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Trapped in tavern when meeting Danielle for the 1st time

I'd like to stress that I didn't suggested removing whole BuildingSet constructions in Oxbay port; my idea was to destroy only structures with cannons. Some parts looked nice, especially the renaissance gates. I believe that those structures without artillery won't make any harm.

The code which was published by CCC seems to delete all structures.
 
Yes, it does <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Never mind that Renaissance gatehouse, you will see that often enough in the new islands <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Ok then. I'll be using Pirate_KK's proposed fix made by CCC! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Just checking...


I do have a similar trouble wiht Danielle, just I get a message saying "I can't lod the dialogue file for me", and the only option offered is "exit". Shall I try the same fixes explaiend above in this thread, or is this a new bug? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

I am using Build 12 plus the pre-build13 post modpack.


(BTW, I got CCC's new buildings in Oxbay to self-destruct by talking about earthquakes to the "workshop". Yet it wasn't fun to figure what the f... was going on with the main quest. I may be growing grumpy, but this kind of silly things annoy me a lot. I mean, it's the mian quest, shouldn't be so hard to check it still works after tinkering with it, huh? POTC modding is in need of Quality Control, arr! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> )


Nevermind. Tried pirate kk's solution and it worked just fine. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Sorry, I just noticed you got it working. Just ignore me. <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" />
 
To Bill Bones: If you're using the Pre Build 13 pack, why are you having the Building Set as well? The Building Set isn't in the Pre Build 13 version. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I know there are a lot of bugs left. We try to get them fixed, but it doesn't go very quickly. The crazy thing is: A lot of quests that cause troubles sometime cause trouble, sometimes not and nobody changed anything in the code concerning these quests. So nobody knows why it isn't working properly. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=141698:date=Mar 11 2006, 02:22 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 11 2006, 02:22 PM) [snapback]141698[/snapback]</div><div class='quotemain'><!--quotec-->
To Bill Bones: If you're using the Pre Build 13 pack, why are you having the Building Set as well? The Building Set isn't in the Pre Build 13 version. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I know there are a lot of bugs left. We try to get them fixed, but it doesn't go very quickly. The crazy thing is: A lot of quests that cause troubles sometime cause trouble, sometimes not and nobody changed anything in the code concerning these quests. So nobody knows why it isn't working properly. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->


Errr...


The file I installed was one called "post_b12_full", weighing 244,033 kbytes. I installed it over a build 12 + all the post-build modpacks released by October last year.

And, well, I have met new buildings, and a Maltese Knights abbey, and a "large ship" boarding screen, and crew quarters where I can ask them to follow me to land; I haven't tried this feature yet as currently nobody comes with me on boardings (not after the first one), despite the Ship's Chest in the Captain's Cabin is equipped with gazillions of stuff, duh. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I'm trying to work up my Leadership, but so far I'm level 6 and can't get those yellow bellies to follow me from my corvette against a yacht... <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

BTW, this trouble with the "shy boarders" is an old one, I already had it in October. Really can't get what I did wrong, maybe I should hadn't looted the corpses of my crewmembers after the first boarding?
 
If you downloaded post_b12_full.zip you're using the Post Build 12 mods, not the Pre Build 13. You can get the most recent update from my site; that fixes some bugs. We have discovered what causes the missing boarders: The default boarding model option doesn't work properly. However, all other options do work. Open up BuildSettings.h and change BOARDERMODEL into anything else than "standard". I've set it to "corsair" in the latest update. That should enable your boarding crew again. But I wished we could figure out how to actually fix it.
 
i dont have the boarder problem, but i have one that kinda replaces it: the crew's quarters are always empty, no one is there!
 
<!--quoteo(post=141810:date=Mar 12 2006, 03:33 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 12 2006, 03:33 PM) [snapback]141810[/snapback]</div><div class='quotemain'><!--quotec-->
If you downloaded post_b12_full.zip you're using the Post Build 12 mods, not the Pre Build 13. You can get the most recent update from my site; that fixes some bugs. We have discovered what causes the missing boarders: The default boarding model option doesn't work properly. However, all other options do work. Open up BuildSettings.h and change BOARDERMODEL into anything else than "standard". I've set it to "corsair" in the latest update. That should enable your boarding crew again. But I wished we could figure out how to actually fix it.
<!--QuoteEnd--></div><!--QuoteEEnd-->


Houm, just a question, could the update damage my current savegames? I am playing the main quest & would hate to lose the progress I've made already. Anyway I will give a try to the solution for the boarders problem. Now they're going to have to earn their salary, he he... <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
I don't remember if you need to start a new game for this update. If you don't experience any additional major bugs that are fixed in the latest update, just stick to the version you have now. The next update will[I/] require a restart, so you might as well wait for that one before starting again.
 
The exact same thing happened to me. The cursed pirates had scared some of the people in the tavern so i could not talk to them, and i was locked in.

My solution was to load an earlier save, talk to the cursed pirates, then go to another area of redmond (church or port) then go to the tavern later. that did the trick for me.

I know this post is really old but i had this problem and i was desperately trying since yesterday to find a way to progress the story (too many new games!) by going through and reading older posts.

I registered today to ask for help but this post fixed my problem which was (brace yourselves!), after exiting the town hall and after going through the pirates that ask and take your chest i got in the tavern and while Danielle and that Ralph guy were there, the only thing Danielle said was "I barely escaped those fanatics! This business turned out to be hotter than i though." only answer i could give was "..." and after that i was stuck in the tavern although thanks to the mod i could still go on my ship and back to the city from there.

So after reading this i loaded the save i had in the town hall went up to the pirates, gave them the chest then i went to the church and talked to the priest for the other quest i had (the one with the missing children) after that i got out of the church and ran back to the tavern (don't know if that helped) and Danielle's dialogue was fixed!
Judging from the age of the post this is an old problem (vanilla game even maybe ?) but i am on the latest May 16, 2014 Build 14 Beta 3.2 version.

Sorry for the huge post and probably the horrible grammar, also thanks for this awesome mod for this great game (never regretted buying it all those years back when it came out) and i can't wait for Hearts of Oak!
(said everything in one post:checklist :monkeydance)
 
:ahoymate!

You found and fixed the problem yourself! :thumbs1 The problem was the Animist quest interfering with the main quest. For some reason they get tangled up right...........there.

I would suggest you save often from here. You will find out why very soon.:duel:
 
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:ahoy there!

I do save often, i hope it's not another problem with the quest is it ? Because from other posts i've read there were problems in the fort and the mine.
 
There are numerous bugs in Build 14, not all to do with multiple quests conflicting with one another. If you have a recent save then you can try to re-do whatever triggered the bug, or possibly do something a different way in an attempt to avoid the bug.

I have not seen that particular problem between the main quest and "Strange Happenings". The one problem I do remember dates back to Build 13, when I didn't have a good enough reputation to talk to Toff Oremans until "Strange Happenings" was well under way. So when I tried to leave port to go to the pirate ship, I got the dialog "Now to free Padre Domingues" - I'm not even sure if "Strange Happenings" had got as far as Padre Domingues even being kidnapped. In any case, the dialog gave me no way to answer that and I was stuck. Ever since then I haven't even talked to the women outside the residence until I've finished with Toff Oremans.
 
Huh. I keep getting the "I barely escaped those fanatics!" line and usually when I meet Danielle at the lighthouse.

I haven't had any problems between Toff and save the children. I start Toff first if I can, or talk to the women and go do that part to get my reputation better so I can talk to Toff. :shrug
 
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