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The final say on Captain Blood modding

K

Keith

Guest
Well we all knew from the interview that Captain blood was not going to be mod friendly, but i thought i would ask alex if the structure was going to be similar to POTC so we might be able to reverse engineer it
I don't think Captain Blood will have the open structure of the files. It is not the POTC type project, so the team won't do that. And I don't know how Blood can be compatible with the POTC mods. It is entirely different game, another engine, another technology.

So thats that :cheers Everyone keep holding onto POTC very tightly :p:
 
yea , they can ceep the new game wille we're """"adjusting"""" (or more remaking , restoring ) there old one :?
 
Maybe have som more news on the new SD2 soon :) Watch this space :facepalm
 
As we found out from the E3 meeting, the reason Captain Blood is moddable is because of it being mission based. It's pretty straight forward and modding wouldn't do much.
 
I just saw the new screens, and although I am a little apprehensive about purchasing this game when it coems out. I was impressed with what I saw.. I really liked the gun ports! WOW! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />
 
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