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SoFS English Translation

Discussion in 'Secrets of Far Seas' started by LordDrow, Oct 15, 2008.

  1. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

    Joined:
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    Male
    Location:
    Jefferson City, MO. USA
    Well here you have it folks. The announcement I've been sitting on these many weeks now.

    I've got most of the English translation done now for the menus, items and other things. Have to finish up all the dialogs still. I'd say there is at least another 3 to 4 weeks of work doing this on my own.

    As soon as I have the translation completed, I'll let everyone know.

    Here is the link to the current revision of the mod--> <a href="http://www.piratesahoy.net/build/sofs/AoP_SoFS_1.0.0305_ENG.rar" target="_blank">SoFS 1.0.0305 English</a>

    Installation order is as follows:

    1) Install AoP English Stock
    2) Install SoFS 1.0.0406
    3) Extract the english translation to your game directory, overwriting everything
    4) Play

    To reiterate, this translation is NOT complete yet. You will have translated menus, windows and items. Only a few of the dialogs are translated and to the best of my knowledge NONE of them are part of the main storyline. Basically the english translation can be considered English Alpha 0.01

    Any questions or comments I will do my best to answer or reply to.

    Shannon B.

    AKA

    Cap'n Drow


    ******** OLD VERSION OF POST!!! *********
    Here she is, an update to the SoFS English language translation.

    Updated in the 1.0b release was the DeLour dialog and added the switches to turn on crew on deck. (The 1.0b Update is currently missing, could some kind soul please post a link or send a copy of my original compressed file for this version of the mod? thanks! Cap'n Drow)

    Updated in the 1.0a release were the Guadelupe Sailor dialogue and the Will Turner dialogue. Both quests should now work correctly.

    To get the most from this mod, you'll need a few things that I've uploaded to the FTP and or this thread.

    First you will need a clean UNPATCHED copy of AoP installed.

    Next you will need a copy of the SoFS Mod version 0.8.0225, you can download it directly from the BGTeam site at the following address <a href="http://tdm.bestgamer.ru/en/files/k3_addon_tdm_ver_080225_full.7z" target="_blank">BGTeam's Download Page</a> or (directly from our main FTP in the Captain_Drow/SoFS_RUS directory)<-Uploaded to my personal directory on the FTP

    Finally you'll you want to decompress the English Translation file which you will find attached below to your Secrets of Far Seas directory.

    As always, kindly let me know if you run into bugs and enjoy the update!
    ******** OLD VERSION OF POST!!! ********

    Cap'n Drow
     
  2. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi,

    Cheers Cap'n Drow......keep up the good work <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />


    damski.
     
  3. cotbp

    cotbp Powder Monkey

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    THANKS!!!!! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> works great now!!!!
     
  4. cotbp

    cotbp Powder Monkey

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    sorry to bug you Cap'n Drow, but the dialogue of a man by the name "DeLour" is missing completely, just like that of Will Turner's, and wondered if there was a way this could be fixed?
     
  5. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

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    **This fix has been added to the archive file as of update 1.0b** Here is an updated version of the file. Just copy this file to /**Install Dir**/Programs/Dialogs/English and let me know if this fixes the problem.

    Cap'n Drow
     
  6. giuliootto

    giuliootto Freebooter Storm Modder

    Joined:
    Aug 18, 2004
    Messages:
    402
    <!--quoteo(post=285262:date=Oct 19 2008, 02:53 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 19 2008, 02:53 PM) <a href="index.php?act=findpost&pid=285262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is an updated version of the file. Just copy this file to /**Install Dir**/Programs/Dialogs/English and let me know if this fixes the problem.

    Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mate,

    I just start to play SoFS (with Sof_0.8_Eng_trans_WIP1.2), and the begin let me well hope, I just arrive in La Vega without any bug!!!

    Today I try to add the fixs found here and I must refers two little bugs:
    Most of NPG have no voice;
    Option menu have some problem with title fonts.

    Just a suggestion:
    I like see sailor when I swith on deck, its realy simply to add, just edit:
    /**Install Dir**/Programs/sea_ai/AIcameras.c

    And change
    Sailors.IsOnDeck = 1 to Sailors.IsOnDeck = 0
    (there is just one entry)

    Maybe, if you want, you could add this in your next fix.

