1. Dismiss Notice
  2. GOG.com logo

    Thanks to YOUR votes, GOG.com now sells:
    - Sea Dogs - Sea Dogs: Caribbean Tales
    - Sea Dogs: City of Abandoned Ships

    Vote now to add Pirates of the Caribbean to the list!

    Dismiss Notice
  3. Under the Crossbones Podcast

    A Pirate Podcast with Interviews
    Music, Comedy and all things Pirate!

    - Episode Guide - About - Subscribe -
    - Twitter - Facebook - iTunes - Android -
    - Youtube - Fill the Coffers -

    Dismiss Notice
  4. New Horizons logo

    Quick links for PotC: New Horizons
    - Download latest version
    - Wiki - FAQ - Report bugs here
    - ModDB profile

  5. GOF logo

    Quick links for AoP2: Gentlemen of Fortune 2
    - Downloads and info
    - Historical Immersion Supermod
    - ModDB Profile

Dismiss Notice
New to the forum?
Please take a moment to read our Welcome Message and Forum Rules.

Fixed System.log: "Can't load texture resource\textures\.tx"

Discussion in 'Bug Archive' started by pedrwyth, Dec 6, 2015.

  1. pedrwyth

    pedrwyth Privateer Storm Modder

    Joined:
    Jan 8, 2015
    Messages:
    648
    Gender:
    Male
    Code:
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    Can't load texture resource\textures\.tx
    These four seem to occur on every reload "on land" not at sea - so probably tied to the land reload in general rather than related to what model is being loaded. I made / renamed one of the blank texture files to be .tx in the requisite directory and the error changed to
    Code:
    CreateTexture
    The method call is invalid For example, a method's parameter may have an invalid value
    Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
    CreateTexture
    The method call is invalid For example, a method's parameter may have an invalid value
    Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
    CreateTexture
    The method call is invalid For example, a method's parameter may have an invalid value
    Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
    CreateTexture
    The method call is invalid For example, a method's parameter may have an invalid value
    Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
    
    which doesn't immediately get me much further forward but may give someone a clue - oh and it wasn't occurring in build 13.
     
    Levis likes this.
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Maybe it is actually some CODE that triggers those, rather than a model?
    That might explain it. Something related to loading screens perhaps?
     
  3. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

    Joined:
    Oct 6, 2013
    Messages:
    6,711
    Gender:
    Male
    Occupation:
    ICT
    Location:
    University Twente (Netherlands)
    I've noticed sometimes when doing ship repair etc it took a long time and I didn't had enough supplies so the crew got very pissed and they wanted mutiny. But because I was in a ship repair the screen didn't open.
    Maybe this case could also lead to those errors?
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Doubt it...
     
  5. pedrwyth

    pedrwyth Privateer Storm Modder

    Joined:
    Jan 8, 2015
    Messages:
    648
    Gender:
    Male
    A bit more vaguely related information. On trying to trace where it is being called editing the function

    Code:
    FindReloadPicture(string fname)
    in reload.c to just return "" produces a fifth line of the same error code (and blanks out the reloading screen as expected) but as yet can't work out where the other four calls are generated.
     
    Pieter Boelen likes this.
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Thanks! That does support the theory that it is something in the code, rather than a model.
    Somehow.... somewhere.

    Do you know a consistent location reload where it always happens?
    If so, I can go back through the mod versions and see which one introduced it.
     
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    One thing that springs to mind is this here from PROGRAM\reload.c:
    Code:
              if(CheckAttribute(&Locations[loc_pict_index],"image"))
               {
                 // PB: Random Loading Screens -->
                 aref LoadingScreens;
                 string LoadingImage;
                 makearef(LoadingScreens,Locations[loc_pict_index].image);
                 switch(1+rand(GetAttributesNum(LoadingScreens)-1))
                 {
                   case 1: LoadingImage = Locations[loc_pict_index].image.1; break;
                   case 2: LoadingImage = Locations[loc_pict_index].image.2; break;
                   case 3: LoadingImage = Locations[loc_pict_index].image.3; break;
                   case 4: LoadingImage = Locations[loc_pict_index].image.4; break;
                   case 5: LoadingImage = Locations[loc_pict_index].image.5; break;
                   LoadingImage = Locations[loc_pict_index].image;
                 }
                 SendMessage(&reload_fader, "ls", FADER_PICTURE, FindReloadPicture(LoadingImage));
                 // PB: Random Loading Screens <--
               }
    
    I did that once as a test for a CoAS modder who is now long gone, but it goes 100% unused in our PotC mod.
     
