFromID("Skipper"), pchar, "", 10.0, 10.0);
    break;
    
    case "birdboarding4":
    LAi_ActorAttack(CharacterFromID("Skipper"), Pchar, "");
    pchar.quest.toadmiral.win_condition.l1 = "NPC_Death";
    pchar.quest.toadmiral.win_condition.l1.character = "Skipper";
    pchar.quest.toadmiral.win_condition = "birdhold";
    break;
    
    case "birdhold":
    DoQuestReloadToLocation("VogelStruijs_Hold", "reload", "reload1","birdblow");  
    break;
    
    case "birdblow":
    LAi_SetActorType(pchar);
    Pchar.dialog.filename = "LaCroix_dialog.c";
    Pchar.dialog.currentnode = "blow_it";
    LAi_ActorSelfDialog(Pchar, "player_back");
    pchar.quest.birdblow2.win_condition.l1 = "locator";
    pchar.quest.birdblow2.win_condition.l1.location = "VogelStruijs_Hold";
    pchar.quest.birdblow2.win_condition.l1.locator_group = "box";
    pchar.quest.birdblow2.win_condition.l1.locator = "gunpowder_1";
    pchar.quest.birdblow2.win_condition = "birdblow2"
    break;	
    
    case "birdblow2":
    PlayStereoSound("NATURE\fireplace1.wav");
    CreateParticleSystemX("fireball", -1.68, 12.04, -8.04, -1.57, 0.0, 0.0,0);
    CreateParticleSystemX("cancloud", -1.68, 12.04, -8.04, -1.57, 0.0, 0.0,0);
    LAi_SetActorType(pchar);
    Pchar.dialog.filename = "LaCroix_dialog.c";
    Pchar.dialog.currentnode = "run";
    LAi_ActorSelfDialog(Pchar, "player_back");
    break;
    
    case "birdfly":
    QuestToSeaLogin_PrepareLoc("Hispaniola", "reload", "reload_2", true);
    QuestToSeaLogin_Launch();
    DoQuestCheckDelay("birdfly2", 5.0);			
    break;
    
    case "birdfly2":
    SeaAI_SailToCharacter(GetCharacterIndex("Skipper1"));		
    Ship_Detonate(characterFromID("Skipper1"), true, true);
    RestoreOfficers(pchar.id);			
    DoQuestCheckDelay("birdsinks", 12.0);		
    break;
    
    case "birdsinks":
    characters[GetCharacterindex("Skipper1")].ship.hp = 0;
    AddQuestRecord("Vogelstruijs", "9");			
    Characters[GetCharacterIndex("Contre-Amirale")].dialog.currentnode = "weldone1";				
    break;
    
    case "free_to_go":
    AddMoneyToCharacter(PChar, 2500);
    AddQuestRecord("Vogelstruijs", "10");
    CloseQuestHeader("Vogelstruijs");			
    break;
    }
    }
    
    Thanks :keith
     
  10. Captain Maggee

    Captain Maggee Aussie Pirate

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    Put it in case Birdboarding :yes
     
  11. Talisman

    Talisman Smuggler Storm Modder

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    Thanks Capt. Maggee :doff

    Quest completed successfully to current ending.

    Thomas the Terror - This is a really good quest, with excellent original variations on boarding sequences. :bow
     
  12. Captain Maggee

    Captain Maggee Aussie Pirate

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    So it worked then :cheeky

    I shall add that one in the patch then :onya
     
  13. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Captain Maggee, can you please search for the code that creates the FIRE particles upon throwing a grenade?
    That'd look real good in the "blowing up" scene, rather than the fireball particles that are there now.
     
  14. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    itm.always.fx.effect0 = "blast"; // graphic effect, choose particlename from resource\ini\particles\
    itm.always.fx.effect0.time = 5; // duration of this effect
    itm.always.fx.effect1 = "fort_fire"; // second graphic effect
    itm.always.fx.effect1.time = 20; // duration of this effect
     
  15. hardos

    hardos Landlubber

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    One small point after finish the quest we can't discuss normally with the contre amiral so he can't povide us letter of marque or things like that.

    Otherwise this quest is really good, I really hope for the next step.
    Main character is really charismatic (more than the assassin quest were the character is uggly :whipa ).
    We really have the impress to be in the skin of a noble french (fight for honour, duel for insult..)
    I will try to think at other quests for Lacroix and propose them to Thomas.
     
  16. Captain Maggee

    Captain Maggee Aussie Pirate

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    Yes the Lacroix quest has indeed been a very good start, Im really glad Thomas the Terror did start on it, lets just hope he gets time to continue it in the future :yes
     
  17. Thomas the Terror

    Thomas the Terror Mad Pirate Staff Member

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    Hmmm, perhaps I should add that one step. That you get a letter of marque. This is a nice closing for the quest indeed.
    BTW Thanks for the compliment.
    Did you try the different options on Bonaire with the skipper's wife? I am curious about that one :p
     
  18. hardos

    hardos Landlubber

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    First time she calls her lover and I kill him.
    Second time, I said to her she will be dead soon, so she gives me jewel or something like that in order I save her pathetic life...of course I took the present and then kill her (always finish the job I was not paid for :doff ).

    I didn't try the other options, I have just seen them in the quest_reaction file.

    I am thinking about stories for Lacroix:
    - love story (with a french lover there is always love story...)
    - slavery quest (in the caribbean it was common)
    Etc, I will try to put that in good form.
     
  19. Thomas the Terror

    Thomas the Terror Mad Pirate Staff Member

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    My original story was, that the Spanish are preparing to reconquer Jamaica and Port Royal. If they succeed Port au Prince (or how is it called in this period) will be surrounded by Spanish settlements, making it easy to wipe out the French. So the French vice-admiral sends you out to stop them. Ambush detachements of soldiers, steal payment roles or even defend Port Royal. Love story should be incorporated too I guess.
     
  20. Peter Blood

    Peter Blood Privateer

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    How bout' a love story with Eliza whatsherface in the bar? I saw her and she just seemed like a good match for my captain.
     

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