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
    giuliootto
     
  7. cotbp

    cotbp Powder Monkey

    Joined:
    Oct 12, 2008
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    35
    thanks again Cap'n Drow!!!! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
     
  8. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

    Joined:
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    Male
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    <!--quoteo(post=285333:date=Oct 19 2008, 02:19 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Oct 19 2008, 02:19 PM) <a href="index.php?act=findpost&pid=285333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=285262:date=Oct 19 2008, 02:53 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 19 2008, 02:53 PM) <a href="index.php?act=findpost&pid=285262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is an updated version of the file. Just copy this file to /**Install Dir**/Programs/Dialogs/English and let me know if this fixes the problem.

    Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mate,

    I just start to play SoFS (with Sof_0.8_Eng_trans_WIP1.2), and the begin let me well hope, I just arrive in La Vega without any bug!!!

    Today I try to add the fixs found here and I must refers two little bugs:
    Most of NPG have no voice;
    Option menu have some problem with title fonts.

    Just a suggestion:
    I like see sailor when I swith on deck, its realy simply to add, just edit:
    /**Install Dir**/Programs/sea_ai/AIcameras.c

    And change
    Sailors.IsOnDeck = 1 to Sailors.IsOnDeck = 0
    (there is just one entry)

    Maybe, if you want, you could add this in your next fix.

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
    giuliootto
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Okay, thanks for bringing those up, giulootto. The voices are probably due to problems introduced by the translation software, so I'll have a look and see what I need to do. The real problem there is that the majority of the audio files I have are in russian anyhow. So it will currently wind up a mish-mash of english and russian once I get the current problems with the audio files corrected. To really get a good work up I need scripting of what is said by the voice actors in each of the audio files, then have to find live bodies willing to help me record new english language dialog. Not what you could call a small undertaking in the least. First thing would be to find someone who either knows exactly what is said in each file, or someone that speaks russian to listen to each file and give a fairly solid english translation.

    On top of that for each language we want to add to our translation sets means all new text files and audio files.

    Next is the error on the option screen. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) I do know about it, but thus far haven't had time to go into the menu .ini files and figure out which line of code got messed up.

    And the Crew on deck. Well, there are actually 3 lines in SoFS's version, but I've made the change so now we should be able to see the crew on deck even when we are.

    Finally all of this has been repacked in a new .rar file which I have added to the first post in the thread as version 1.0b

    Give her a go around an let me know if everything else seems to be working okay.

    Thanks!

    Cap'n Drow
     
  9. giuliootto

    giuliootto Freebooter Storm Modder

    Joined:
    Aug 18, 2004
    Messages:
    402
    <!--quoteo(post=285481:date=Oct 21 2008, 08:41 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 21 2008, 08:41 AM) <a href="index.php?act=findpost&pid=285481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=285333:date=Oct 19 2008, 02:19 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Oct 19 2008, 02:19 PM) <a href="index.php?act=findpost&pid=285333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=285262:date=Oct 19 2008, 02:53 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 19 2008, 02:53 PM) <a href="index.php?act=findpost&pid=285262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is an updated version of the file. Just copy this file to /**Install Dir**/Programs/Dialogs/English and let me know if this fixes the problem.

    Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mate,

    I just start to play SoFS (with Sof_0.8_Eng_trans_WIP1.2), and the begin let me well hope, I just arrive in La Vega without any bug!!!

    Today I try to add the fixs found here and I must refers two little bugs:
    Most of NPG have no voice;
    Option menu have some problem with title fonts.

    Just a suggestion:
    I like see sailor when I swith on deck, its realy simply to add, just edit:
    /**Install Dir**/Programs/sea_ai/AIcameras.c

    And change
    Sailors.IsOnDeck = 1 to Sailors.IsOnDeck = 0
    (there is just one entry)

    Maybe, if you want, you could add this in your next fix.