  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Starting a new game on Assassin immediately does it. Will check it later....
     
  9. pedrwyth

    pedrwyth Privateer Storm Modder

    Joined:
    Jan 8, 2015
    Messages:
    648
    Gender:
    Male
    I think it is everywhere on land once the dross of other logs is cleared away, just start a new Sea Hawk and move about the town. (EDIT this bit ninja'd damn you!)

    However putting a trace in MAXIMUS_Functions.c

    Code:
    FindFile(string dirName, string fileMask, string fileName)
    function shows this function is called exactly four times on any such reload - so I think that is where it is being generated - if I'm right next question - (probably for a better coder/programmer than me) - is from where and why, on those occasions, it has a blank return (it is called many more times successfully according to my trace)
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    I'll check some older modpack versions and see if I can find where it was introduced. That should narrow it down.
    You can leave it for now, I suppose. :doff
     
  11. pedrwyth

    pedrwyth Privateer Storm Modder

    Joined:
    Jan 8, 2015
    Messages:
    648
    Gender:
    Male
    well I took one more step and put this into the function

    TraceAndLog("gotcha"+fileName+" "+fileMask+"dir"+dirName);
    at an appropriate point and got these results for the four instances during a reload to shipyard
    Code:
    Reload: Process started for locator_name = fakeReload and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 102
    reload_island_index = -1
    reload_location_index = 101
    gotchaInside_Shipyard1.tga.tx  *.tga.txdirRESOURCE\Textures\Loading\
    gotchaInside_Shipyard1.tga.tx  *.tga.txdirRESOURCE\Textures\Loading\English\
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    gotchalocations_locators.c  *_locators.cdirPROGRAM\Locations\
    ItemLogic: On load location Oxbay_shipyard
    ItemLogic: found 0 buttons
    gotchainterface_strings.txt  *.txtdirRESOURCE\INI\TEXTS\English\
    SETTING MUSIC: music_shop
     
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    So.... not actually any errors from tha specific function?
     
  13. pedrwyth

    pedrwyth Privateer Storm Modder

    Joined:
    Jan 8, 2015
    Messages:
    648
    Gender:
    Male
    Well No..

    There are the four error logs in system but the trace and log is in compile so there is not a direct relation.

    - there are never any errors in compile when these system logs are generated so in one sense we could just forget them but I was working on the intention of clearing up non-critical errors (just as bad ropes and missing textures) from system regardless of any noted "in game" effects.

    Not very definitive since I am just equating the fact that this function is called the four times and we get four error logs which seem related to problems with file name which is what the function deals with. The trace was to see what is being looked for in each of the four calls which might lead to working out why it could (or could not) generate a system error log in those instances.

    I do see that two of the instances locations_locators and interface_strings don't even seem to involve texture files but when I make program errors I have often seen errors reported in error log which are not the actual problem (sometimes not even the correct file) just the best the computer can make of its puzzled state.

    It would of course be useful to see what changed if you can find the first version where they occur but since they harm nothing there's no rush
     
  14. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

    Joined:
    Oct 6, 2013
    Messages:
    6,711
    Gender:
    Male
    Occupation:
    ICT
    Location:
    University Twente (Netherlands)
    I think it's in models which have a blank texture instead of somewhere in the game code...
     
  15. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Just started a New Game on the Standard Storyline and got this system.log:
    Code:
    Scanning modules\
    Loading modules...
    Loaded 0
    Reset...
    Initializing CORE...
    Creating atoms space: 128
     done
    initializing complete
    Initializing DirectX 8
    Techniques: 9 shaders compiled.
    Techniques: 180 techniques compiled.
    Techniques: compiled by 93547957 ticks.
    BeginScene
    The method call is invalid For example, a method's parameter may have an invalid value
    Can't load texture resource\textures\.tx
    
    This was using:
    Code:
    Build Version: Sunday 27 July July 2008
    Build 14 Alpha 8
    
    As far as I can tell, this log message started with the very first Build 14 Alpha version I've still got.
    Build 13 did NOT seem to have it. So this is an oldie....
     
