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Not a Bug Sudden Reputation Loss

Elrapido

Scurvy Seadog
Storm Modder
Ahoy, mateys!

I have another question concerning the reputation.

During my current campaign I bought an English Letter of Marque, fly the English flag, never attacked any English ships, regularly trade with English colonies and capture pirate ships, got several promotions from the governor and my relation with England is quite high in the positives.

There seems to be a glitch or whatever or I am just doing stuff wrong/missing something, but all of the sudden my status suddenly drops to "Horror of the High Seas" or "Bloody Terror" or "Rascal" or whatever.
To keep on playing (using stores and shipyards) I have to cheatmode-cycle through the reputations...

Does the player character get a huge reputation penalty for taking a pirate ship captain as an officer and keeping the pirate crew of the boarded ship alive?

How does "I'll cut you all down like pigs..." affect reputation, when it is done on a boarded pirate vessel and on a boarded ship of a nation?

Reputationwise, what is the best way of dealing with ships/captains/crew of an enemy nation and with pirate ships/captains/crew?

I am quite confused, what I am doing wrong to have such a horrible reputation.

Does opening chests affect reputation as well?


Most buccaneerious greetings!
El Rapido
 
How does "I'll cut you all down like pigs..." affect reputation, when it is done on a boarded pirate vessel and on a boarded ship of a nation?
That one is a biggie, I think.

What I usually do is to lock up the enemy captain in the brig and then you can ransom him for money or set him free for a reputation boost.
You still get all the enemy crew, ship and cargo that way though.
 
What happened just before your reputation dropped? Did you cut them down like pigs?

I prefer to throw the captain in the brig and deal with him there and keep the crew alive when the dialog allows.
 
Hmmm... okay, that seems to have been the issue then.

Thank you very much, Pieter and Hylie Pistof, for pointing that out. :onya

So, if a fort or a ship tears a pirate vessel to shreds and people die horribly, that seems to be no problem at all...
BUT if the pirates are cut down manually, their dead and angry vengeful spirits whisper to all people in the Archipelago, that there was something wrong, leading to captains, merchants and governors alike sitting back in their chairs, quietly, concentrated and then suddenly saying: "I felt a great disturbance in the Force, as if hundreds of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

Hmmm... sounds a little macabre, but you could say "Dead pigs don't tell stories." :shock

From a simulationist/realist point of view, especially if there are no other ships (witnesses) nearby, it might be a little awkward, that your reputation is affected so much.
BUT from a gamist point of view I think it is fine.

Okay, let's not talk about cutting down pirates anymore or someone will get "seasick". :sick

Have fun, you guys! See you in the Caribbean! :cheers
 
Word gets out. Someone at the next port asks questions and some of the crew brag about slaughtering a surrendered crew. Or mentions being ordered to kill the crew. :nerbz
 
True. Word gets out... :pflag
That's never bothered me. Due to having a stupidly high number of officers, I've run up against the maximum limit on number of passengers, meaning a captain who surrendered didn't give me the option of taking him for ransom. I could either let him go or cut them down like pigs. And I don't let enemy ships go... That didn't damage my reputation, I'm still Hero. So unless Beta 3.1 has been changed so that killing the captives does damage your reputation, that's probably not what caused your fall from grace.

Have you or any of your officers killed innocent bystanders during a street fight? (Including if your officers are carrying pistols, used them, and missed their intended target.) Have you failed the deadline on any cargo or escort missions? Do you have a loan from a loanshark that is overdue for payment? Or have you been doing the "Hard Labours of an Assassin" quest?

(I have vague memories of my reputation suffering a similar mysterious fall in the past. It definitely was nothing to do with killing prisoners because at that time I was playing the stock game, which doesn't allow for taking prisoners!)
 
Odd. Indeed I cannot find any reference to a reputation loss in Cabinfight_dialog.c .
Am I mixing things up with Prisoned_dialog.c? :shock

BTW: There is no need to have a lot of officers. You should only really need one of each type, with perhaps three separate "fighters".
 
So, any news on this already?
 
I think here lies the problem then:
Code:
if(LAi_IsDead(enemy) && CheckAttribute(enemy,"itemtrade"))
    //if you killed a merchant
    {
        if(attack.location == "wr_ships" || attack.location == "wr_gall_captain")
        {
            //Log_SetStringToLog("LAi_events ambush avoided");
            return;                //JRH
        }

        logit(TranslateString("","The Merchantguild's watchmen are very vigilant..."));
        // TIH --> bug fix... this now works right Jul23'06
        int numGuards = 30 - LAi_numloginedcharacters;        // LDH - changed from 32 to TIH's original 30
        if ( numGuards > 0 ) Ambush("guards", numGuards, "enemy", "friend","");
        if ( sti(attack.index) == GetMainCharacterIndex() ) {
            ref PlayerChar = GetMainCharacter();
            ChangeCharacterReputation(PlayerChar, -100);// TIH MUST BE INT Nov17'06
            if ( CheckAttribute(enemy,"nation") ) {
                SetNationRelation2MainCharacter(sti(enemy.nation), RELATION_ENEMY);
                LooseLetterOfMarque(sti(enemy.nation));
                LeaveService(PlayerChar, sti(enemy.nation), false);
                SetRMRelation(PlayerChar, sti(enemy.nation), REL_WAR);
            }
            PlayerChar.nation = PIRATE;
            if(GetRMRelation(PlayerChar, PIRATE) < REL_AMNESTY) SetRMRelation(PlayerChar, PIRATE, REL_AMNESTY);
            UpdateRelations();
            RefreshBattleInterface();
        }
        // TIH <--
    }
This is the only sudden replos I could find. Do you remember or noticed seeing that message "The Merchantguild's watchmen are very vigilant..." ?

Or running into a coaster guard, that will also make your rep go down pretty quick.
 
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