In accordance with discussion here: Poll - More unique officers | Page 5 | PiratesAhoy!
Removed the bonus levels given the officers hired through the tavern inn keeper dialogue. They will now be consistent with the levels of tavern table hires, NOT higher level.
Also transformed the 2xluck+3xleadership bonus for hired officers generally with a simple 5xleadership.
I'm not sure if most people were even aware luck had nearly as much influence there as leadership--when I was a new player and asked a couple of times what influences hired officer level, the answer I got was player level and leadership. Noone ever mentioned luck skill, and this really is a place for leadership to have its influence.
It balances well especially with the recent removal of the "high leadership reduces salaries" mechanic, as now leadership is given more of a boost. Luck still retains its core functions in looting, finding treasure, and covert actions.
(for reference, the other primary influence on hired officer level is difficulty setting, which is of course left in place and a great use of difficulty level)
EDIT: luck to leadership included through merging into Levis experiment
Tavern dialogue switch altered to arcade only and included in last post.
Removed the bonus levels given the officers hired through the tavern inn keeper dialogue. They will now be consistent with the levels of tavern table hires, NOT higher level.
Also transformed the 2xluck+3xleadership bonus for hired officers generally with a simple 5xleadership.
I'm not sure if most people were even aware luck had nearly as much influence there as leadership--when I was a new player and asked a couple of times what influences hired officer level, the answer I got was player level and leadership. Noone ever mentioned luck skill, and this really is a place for leadership to have its influence.
It balances well especially with the recent removal of the "high leadership reduces salaries" mechanic, as now leadership is given more of a boost. Luck still retains its core functions in looting, finding treasure, and covert actions.
(for reference, the other primary influence on hired officer level is difficulty setting, which is of course left in place and a great use of difficulty level)
EDIT: luck to leadership included through merging into Levis experiment
Tavern dialogue switch altered to arcade only and included in last post.
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