  16. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

    Joined:
    Oct 6, 2013
    Messages:
    6,711
    Gender:
    Male
    Occupation:
    ICT
    Location:
    University Twente (Netherlands)
    These are the geometries loaded at game start (assassin):
    Code:
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\FalaiseDeFleur\FalaiseDeFleur_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\redmond\redmond_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\IslaMuelle\IslaMuelle_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Oxbay\Oxbay_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Conceicao\Conceicao_locators
    0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\Douwesen\Douwesen_locators
    0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\QuebradasCostillas\QuebradasCostillas_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\KhaelRoa\KhaelRoa_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Cayman\Cayman_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Gaity\Gaity_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Cuba\Cuba_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Guadelupa\Guadelupa_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\sent\sent_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Antigua\Antigua_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Terks\Terks_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Curacao\Curacao_locators
    0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\Eleuthera\Eleuthera_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Aruba\Aruba_locators
    0.00, trgSize: 12, vrtSize: 216, tex: 1. obj: 1, islands\IslaDeMuerte\islamona_locators
    0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\Cartahena\Cartahena_locators
    0.00, trgSize: 12, vrtSize: 216, tex: 1. obj: 1, islands\IslaDeMuerte\islamona_locators
    0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Terks\Terks_locators
    0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, locations\town_Douwesen\port\DouPort_l
    0.04, trgSize: 3690, vrtSize: 31816, tex: 5. obj: 4, locations\town_Douwesen\port\DouPort_sb
    1.44, trgSize: 160566, vrtSize: 1313324, tex: 14. obj: 18, locations\town_Douwesen\port\DouPort
    1.60, trgSize: 27138, vrtSize: 138600, tex: 3. obj: 3, locations\town_Douwesen\port\DouPort_e01
    1.68, trgSize: 9576, vrtSize: 78984, tex: 3. obj: 2, locations\town_Douwesen\port\DouPort_fd
    1.79, trgSize: 13314, vrtSize: 96552, tex: 2. obj: 2, ships\Barque4_47\Barque4_47
    1.79, trgSize: 498, vrtSize: 4212, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_mast1
    1.80, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a1
    1.80, trgSize: 690, vrtSize: 6084, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_mast2
    1.80, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a2
    1.81, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_b2
    1.81, trgSize: 870, vrtSize: 7092, tex: 2. obj: 2, ships\Barque4_47\Barque4_47_mast3
    1.81, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a3
    1.82, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_b3
    1.82, trgSize: 450, vrtSize: 3780, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_mast4
    1.82, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a4
    1.82, trgSize: 312, vrtSize: 2880, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_b4
    1.83, trgSize: 774, vrtSize: 5940, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_path
    1.95, trgSize: 8136, vrtSize: 121536, tex: 7. obj: 4, ships\Barque4_47\Barque4_47_deck
    2.40, trgSize: 87456, vrtSize: 383112, tex: 2. obj: 2, ships\Boat\Boat
    2.41, trgSize: 600, vrtSize: 2772, tex: 1. obj: 1, seagull
    2.41, trgSize: 432, vrtSize: 3096, tex: 1. obj: 1, fish01
    2.42, trgSize: 8646, vrtSize: 0, tex: 1. obj: 1, characters\Johan_Elting
    2.59, trgSize: 26208, vrtSize: 152856, tex: 3. obj: 1, Ammo\Blade_ProudOfAnvil
    2.60, trgSize: 2196, vrtSize: 12348, tex: 2. obj: 1, Ammo\PiratesPistol
    2.77, trgSize: 26208, vrtSize: 152856, tex: 3. obj: 1, Ammo\Blade_ProudOfAnvil
    2.79, trgSize: 2196, vrtSize: 12348, tex: 2. obj: 1, Ammo\PiratesPistol
    2.80, trgSize: 10146, vrtSize: 0, tex: 1. obj: 1, characters\soldier_hol6_16
    2.81, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
    2.89, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
    2.91, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
    2.99, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
    3.01, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
    3.09, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
    3.10, trgSize: 9876, vrtSize: 0, tex: 1. obj: 1, characters\soldier_hol2_16
    3.11, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
    3.19, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
    3.21, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
    3.29, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
    3.31, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
    3.39, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
    3.40, trgSize: 10596, vrtSize: 0, tex: 1. obj: 1, characters\towngirl2
    3.41, trgSize: 10074, vrtSize: 0, tex: 1. obj: 1, characters\Chelovek
    3.42, trgSize: 9618, vrtSize: 0, tex: 1. obj: 1, characters\fisherman
    3.42, trgSize: 8124, vrtSize: 0, tex: 1. obj: 1, characters\man4
    3.43, trgSize: 8574, vrtSize: 0, tex: 1. obj: 1, characters\bocman
    3.44, trgSize: 8778, vrtSize: 0, tex: 1. obj: 1, characters\rabWhite
    3.45, trgSize: 9960, vrtSize: 0, tex: 1. obj: 1, characters\man1_1
    3.46, trgSize: 10074, vrtSize: 0, tex: 1. obj: 1, characters\chelovek
    3.47, trgSize: 8610, vrtSize: 0, tex: 1. obj: 1, characters\sailor2
    3.48, trgSize: 1320, vrtSize: 8096, tex: 2. obj: 1, Ammo\blade5
    3.49, trgSize: 11334, vrtSize: 0, tex: 1. obj: 1, characters\chameleon
    3.50, trgSize: 1320, vrtSize: 8096, tex: 2. obj: 1, Ammo\blade5
    3.51, trgSize: 10278, vrtSize: 0, tex: 1. obj: 1, characters\towngirl7
    3.52, trgSize: 1344, vrtSize: 11000, tex: 2. obj: 1, Ammo\blade10
    3.53, trgSize: 8706, vrtSize: 0, tex: 1. obj: 1, characters\sailor6
    3.54, trgSize: 1308, vrtSize: 9240, tex: 2. obj: 1, Ammo\bladeC10
    3.55, trgSize: 8610, vrtSize: 0, tex: 1. obj: 1, characters\sailor2
    3.56, trgSize: 1308, vrtSize: 9240, tex: 2. obj: 1, Ammo\blade21
    3.56, trgSize: 8118, vrtSize: 0, tex: 1. obj: 1, characters\pirtt7
    3.57, trgSize: 1344, vrtSize: 11000, tex: 2. obj: 1, Ammo\blade10
    3.58, trgSize: 8118, vrtSize: 0, tex: 1. obj: 1, characters\Sailor15
    3.60, trgSize: 1788, vrtSize: 11132, tex: 2. obj: 1, Ammo\blade2
    3.61, trgSize: 1788, vrtSize: 11132, tex: 2. obj: 1, Ammo\blade2
    
