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Using PotC Models in AoP

tronicr

Landlubber
hi
I've read in this Forum that its possible to use some potc character models in AoP
but i dont know how it works ...
i know that i've to do something with the animation files ... but how i can edit them and which programs i have to use for it?
it also would be nice if someone of you could explain it for dummies *gg*

mfg
tronicr
 
look there:
<a href="http://forum.piratesahoy.net//index.php?showtopic=11891" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=11891</a>
 
thats the thread i read... ^^
but it doesnt work...
other thing is thats theres the possibility that im copy refch.model.animation = "old_man"; or the animations to the wrong place....
mh...
 
<!--quoteo(post=274823:date=Aug 24 2008, 01:16 AM:name=tronicr)--><div class='quotetop'>QUOTE (tronicr @ Aug 24 2008, 01:16 AM) <a href="index.php?act=findpost&pid=274823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thats the thread i read... ^^
but it doesnt work...
other thing is thats theres the possibility that im copy refch.model.animation = "old_man"; or the animations to the wrong place....
mh...<!--QuoteEnd--></div><!--QuoteEEnd-->


Supermod or patch 1.5 installed?
 
thomas the terror had made a Jack Sparrow model from a PotC character that works under AoP. Send him a pm and ask him how to do.
 
this one works, because its a AoP character....
the characters i want to use are davy jones (created for potc), skeletons (they are only in potc :/) and Barbossa...
hmpf... :/
 
first of all, download the animation files you find in my previous thread, and place all of them into 'resource\animation'.
then, open 'program\characters\characters_init.c', and look for the following lines:

if(rCharacter.sex == "man")
{
rCharacter.model.animation = "man";
rCharacter.model.height = 1.8;
}else{
rCharacter.model.animation = "towngirl";
rCharacter.model.height = 1.75;
}

add the following lines just after that:

if(rCharacter.model == "newmodel")
{
rCharacter.model.animation = "old_man";
}

where 'newmodel' is the name of the model you imported from potc. every old model needs such an instruction. for istance, if you like to import three models, you can write:

f(rCharacter.model == "newmodel1" || rCharacter.model == "newmodel2" || rCharacter.model == "newmodel3")
{
rCharacter.model.animation = "old_man";
}

<a href="http://img124.imageshack.us/my.php?image=skelaopkf6.jpg" target="_blank"><img src="http://img124.imageshack.us/img124/5690/skelaopkf6.th.jpg" border="0" class="linked-image" /></a>
 
mh... the skeletons work fine but barbossa, sparrow and so one not...

if(rCharacter.sex == "man")
{
rCharacter.model.animation = "old_man";
rCharacter.model.height = 1.8;
}else{
rCharacter.model.animation = "towngirl";
rCharacter.model.height = 1.75;
}
if(rCharacter.model == "47_Jack_DMC")
{
rCharacter.model.animation = "old_man";
}
 

Attachments

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it's quite strange... that model should work... be sure you started a new game after you changed the code...

do NOT set the old_man animation to any character with man sex attribute, otherwise the original aop models won't work properly:

if(rCharacter.sex == "man")
{
rCharacter.model.animation = "<u>man</u>";
rCharacter.model.height = 1.8;
}else{
rCharacter.model.animation = "towngirl";
rCharacter.model.height = 1.75;
}
if(rCharacter.model == "skel1" || rCharacter.model == "47_Jack_DMC" || rCharacter.model == "47_Jack_skel")
{
rCharacter.model.animation = "<u>old_man</u>";
}



<a href="http://img399.imageshack.us/my.php?image=skelaop2qd2.jpg" target="_blank"><img src="http://img399.imageshack.us/img399/5696/skelaop2qd2.th.jpg" border="0" class="linked-image" /></a>
 
I try to install the WickedWench, but in the system.log it sais: bad model, the game is always crashing down! Where can I get a good Model of that ship with a visible cabin?
 
the best one you should use is Razor's Potc_Movieship_part1.rar from here:
<a href="http://hosted.filefront.com/000razor00/" target="_blank">http://hosted.filefront.com/000razor00/</a>

(sorry abt the link-i shouldve asked permission)
I found it also looks much better with the masts and sail model resources from the new black pearl located on the same page-tell me if you need more help <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Thats the source I used so far, but the model appears to be damaged due to some rope-bugs :-(
 
Could you change the entry for the deck.tga.tx file to deckBP or something by than, thats anonther problem for AoP. Thanks ;-)
 
Did you switch the model names from WickedWench to Frigate1? (if you are putting it in place of another ship, do the same with the previous ships name) but keep the textures with the same name
 
No I know how this works, I put it in as new ship but there is only one deck texture for all ships. The Wench need its own one but this is not the problem the system log says "resource\models\ships\WickedWench1\WickedWench1.gm: can't open geometry file
WARNING! Can`t model class pointer for ShipModel
WARNING!!! Missing INIT message to ROPE - bad ship model
Missing INIT message to FLAG: bad MODEL" ... I have no idea :-(
 
sorry man, have been trying for weeks, but mine works fine-perhaps something disappears when you're downloading? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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