Tools [NEW!] Animation View Similar to GM Viewer, but lets you view animations on characters and other animated models. Provided to us by @Korolev from Pirates-Life.ru. See this thread for more information. Mirror 1 Notepad++ A better program to use for code editing than Notepad. This version already has all settings changed that need to be changed to be able to use it for PotC properly. It has a built-in HEX Editor. Mirror 1 TX Converter Converts between PotC's .tga.tx files and readable and editable .tga files Mirror 1 GM Viewer Can display PotC's .gm 3D models. Mirror 1 Inez Dias' Tool Very useful program for editing PotC 3D models and converting them to other file formats. Info here. Mirror 1 HEX Editor Can change the texture's filename a model is using, so you can make a copy of a model using a different texture. This is useful for changing models/textures, but without overwriting the old files. Mirror 1 FTP Commander A program that allows you to access the PiratesAhoy! Public FTP, where you can download other people's mods and upload your own. The FTP is already predefined in this version of the program, so you just need to double-click on it in program's screen. Mirror 1 WinMerge Program capable of comparing folders with each other. VERY useful when you want to compare two different PROGRAM folders. This program will show you all the differences, enabling you to merge two different PotC versions into one version without overwriting anything. Mirror 1 DialogMerge With this program you can join the dialog.c and dialog.h files into one for easier editing. [No longer available] Mod Patch Utilities This program can be used to install mods in a compatible way. This was once used before the Build mod began, but it might still be useful. [No longer available] Plug-in for Maya 5.0 Plug-in to export to GM from Maya 5.0 (contained in the Maya folder of the download). Mirror 1 SailorTool Program that can create Sailorspoints files for the ships (contained in the SailorTool folder of the download). Use the Walk Files Converter (below) to translate these files into walk files for POTC. Mirror 1 Walk files Converter A program which can convert between COAS sailorspoints files and POTC walk files. Mirror 1 Tutorials How to install Maya By ZarethPL This tutorial explains how to install Maya. Please note this image-based tutorial no longer shows up correctly. A temporary bullet-point guide is now in place. How to add details with TOOL By Yo Ho Ho This tutorial explains how to add details to ship models using Ines Dias' TOOL. How to get your ship ingame using Maya By Inzane and Yo Ho Ho This tutorial explains how to get your own ship model in-game using Maya and it's plug-ins. Guide to using the SailorTool By Armada This tutorial should help you to make Sailorpoints.ini files, which are needed for sailors showing up on your new ship model! AoP and PotC Ship Walk Files By: back84 This tutorial contains an explanation on the layout of PotC and AoP ship walk files and how to "translate" them. Resizing Animals By: damski62 This tutorial tells you how you can use Inez Dias' TOOL to rescale animals, such as sharks. Adding Music to Locations By: Petros This tutorial explains how to add music to the fort locations. How to edit models By: Chris Roupé This tutorial explains how to do character model editing using Inez Dias' TOOL in combination with 3D Studio MAX. Quest Writing By: Short Jack Gold and Captain Maggee This (as of yet unfinished) tutorial explains the basics of making a quest of your own; modified by Captain Maggee for Build 14 Alpha 9. How to get the talking heads look better By: a simple virtual sailor This tutorial explains how you can get facial expressions on characters during dialogs. Fixing bad rope data By: KevinAtlanta There's a lot of ships in the game with bad rope data. This doesn't necessarily crash the game, but it does cause error messages and graphical glitches. This tells you how to fix them. Location Remodeling with Inez' TOOL By: CouchcaptainCharles By means of Inez Dias' fabulous tool for converting GM models, you -yes, YOU- can easily change models by removing and/or adding model components. That way you -yes, YOU- can create land locations and islands that look completely different from the stock ones. See this picture. PA course on C By: Diomed This thread explains some things on the programming code used by the PotC game. Converting COAS sailorspoints to POTC walk files By: Hylie Pistoff A short tutorial on how to convert and integrate walk files for ships ported from COAS to POTC. General Guide to Locators By: Armada This thread contains a PDF file explaining all the locator types, their functions and naming conventions. Very useful for modellers who want to get new ships into the game. Information Texturing Modder's Code List To prevent modders from overwriting each others' files, everybody should be assigned a unique number that they can use for their filenames. If you do texture or model editing, please post here to request a number and we will update the master list. Please note this system is now out of use. All links above are up-to-date as of 19th November 2016.