    these are the textures loaded at game start:
    Code:
    96.51, size: 87360, 8 * 0, *ONTS\INTERFACE BOLD NUMBERS.TGA
    3.34, size: 2796202, 0 * 0, *OADING\ENGLISH\QUEST_ASSASSIN.TGA
    3.59, size: 262144, 256 * 256, *OADING\PROGRESS.TGA
    4.26, size: 699040, 4 * 2, *ORT_CON_N.TGA
    6.26, size: 2796200, 2 * 2, *SLAND_QUEBRALAS_COSTILLAS.TGA
    3.92, size: 349520, 2 * 2, *RIDGETOWN_SEA.TGA
    3.76, size: 174760, 2 * 2, *UNGLE_GRAY.TGA
    3.65, size: 65536, 128 * 128, *HECKER.TGA
    3.76, size: 174760, 2 * 2, *UNGLE_GRAY.TGA
    3.76, size: 174760, 2 * 2, WEATHER\SEA\PENA\PENA.TGA
    3.92, size: 174760, 2 * 2, WEATHER\SEA\PENA\PENA1.TGA
    3.97, size: 43688, 2 * 2, WEATHER\SUN\FLARE\ALLFLARES.TGA
    4.13, size: 174762, 0 * 0, WEATHER\SUN\GLOW\SUNGLOW.TGA
    5.13, size: 1048576, 256 * 512, WEATHER\SKIES\CONVERTED\BLUE 1\\SKY_SIDE.TGA
    5.63, size: 524288, 256 * 256, WEATHER\SKIES\CONVERTED\BLUE 1\\SKY_UP.TGA
    5.65, size: 21824, 2 * 8, SAIL_ROPE.TGA
    5.82, size: 174752, 4 * 2, VANT.TGA
    6.49, size: 699040, 8 * 0, FLAGS\SHPFLG2.TGA
    7.15, size: 699040, 8 * 0, FLAGS\SHPPNT2.TGA
    8.49, size: 1398016, 16 * 1, FLAGS\PIRFLG1.TGA
    9.82, size: 1398080, 8 * 0, FLAGS\PIRPNT1.TGA
    11.15, size: 1398016, 16 * 1, FLAGS\PERFLG2.TGA
    12.49, size: 1398080, 8 * 0, FLAGS\PERPNT2.TGA
    13.15, size: 699040, 8 * 0, FLAGS\FRTFLG2.TGA
    13.16, size: 2728, 2 * 2, CORONATRCH.TGA
    13.16, size: 2728, 2 * 2, CORONACHND.TGA
    13.20, size: 43688, 2 * 2, CORONA.TGA
    13.28, size: 87376, 2 * 2, BLUECORONA.TGA
    13.37, size: 87376, 2 * 2, REDCORONA.TGA
    13.45, size: 87376, 2 * 2, GREENCORONA.TGA
    13.53, size: 87376, 2 * 2, MAGCORONA.TGA
    13.55, size: 21840, 2 * 2, LOCEFX\CHRSPLPRT.TGA
    13.56, size: 2048, 32 * 8, LOCEFX\FIREFLY.TGA
    14.22, size: 699040, 4 * 2, LOCATIONS\HOLLAND\IRONAMENT.TGA
    16.89, size: 2796200, 2 * 2, LOCATIONS\HOLLAND\ISLAND_OXBAY.TGA
    17.22, size: 349520, 2 * 2, LOCATIONS\HOLLAND\BUMP_LAND.TGA
    18.56, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\WOOD_ALL.TGA
    18.60, size: 43688, 2 * 2, LOCATIONS\HOLLAND\SANDGROUND2.TGA
    21.26, size: 2796200, 2 * 2, LIGHTING\DAY\LOCATIONS\TOWN_DOUWESEN\PORT\SHADOW.TGA
    22.60, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\WALL_LIST_SPA_01.TGA
    23.93, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\GOVNO.TGA
    26.60, size: 2796192, 4 * 2, LOCATIONS\HOLLAND\FOUDATION_WIN_DOOR.TGA
