Here are some updates to the "Bartolomeu" storyline which I've been working on. The base directory is "PROGRAM" because there are a couple of files in "PROGRAM\DIALOGS\ENGLISH" which I changed. Summary of changes: StartStoryline.c: England and Holland set to neutral relation, as they weren't at war in 1660. (Also done to "StartStoryline.c" for "Assassin".) quests_reaction.c: In "Search_Campos_Jungle", Code: SetOfficersIndex(PChar, -1, GetCharacterIndex("Augusto Queiroz")); has the "-1" replaced by "1" so that he is forced into companion slot 1, replacing whichever officer is already there, so that unless the player actively removes him, he'll be available to say his piece in Sao Jorge. (Better might be to make him a separate character, as is done at the end of "The Cartagena Firework", then it doesn't matter what the player does to officers.) Daniel Montbars and Roxanne Lalliere changed from "goto18" to "goto20" and "goto19" respectively, as those locators exist on the dock. "vcskip" lines added around the tavern scene during "The Aztec Treasure" to prevent random people from sitting on Elting's lap. (Not yet tested as I can't find a savegame near that point.) Player relation with Holland set to neutral when Elting introduces Bartolomeu to the Dutch governor in "The Cartagena Firework". Dialogs: Johan Elting's and Reynard Grueneveldt's dialogs changed to refer to "#sisland_Conceicao#" rather than hard-coded "Grenada", as that name does not apply until later periods, and using the variable name means it should remain correct if someone changes the island's name in "Spanish Main" period again. A bit of proofreading on Gregario Montavez's dialog. --- Still to do: "ItemsDescribe.txt" needs an entry for "LongRifle_BT" as no such entry exists at the moment in either the general version or the storyline specific version. Also, the description of the map of Isla de Muerte needs to be changed as the island is not between Cayman and Cuba.