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
    giuliootto
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Okay, thanks for bringing those up, giulootto. The voices are probably due to problems introduced by the translation software, so I'll have a look and see what I need to do. The real problem there is that the majority of the audio files I have are in russian anyhow. So it will currently wind up a mish-mash of english and russian once I get the current problems with the audio files corrected. To really get a good work up I need scripting of what is said by the voice actors in each of the audio files, then have to find live bodies willing to help me record new english language dialog. Not what you could call a small undertaking in the least. First thing would be to find someone who either knows exactly what is said in each file, or someone that speaks russian to listen to each file and give a fairly solid english translation.

    On top of that for each language we want to add to our translation sets means all new text files and audio files.

    Next is the error on the option screen. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) I do know about it, but thus far haven't had time to go into the menu .ini files and figure out which line of code got messed up.

    And the Crew on deck. Well, there are actually 3 lines in SoFS's version, but I've made the change so now we should be able to see the crew on deck even when we are.

    Finally all of this has been repacked in a new .rar file which I have added to the first post in the thread as version 1.0b

    Give her a go around an let me know if everything else seems to be working okay.

    Thanks!

    Cap'n Drow
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Cap'n Drow,

    First of all, THANKS A LOT for your work!!!

    Then...I found another bug:

    Talking with Bridgeston priest, after three or five step the dialog stuck (I can not response to the last priest question).

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
    giuliootto
     
  10. giuliootto

    giuliootto Freebooter Storm Modder

    Joined:
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    Messages:
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    <!--quoteo(post=285481:date=Oct 21 2008, 08:41 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 21 2008, 08:41 AM) <a href="index.php?act=findpost&pid=285481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=285333:date=Oct 19 2008, 02:19 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Oct 19 2008, 02:19 PM) <a href="index.php?act=findpost&pid=285333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=285262:date=Oct 19 2008, 02:53 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 19 2008, 02:53 PM) <a href="index.php?act=findpost&pid=285262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is an updated version of the file. Just copy this file to /**Install Dir**/Programs/Dialogs/English and let me know if this fixes the problem.

    Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mate,

    I just start to play SoFS (with Sof_0.8_Eng_trans_WIP1.2), and the begin let me well hope, I just arrive in La Vega without any bug!!!

    Today I try to add the fixs found here and I must refers two little bugs:
    Most of NPG have no voice;
    Option menu have some problem with title fonts.

    Just a suggestion:
    I like see sailor when I swith on deck, its realy simply to add, just edit:
    /**Install Dir**/Programs/sea_ai/AIcameras.c

    And change
    Sailors.IsOnDeck = 1 to Sailors.IsOnDeck = 0
    (there is just one entry)

    Maybe, if you want, you could add this in your next fix.

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
    giuliootto
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Okay, thanks for bringing those up, giulootto. The voices are probably due to problems introduced by the translation software, so I'll have a look and see what I need to do. The real problem there is that the majority of the audio files I have are in russian anyhow. So it will currently wind up a mish-mash of english and russian once I get the current problems with the audio files corrected. To really get a good work up I need scripting of what is said by the voice actors in each of the audio files, then have to find live bodies willing to help me record new english language dialog. Not what you could call a small undertaking in the least. First thing would be to find someone who either knows exactly what is said in each file, or someone that speaks russian to listen to each file and give a fairly solid english translation.

    On top of that for each language we want to add to our translation sets means all new text files and audio files.

    Next is the error on the option screen. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) I do know about it, but thus far haven't had time to go into the menu .ini files and figure out which line of code got messed up.

    And the Crew on deck. Well, there are actually 3 lines in SoFS's version, but I've made the change so now we should be able to see the crew on deck even when we are.

    Finally all of this has been repacked in a new .rar file which I have added to the first post in the thread as version 1.0b

    Give her a go around an let me know if everything else seems to be working okay.

    Thanks!

    Cap'n Drow
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I just review your last update and I notice that you change Sailors.IsOnDeck = 0 to Sailors.IsOnDeck = 1: should be the contrary; Sailors.IsOnDeck = 1 to Sailors.IsOnDeck = 0 (0 = show sailor; 1 not show sailor)
     
  11. giuliootto

    giuliootto Freebooter Storm Modder

    Joined:
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    <!--quoteo(post=285262:date=Oct 19 2008, 02:53 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Oct 19 2008, 02:53 PM) <a href="index.php?act=findpost&pid=285262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->**This fix has been added to the archive file as of update 1.0b** Here is an updated version of the file. Just copy this file to /**Install Dir**/Programs/Dialogs/English and let me know if this fixes the problem.

    Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Cap'n_Drow,

    I found little error in your attached DeLour_dialog.c: In attached the fixed one.
     
  12. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

    Joined:
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    <!--quoteo(post=285505:date=Oct 21 2008, 09:20 AM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ Oct 21 2008, 09:20 AM) <a href="index.php?act=findpost&pid=285505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Cap'n Drow,

    First of all, THANKS A LOT for your work!!!

    Then...I found another bug:

    Talking with Bridgeston priest, after three or five step the dialog stuck (I can not response to the last priest question).

    <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
    giuliootto<!--QuoteEnd--></div><!--QuoteEEnd-->


    What is the priests name, I'll have a look at his dialog.

    Downloaded the update you did to DeLour and I'll take a look at it tonight or tomorrow.

    I'll have to experiment with the sailors on deck settings, as I said there are 3 in the file and all of them were set to 0. So we'll have to play with things to get it all running.

    Cap'n Drow
     
  13. Fred Bob

    Fred Bob Shrimping Fool Staff Member Administrator

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    Arrr, Cap'n_Drow! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Fred Bob done managed tew download him de file "k3_addon_tdm_ver_080225_full.7z" from de BGTeam's Download Page, however he be puzzled as tew which thingy tew use tew decompress de skurvy-ridden file! <img src="style_emoticons/<#EMO_DIR#>/pirate3.gif" style="vertical-align:middle" emoid=":p2" border="0" alt="pirate3.gif" /> WinZip? WinRAR?Sumptin' else Russki-like? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Be a tellin' ol' Fred Bob, matey! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
     
  14. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

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    I use winRar myself Fred Bob. 3.61 is the version I have I do believe. Works wonderfully.

    Cap'n Drow
     
  15. Fred Bob

    Fred Bob Shrimping Fool Staff Member Administrator

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    Harr! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Found me sumptin' be called 7-Zip at <a href="http://files.uberdownloads.com/7-zipe.html" target="_blank">http://files.uberdownloads.com/7-zipe.html</a>! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
     
  16. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

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    Arrrgh mate! That should do the job fer ye wif no problems at'all.

    Cap'n Drow
     
  17. Premium4

    Premium4 Captain Victorious Storm Modder

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    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Here is the Error log generated playing my first time!
    Can't be all that important as the game did not crash and did
    not notice any missing dialog, even the sound was ok up to than!
    It's a long read!! <img src="style_emoticons/<#EMO_DIR#>/readon.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="readon.gif" />