    27.93, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\ROOF_ALL.TGA
    27.97, size: 43688, 2 * 2, LOCATIONS\HOLLAND\ROCKGROUND1.TGA
    28.31, size: 349504, 8 * 2, LOCATIONS\HOLLAND\LEAFPALMS.TGA
    28.64, size: 349520, 2 * 2, LOCATIONS\HOLLAND\GRASSGREEN1.TGA
    28.68, size: 43688, 2 * 2, LOCATIONS\HOLLAND\SANDGRASSR1.TGA
    29.35, size: 699008, 4 * 2, GRASS\GRASS_FLOWER.TGA
    30.01, size: 699048, 2 * 2, LOCATIONS\HOLLAND\SIB_STUFF COPY.TGA
    30.02, size: 5456, 2 * 2, LOCATIONS\HOLLAND\FONAR_NOACTIVE.TGA
    30.69, size: 699040, 4 * 2, SHIPS\BARQUEYACHT47.TGA
    36.02, size: 5592400, 2 * 2, SHIPS\DECK.TGA
    36.35, size: 349520, 4 * 2, SHIPS\BORTOUTYACHT2.TGA
    41.69, size: 5592400, 2 * 2, SHIPS\DESK.TGA
    47.02, size: 5592400, 2 * 2, SHIPS\FIGHTDECK2.TGA
    47.69, size: 699050, 0 * 0, SHIPS\SAILS\SAIL_WEATHERED_PLAIN.TGA
    47.77, size: 87376, 2 * 2, BLOT.TGA
    53.10, size: 5592400, 2 * 2, SHIPS\BOAT.TGA
    53.77, size: 699040, 8 * 0, FLAGS\MERFLG2.TGA
    54.44, size: 699040, 8 * 0, FLAGS\MERPNT2.TGA
    54.45, size: 10920, 2 * 2, SEAGULL.TGA
    54.49, size: 43680, 4 * 2, FISH01.TGA
    54.57, size: 87376, 2 * 2, BUTTER.TGA
    54.74, size: 174760, 2 * 2, CHARACTERS\BOCMA44.TGA
    54.91, size: 174752, 4 * 2, RING.TGA
    54.99, size: 87360, 8 * 2, AMMO\BLADE_PROUDOFANVIL.TGA
    54.99, size: 4080, 32 * 32, AMMO\ENVAMMO.TGA
    55.05, size: 65536, 128 * 128, AMMO\CHECKER.TGA
    55.22, size: 174760, 2 * 2, AMMO\WEAPON_SET_1.TGA
    55.39, size: 174760, 2 * 2, CHARACTERS\SOLD_HOL6_16.TGA
    55.40, size: 10912, 2 * 4, AMMO\BLADE23.TGA
    55.57, size: 174720, 8 * 4, AMMO\ARQUEBUS2.TGA
    55.73, size: 174760, 2 * 2, CHARACTERS\SOLD_HOL2_16.TGA
    55.90, size: 174760, 2 * 2, CHARACTERS\TOWNGIRL2.TGA
    56.07, size: 174760, 2 * 2, CHARACTERS\CHELOVEK.TGA
    56.23, size: 174760, 2 * 2, CHARACTERS\FISHERMAN.TGA
    56.40, size: 174760, 2 * 2, CHARACTERS\MAN4.TGA
    56.57, size: 174760, 2 * 2, CHARACTERS\BOCMAN.TGA
    56.73, size: 174760, 2 * 2, CHARACTERS\RABWHITE.TGA
    56.90, size: 174760, 2 * 2, CHARACTERS\MAN1_1.TGA
    57.07, size: 174760, 2 * 2, CHARACTERS\SAILOR2.TGA
    57.08, size: 10912, 2 * 4, AMMO\BLADE5.TGA
    57.24, size: 174760, 2 * 2, CHARACTERS\CHAMELEON.TGA
    57.41, size: 174760, 2 * 2, CHARACTERS\TOWNGIRL7.TGA
    57.41, size: 5440, 8 * 2, AMMO\BLADE10.TGA
    57.58, size: 174760, 2 * 2, CHARACTERS\SAILOR6.TGA
    57.62, size: 43680, 4 * 2, AMMO\BLADEC1.TGA