    RUNTIME ERROR - file: dialogs\English\Antigua_TavernOwner_dialog.c; line: 188
    missed attribute: main_line
    RUNTIME ERROR - file: dialogs\English\Antigua_TavernOwner_dialog.c; line: 188
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: dialog_func.c; line: 210
    function 'RandPhrase' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1223
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1223
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1223
    function 'LAi_SetActorType' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1224
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1224
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1224
    function 'LAi_SetActorType' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1225
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1225
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1225
    function 'LAi_SetActorType' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1226
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1226
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1226
    function 'LAi_SetActorType' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1228
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1228
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1228
    function 'LAi_group_MoveCharacter' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1229
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1229
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1229
    function 'LAi_group_MoveCharacter' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1230
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1230
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1230
    function 'LAi_group_MoveCharacter' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1231
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1231
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1231
    function 'LAi_group_MoveCharacter' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    function 'LAi_GetCharacterHP' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1233
    function 'LAi_SetCheckMinHP' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    function 'LAi_GetCharacterHP' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1234
    function 'LAi_SetCheckMinHP' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    function 'LAi_GetCharacterHP' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1235
    function 'LAi_SetCheckMinHP' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    function 'LAi_GetCharacterHP' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1236
    function 'LAi_SetCheckMinHP' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1238
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1238
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1238
    function 'LAi_ActorDialog' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1239
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1239
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1239
    function 'LAi_ActorDialog' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1240
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1240
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1240
    function 'LAi_ActorDialog' stack error
    RUNTIME ERROR - file: quests\quests.c; line: 426
    invalid index -1 [size:3000]
    RUNTIME ERROR - file: quests\quests.c; line: 426
    function 'CharacterFromID' stack error
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1241
    Using reference variable without initializing
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1241
    uninitialized function argument
    RUNTIME ERROR - file: quests\quests_reaction.c; line: 1241
    function 'LAi_ActorDialog' stack error
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    missed attribute: ship
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    missed attribute: ship
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 656
    missed attribute: ship
    RUNTIME ERROR - file: scripts\utils.c; line: 656
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 656
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 707
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 707
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 707
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 708
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 708
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 708
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 709
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 709
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 709
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 710
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 710
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 710
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 711
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 711
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 711
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 712
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 712
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 712
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 713
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 713
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 713
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    missed attribute: ship
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    missed attribute: ship
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 654
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 656
    missed attribute: ship
    RUNTIME ERROR - file: scripts\utils.c; line: 656
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 656
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 707
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 707
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 707
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 708
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 708
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 708
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 709
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 709
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 709
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 710
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 710
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 710
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 711
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 711
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 711
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 712
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 712
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 712
    no rAP data
    RUNTIME ERROR - file: scripts\utils.c; line: 713
    missed attribute: temp
    RUNTIME ERROR - file: scripts\utils.c; line: 713
    null ap
    RUNTIME ERROR - file: scripts\utils.c; line: 713
    no rAP data
    RUNTIME ERROR - file: dialog_func.c; line: 255
    function 'PCharRepPhrase' stack error
    RUNTIME ERROR - file: seadogs.c; line: 519
    Save - ARef to non existing attributes branch
    RUNTIME ERROR - file: locations\locations_loader.c; line: 649
    missed attribute: nofight
    RUNTIME ERROR - file: locations\locations_loader.c; line: 649
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: locations\locations_loader.c; line: 649
    missed attribute: nofight
    RUNTIME ERROR - file: locations\locations_loader.c; line: 649
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    missed attribute: weight
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 2368
    no rAP data
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 381
    invalid index 1000 [size:1000]
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 381
    invalid array index
    RUNTIME ERROR - file: characters\characterUtilite.c; line: 381
    function 'GetMaxCrewQuantity' stack error
    RUNTIME ERROR - file: seadogs.c; line: 519
    Save - ARef to non existing attributes branch
    RUNTIME ERROR - file: dialogs\English\LaVega_TavernOwner_dialog.c; line: 171
    missed attribute: main_line
    RUNTIME ERROR - file: dialogs\English\LaVega_TavernOwner_dialog.c; line: 171
    no rAP data
    RUNTIME ERROR - file: seadogs.c; line: 519
    Save - ARef to non existing attributes branch
    RUNTIME ERROR - file: interface\game_menu.c; line: 237
    process event stack error
     
  18. Peter Willemoes

    Peter Willemoes Corsair Storm Modder

    Joined:
    Sep 12, 2007
    Messages:
    1,222
    Gender:
    Male
    Location:
    Denmark
    Seaward.ru is porting Return of Sea Legend to Storm 2.5? And Caribbean Tales is called Seadogs 3 in Russia.

    Am I the only one who did´nt know this? <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
     
  19. LordDrow

    LordDrow Pirate Geek Extraordinaire Staff Member Storm Modeller Storm Modder

    Joined:
    Oct 3, 2006
    Messages:
    1,704
    Gender:
    Male
    Location:
    Jefferson City, MO. USA
    Well, Return of the Legend has been AoP based all along.

    In russia, the series has always been known as Seadogs/Corsairs. Yes, Age of Pirates was Seadogs III in russia.

    City of Abandoned ships is still part of the Corsairs III Line of games.

    Seadogs/Corsairs IV is being developed by Seaward.ru using the Oblivion engine is what I've been able to find out.

    Cap'n Drow
     
  20. cotbp

    cotbp Powder Monkey

    Joined:
    Oct 12, 2008
    Messages:
    35
    sorry to bug you, but Antuan's dialogue from the quest "Honest Captain" is gone just like Will Turners.
     

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