    57.63, size: 10912, 4 * 2, AMMO\BLADE21.TGA
    57.80, size: 174760, 2 * 2, CHARACTERS\PIRTT7.TGA
    57.72, size: 174752, 4 * 4, SHIPS\PARUS_HOLE.TGA
    58.38, size: 699050, 0 * 0, BATTLE_INTERFACE\LAND_FAST_COMMANDS.TGA
    58.38, size: 2048, 16 * 16, BATTLE_INTERFACE\PORTRAITS_SHADOW.TGA
    58.40, size: 10922, 0 * 0, INTERFACES\PORTRAITS\64\FACE_412.TGA
    58.40, size: 4096, 32 * 16, BATTLE_INTERFACE\OFFICERSTATE.TGA
    58.40, size: 1024, 16 * 8, BATTLE_INTERFACE\GUNCHARGE.TGA
    59.07, size: 699048, 0 * 1, BATTLE_INTERFACE\LANDCOMMANDS.TGA
    59.40, size: 349520, 4 * 0, BATTLE_INTERFACE\LANDTARGET4.TGA
    59.57, size: 174760, 2 * 0, BATTLE_INTERFACE\LANDTARGET1.TGA
    59.58, size: 16384, 64 * 32, BATTLE_INTERFACE\CANCEL.TGA
    59.75, size: 174760, 2 * 0, BATTLE_INTERFACE\USEDITEMS1.TGA
    59.92, size: 174760, 2 * 0, BATTLE_INTERFACE\USEDITEMS2.TGA
    60.25, size: 349524, 1 * 0, BATTLE_INTERFACE\SHIPS_16.TGA
    60.27, size: 21844, 1 * 0, BATTLE_INTERFACE\SHIPS_1.TGA
    60.31, size: 43690, 0 * 0, BATTLE_INTERFACE\SHIPS_2.TGA
    60.33, size: 16384, 64 * 32, BATTLE_INTERFACE\08SHS_02.TGA
    60.99, size: 699048, 1 * 0, BATTLE_INTERFACE\SHIPS_32.TGA
    61.00, size: 4096, 16 * 32, BATTLE_INTERFACE\LR_BUTTONS.TGA
    61.00, size: 5460, 1 * 0, BATTLE_INTERFACE\INDICATORS.TGA
    61.09, size: 87360, 8 * 0, FONTS\INTERFACE BOLD NUMBERS.TGA
    61.10, size: 16384, 64 * 32, BATTLE_INTERFACE\MESSAGEICONS.TGA
    61.27, size: 174760, 2 * 2, CHARACTERS\SAILO15.TGA
    61.35, size: 87376, 2 * 2, AMMO\BLADE1.TGA
    61.36, size: 8192, 32 * 32, BATTLE_INTERFACE\TIMESPEED.TGA
    
    Maybe it can help?
     
  17. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    It can't hurt. ;)
     
  18. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

    Joined:
    Oct 6, 2013
    Messages:
    6,711
    Gender:
    Male
    Occupation:
    ICT
    Location:
    University Twente (Netherlands)
    Can someone explain why locator use texture files?
     
  19. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,628
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Probably because the game doesn't understand the concept of "model without texture"?
     
  20. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

    Joined:
    Oct 6, 2013
    Messages:
    6,711
    Gender:
    Male
    Occupation:
    ICT
    Location:
    University Twente (Netherlands)
    only a few have them. the rest dont :p
     

Share This Page